Originally Posted by mooseguy This article seems to be suspiciously similar to the one by the same name in CPC issue 66...
It is an updated version following the updates Valve pushed out the day the magazine was published, essentially making a lot of the guide outdated because it included details on how to use bugs to your advantage in some respects.
You only get 480 rounds in total and while this seems like a lot it really isnt.
50+360=480?
I have to disagree with the scoring, you get a points bonus for every health pack picked up, so if your at full hp and have a pack already, you can use the one you have and get points for picking the one you've found. So it's in your best interest to try to pick up every health pack you come across whether or not you need it or not.
Originally Posted by Horizon couple of things
under the M16 explanation, 50+360=480?
p.8 paragraph 7 last sentence sp. error, unblended is used instead of unblinded
In defense of closeting survivors there is a game-ender that the infected have. This tactic can be used anywhere, My friends and I do it often when we want an easy win. Everyone stays in spawn mode, except boomer who suicides until they spawn hunter, then pounce, pull, pounce, pounce. If the survivors are in a closet, and the Infected can successfully get a hunter in and stagger the survivors that's the end of the match.
I wish there was more on the painful rage quitting. It's all but wrecked the game for me. We can't seem to play a decent game without someone calling us fags or cheaters and then leaving. There needs to be a player rating system!
Very comprehensive. Though one tactic missing- creeping, where in campaign you turn lights off and walk, managing to get past crowds of infected without losing health
Flashlights have no effect on the witch – whether she wakes up is a calculation based on distance and the number of survivors in her vicinity.
are you sure about this?
i've definately seen cvars in the game related to witch flashlight activation range
best i can tell is the range at which you can set her off is much higher if you point a flashlight at her
Originally Posted by harveypooka Pretty damned thorough!
I wish there was more on the painful rage quitting. It's all but wrecked the game for me. We can't seem to play a decent game without someone calling us fags or cheaters and then leaving. There needs to be a player rating system!
Need to spend some time building up a good friends list on steam. I've quit public games in favour of the friends only for that very reason. One person leaving in this game ruins it for the rest in verses.
Other important things for smokers - if you're reloading / can't see the smoker that's constricting someone / can't hit the tongue / whatever - you can free the constricted person by meleeing them (the survivor).
Seems pretty good guys - lots of this stuff you just pick up by playing I guess.
pretty good guide, some of these tactics will find their way into my play for sure.
The one thing missing in this guide is a list of enemies. While reading, it just strikes me that you assume that a reader knows what each enemy is called.
One question though... this is yet another front page article written by a non-staff member. Not to be sour or anything, but i do hope that Bit-Tech will not become a platform for Dennis employees to post whatever they feel like. Both this article and the TIM-applying one are a bit out of the way from what Bit normally publishes.
Originally Posted by Xtrafresh One question though... this is yet another front page article written by a non-staff member. Not to be sour or anything, but i do hope that Bit-Tech will not become a platform for Dennis employees to post whatever they feel like. Both this article and the TIM-applying one are a bit out of the way from what Bit normally publishes.
This is a great guide!
I hope it helps me to become a better player, a better teacher to new players, and a less annoying player to the seasoned player.
okay this is the last game that I would think would need a guide lol, shoot the zombies and get to the safe house, nothing more then that lol. I mean come on it gives you all the tips during screen loads lol....
It is an updated version following the updates Valve pushed out the day the magazine was published, essentially making a lot of the guide outdated because it included details on how to use bugs to your advantage in some respects.
Ah well, fair enough then. I didn't read it seeing as I thought that I already had :D. I might have another look (if you give me cookies).
The way fire works on tanks was changed. Instead of being a separate timer, fire now eats away at a tanks normal health.
Aside from a few spelling errors, decent general guide and I learned a few things, though I was hoping that would be more specifics and what not. As it is, it's less of a complete strategy guide and more of a 'this is what's in the game' sort of guide. I had expected more strategies with examples, perhaps some level pointers, and things of that nature. Though, to be fair, given the somewhat randomized nature of the game, it's not quite possible to plan on certain situations.
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ReplyIt is an updated version following the updates Valve pushed out the day the magazine was published, essentially making a lot of the guide outdated because it included details on how to use bugs to your advantage in some respects.
under the M16 explanation
50+360=480?
I have to disagree with the scoring, you get a points bonus for every health pack picked up, so if your at full hp and have a pack already, you can use the one you have and get points for picking the one you've found. So it's in your best interest to try to pick up every health pack you come across whether or not you need it or not.
Typos corrected, thanks.
I wish there was more on the painful rage quitting. It's all but wrecked the game for me. We can't seem to play a decent game without someone calling us fags or cheaters and then leaving. There needs to be a player rating system!
Now, now... there's no need to get your knickers in a twist.
i've definately seen cvars in the game related to witch flashlight activation range
best i can tell is the range at which you can set her off is much higher if you point a flashlight at her
1) Find a corner.
2) Melee.
Silly me.
Seems pretty good guys - lots of this stuff you just pick up by playing I guess.
http://www.frools.net/l4d/rmbfrancis.png
The one thing missing in this guide is a list of enemies. While reading, it just strikes me that you assume that a reader knows what each enemy is called.
One question though... this is yet another front page article written by a non-staff member. Not to be sour or anything, but i do hope that Bit-Tech will not become a platform for Dennis employees to post whatever they feel like. Both this article and the TIM-applying one are a bit out of the way from what Bit normally publishes.
No he means sun. The latest update has zombies on deck chairs.
Yep, that's in there under 'Annoying Tactics'.
How dare you sir! I'm not a Dennis employee. *tuts*
Yep, definitely sun. Running is too passe for a zombie apocalypse.
http://www.bit-tech.net/blog/2009/02/18/what-s-going-on-behind-the-scenes/
See my blog. :)
I hope it helps me to become a better player, a better teacher to new players, and a less annoying player to the seasoned player.
Aside from a few spelling errors, decent general guide and I learned a few things, though I was hoping that would be more specifics and what not. As it is, it's less of a complete strategy guide and more of a 'this is what's in the game' sort of guide. I had expected more strategies with examples, perhaps some level pointers, and things of that nature. Though, to be fair, given the somewhat randomized nature of the game, it's not quite possible to plan on certain situations.
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