Comments 1 to 15 of 15

Quote Skiddywinks 14th April 2009, 10:27
I have got to see some video of this. I am well and truly both amazed and bemused.

EDIT: 5 demo videos are up on Youtube. Seriously, everyone has got to check it out!
Quote p3n 14th April 2009, 11:24
Any article that mentions day of the tentacle has to be onto something awesome, checking vids!
Quote -pattoe- 14th April 2009, 11:50
This looks and sounds fantastic, definately on my list for next year :)
Quote Pieface 14th April 2009, 12:04
Never heard of this game before, video's look alright, will have to keep an eye out on this one.
Quote dyzophoria 14th April 2009, 14:21
very interesting concept, would really like to see how it will turn out
Quote Redbeaver 14th April 2009, 18:59
in a year or so they can beef up the video. thats the least of my concern with this game (this rarely happens), but i sure hope they get the paradox **** straighten up. the gameplay looks to be freakin awesome......
Quote interzen 14th April 2009, 19:29
+lots for the Day Of The Tentacle references :-)
If the YouTube videos are any indication, this could be very *very* cool if they can pull it off - been looking for a decent RTS since the crushing disappointment of Age Of Empires III (and CivRev on the 360)

Also, surely I can't be the only one who read 'Achron' as 'Archon' - people of a certain age will get the reference :-) (http://en.wikipedia.org/wiki/Archon_(computer_game) for those who don't)
Quote Skiddywinks 14th April 2009, 20:04
I read Archon, but only because of Starcraft.
Quote capnPedro 14th April 2009, 21:04
Am I the only person who thinks it looks incredibly convoluted and too complicated?

I'll still try the demo, though!
Quote thecrownles 14th April 2009, 21:16
Typo on first page:

We first heard about ***Archon*** in the aftermath of Game Developer Conference this year, where everyone was telling us we had to see this strategy game where players could travel through time however they wanted.
Quote Ending Credits 14th April 2009, 21:22
Looks quite Indie IMO as well as fantastic.
Quote Skiddywinks 14th April 2009, 21:25
I vageuly remember hearing something in one of the demos that prevents people from just constantly trying to undercut each other (in terms of travelling back in time to attack a weaker base) over and over. Anyone have any idea what it was?
Quote Ending Credits 14th April 2009, 21:41
Probably the chronometer, i.e you can only issue so many orders before you have to recharge.

That and then there's a time horizon and anything before that can't be changed.
Quote TomD22 14th April 2009, 22:17
I just....I still don't get it.

Player A can go back and re-fight battles in the past so...what does player B see on his screen when that happens? Does it sort of automatically jump him back there and force him to join in? What if he wanted to go re-fight a different battle in the past or jump into the future or something at the same time....?

I can see how it could work in singleplayer with some clever AI, I think, but how multiplayer could work I really have no clue.
Quote metarinka 15th April 2009, 06:45
interesting, the gameplay seems solid and the concept and engine look like they work.

I'm more worried that company made of egg-heads will be able to pull off the story, artwork, interface and music and present a polished game. This game doesn't need the triple A title treatment but if it comes out too rough around the edges I fear it will never catch on.

right now the story seems very shallow
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