in a year or so they can beef up the video. thats the least of my concern with this game (this rarely happens), but i sure hope they get the paradox **** straighten up. the gameplay looks to be freakin awesome......
+lots for the Day Of The Tentacle references :-)
If the YouTube videos are any indication, this could be very *very* cool if they can pull it off - been looking for a decent RTS since the crushing disappointment of Age Of Empires III (and CivRev on the 360)
We first heard about ***Archon*** in the aftermath of Game Developer Conference this year, where everyone was telling us we had to see this strategy game where players could travel through time however they wanted.
I vageuly remember hearing something in one of the demos that prevents people from just constantly trying to undercut each other (in terms of travelling back in time to attack a weaker base) over and over. Anyone have any idea what it was?
Player A can go back and re-fight battles in the past so...what does player B see on his screen when that happens? Does it sort of automatically jump him back there and force him to join in? What if he wanted to go re-fight a different battle in the past or jump into the future or something at the same time....?
I can see how it could work in singleplayer with some clever AI, I think, but how multiplayer could work I really have no clue.
interesting, the gameplay seems solid and the concept and engine look like they work.
I'm more worried that company made of egg-heads will be able to pull off the story, artwork, interface and music and present a polished game. This game doesn't need the triple A title treatment but if it comes out too rough around the edges I fear it will never catch on.
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EDIT: 5 demo videos are up on Youtube. Seriously, everyone has got to check it out!
If the YouTube videos are any indication, this could be very *very* cool if they can pull it off - been looking for a decent RTS since the crushing disappointment of Age Of Empires III (and CivRev on the 360)
Also, surely I can't be the only one who read 'Achron' as 'Archon' - people of a certain age will get the reference :-) (http://en.wikipedia.org/wiki/Archon_(computer_game) for those who don't)
I'll still try the demo, though!
We first heard about ***Archon*** in the aftermath of Game Developer Conference this year, where everyone was telling us we had to see this strategy game where players could travel through time however they wanted.
That and then there's a time horizon and anything before that can't be changed.
Player A can go back and re-fight battles in the past so...what does player B see on his screen when that happens? Does it sort of automatically jump him back there and force him to join in? What if he wanted to go re-fight a different battle in the past or jump into the future or something at the same time....?
I can see how it could work in singleplayer with some clever AI, I think, but how multiplayer could work I really have no clue.
I'm more worried that company made of egg-heads will be able to pull off the story, artwork, interface and music and present a polished game. This game doesn't need the triple A title treatment but if it comes out too rough around the edges I fear it will never catch on.
right now the story seems very shallow