the combat system is dumbed down too much (screw them for trying to copy wow (if i wanted wow i would go play that)) wasd isnt working properly and half the options in the settings are greyed out and cant be changed, also the amount of gear and spell upgrades is far below what for example eq2 offers.
grinding? well, every mmorpg has that, every mmorpg also has the go kill x numbers of mob y... cant really fault aoc for that.
It's definitly one of the better mmorpgs, if the endgame is good enough to keep players in the game for years remains to be seen though.
Originally Posted by will. Are there any free demos?
not atm, everyone who bought it can get a buddy key, they can give to someone to let them play it for a limited time, however, those buddy keys arent out yet.
Originally Posted by naokaji half the options in the settings are greyed out and cant be changed, also the amount of gear and spell upgrades is far below what for example eq2 offers.
Well, how about EQ2 pre LU13 or KOS? Do you remember how completely borked T5 raiding was (yay troubadour MT groups...)Anyways you cant really compare whats available in game from a 4 year old mmo, to one that has been live for a few weeks.
And I stand by my previous comment that AOC will continue to enjoy strong numbers because it doesnt have SOE shafting the customer base, passing QA notes to live raid guilds, handing out free server transfers to their 'valued testers,' having devs boasting about exploiting bugged content on live servers to obtain end game items.... the list goes on.
If you have good customer support then I believe that you have a huge chunk of what it takes to maintain a sucsessful mmo. AoC appears, so far, to have this.
holeymoley...
"Unfortunately, these early stages of the game are incredibly dull and players will find themselves doing more grinding than that ninety year old great-grandmother trying to climb a spiral staircase with two broken hips. Its combat after pointless combat for the first hour or two at least and it isnt until you actually make it to Tortage that youll actually get to do some real role playing."
Did you even play the game? The first grinding of the game is meant to let you get comfy with the new way of fighting. It took me 45 minutes to get through the learningphase(lvl 1-6) and after that i have not grinded at all (currently lvl30).
Really don't understand how you could find this alternative to a tutorial boring...
When there is a pay as you go option I will try my hand at a MMO. Don't want to pay for a months access when I'm only going to play a few hours a week. Rather buy say 10hours, and when thats up buy 10more. Is this currently an option in any MMO's?
AOC looks good fun and will develop over time. Was WOW so great when it was first released?
Originally Posted by Christah holeymoley...
"Unfortunately, these early stages of the game are incredibly dull and players will find themselves doing more grinding than that ninety year old great-grandmother trying to climb a spiral staircase with two broken hips. It’s combat after pointless combat for the first hour or two at least and it isn’t until you actually make it to Tortage that you’ll actually get to do some real role playing."
Did you even play the game? The first grinding of the game is meant to let you get comfy with the new way of fighting. It took me 45 minutes to get through the learningphase(lvl 1-6) and after that i have not grinded at all (currently lvl30).
Really don't understand how you could find this alternative to a tutorial boring...
It's not an alternative to a tutorial, because while you play the tutorial menus are still popping up on the left hand side. Sure, i can understand it eases you in slowly but it isn't complex enough to require a 45-minute bout of it all (literally just pressing number keys randomly beats all the enemies for that entire section), so what's the point? It isn't pushing you to learn new skills or approaches, all it does it just pit you against a load of faceless, boring enemies for the entire first section of the game. I was two hours in before I felt I was really playing properly, and for anyone who hasn't decided to love the game blindly that's a fairly hard lump to get over.
As I said, once you're past that bit the grinding is lessened, but the early sections are soured by this pointlessly long run of identikit battles.
From the moment that is heavily based on instances is just a WOW with different wrap.
And to comment on something above. Not all MMORPGs have grinding. EVE for example doesn't have grinding. Which is the only true MMORPG out. Single world, real (no instances) with proper role playing your character.
"Unfortunately, these early stages of the game are incredibly dull and players will find themselves doing more grinding than that ninety year old great-grandmother trying to climb a spiral staircase with two broken hips. Itâs combat after pointless combat for the first hour or two at least and it isnât until you actually make it to Tortage that youâll actually get to do some real role playing."
Couple of hours to get to tortage? seriously? you can get there in about 15-30 minutes easy, Hardly a grind.
Having said that, an option to skip that bit would be nice If you re-roll or have multiple characters
up to lvl 66 on barb, Grinding is huge at some parts of the game. You can either do instances again and again. Or grind mobs outside. Since the quests drop off at an alarming rate.
up to 33 ish its kinda easy going. 33-40 badly lacks quests, 40-50 once again is find. 50-66 were i am is one huge grind. Hoping they fix this and other things soon
Trader been bugged the main one of those concerns.
Performance wise once your out of tortalage your fps drops in half. Please go visit the first major city you get there at 20. (looks amazing but at some huge fps drops) Not sure if anyone will saintly have this running on high at end game raids / pvp since 60 fps is a necessity.
Id personal have given it 7/10 ( way too many bugs that still haven't been fixed to get it higher) (and the tedious grind at 50+ becomes boring fast) ( played aprox 2hrs a day since release for that lvl. So its not greatly difficult to lvl. )
I thought it was a good game and played fairly well till they did the final round of nerfing before release.
If you play 1 or 2 or maybe 3 characters, it's not bad. I thought the graphics were good and the quests were ok, just not very absorbing. I'm still looking for an MMO that can do epic quests properly.
This isn't the perfect game by any stretch and it doesn't have anything innovative. Would like to see a crafting branch to have better and more unique items being made.
I did like the class setups but they are a little too rigid. would be nice to have more blurred lines with skill trees. Lets players truly customize to their play style.
For an action MMO I'm still partial to the game structure Cabal implemented and of course Eve has a well matured advancement system, just no content to inspire the unimaginative players.
Originally Posted by Toka Well, how about EQ2 pre LU13 or KOS? Do you remember how completely borked T5 raiding was (yay troubadour MT groups...)Anyways you cant really compare whats available in game from a 4 year old mmo, to one that has been live for a few weeks.
And I stand by my previous comment that AOC will continue to enjoy strong numbers because it doesnt have SOE shafting the customer base, passing QA notes to live raid guilds, handing out free server transfers to their 'valued testers,' having devs boasting about exploiting bugged content on live servers to obtain end game items.... the list goes on.
playing eq2 since release, been in raiding guilds all the time, I know it, the point is that eq2 was just the first game that came to my mind when we are talking about ones with a boatload of options what gear you want, also dont forget spell upgrades, choice between crafted / dropped / quested equip. Yes, I am aware that eq2 is far from perfect (also i do remember t5 raids dropping mage equip with no int and procs triggering of melee attacks:(), the amount of choice you have now is just one of the things it got right. if i would have commented on another aspect of aoc like for example the ui then i would have used another game as a comparison since the ui sucks donekyballs in eq2.
Hehe yep, you are right about soe cusomer service, i have enough horror stories with them (like for example game wont let an entire guild zone into sebilis and 2 days later getting a copy paste email that they coudnt reach you in game (even though you waited more than an hour for a gm to show up) and that the issue is resolved = pls fill survey and plenty other stories, but lets save those for eq2flames).
Just saying, aoc currently lacks content in the horizontal direction, but I'm sure they are allready working hard to get a expansion out soon.
Now they just need to stop messing around with boobsizes:D
Originally Posted by Panos And to comment on something above. Not all MMORPGs have grinding. EVE for example doesn't have grinding. Which is the only true MMORPG out. Single world, real (no instances) with proper role playing your character.
Erh... Gates? Sure, they don't call it instancing, but until you can hop out the airlock of one station and fly in a spacesuit to the next, it's still instanced :P
Quote:
Originally Posted by rollo up to lvl 66 on barb, Grinding is huge at some parts of the game. You can either do instances again and again. Or grind mobs outside. Since the quests drop off at an alarming rate. up to 33 ish its kinda easy going. 33-40 badly lacks quests, 40-50 once again is find. 50-66 were i am is one huge grind. Hoping they fix this and other things soon
They have stated that more quests will follow in the upcoming patches...
Quote:
Originally Posted by rollo
Trader been bugged the main one of those concerns.
Traders have been fixed.
Quote:
Originally Posted by rollo
Performance wise once your out of tortalage your fps drops in half. Please go visit the first major city you get there at 20. (looks amazing but at some huge fps drops) Not sure if anyone will saintly have this running on high at end game raids / pvp since 60 fps is a necessity.
If you have the reccomended hardware it's still running at >24fps, which is the same as tv-shows. (that's the case for me anyhow)
I have been having almost the exact opposite experience as the BT reviewer, with the notable exception that I, too, found the melee combat to be really refreshing. It's also important to note that the shielding mechanic also works for rangers.
Things that were completely different for me:
1:There IS a storyline for your character. You have about a dozen destiny quests in the opening area, then others are spread out through the game every twenty levels or so.
2: It only takes about twenty minutes to get into the gates of Tortage and start questing. Why it took the reviewer "the first hour or two" to get to questing I'll never know.
3: The only original class is the Demonologist? Did you guys play a barbarian or a HoX? The Classes all have very different combat roles, and the fact that the Conqueror feels like a Pally to people who are determined to compare this to WoW is to be expected. Some combat roles are good archetypes. There's a reason people who play Bear Shaman will think it is reminiscent of a feral druid: it's a useful combat archetype.
4: My highest level character is a lvl 34 Conqueror. I have done, to this point, exactly zero grinding unless you count fighting through the jungle to reach the opening city. I've been carried the whole way by questing, and mostly in Conall's valley. The gaps in content supposedly show up in the late thirties and late fifties, an issue Funcom has recognized and has said they are releasing more content for in the near future. If you're bored, just indulge in your altheimers until the new content comes out.
I really wonder why you thought it needed another ranger class. How many different ways do you need to be able to shoot arrows?
Originally Posted by CardJoe How many ways do you need to be able to hit things with a sword or a club?
MITRA!! Are you kidding me??!!!
Go play guitar hero!!
If you don't like fighting and don't like mmorpg's, then don't review them.
Being able to swing your weapon in several directions and to adjust your attack to the opponents shield brings another level of challenge to the game.
PvP turns into a battle of skills instead of gear, as you basically can dodge the opponents blows.
If you fail to see why this is interesting you should stay far away from games.
I love RPGs. My point was sarcastic and a mirror of someone elses comment if you actually read back a step or two.
The point is that if you're going to provide choice for warriors in regards to their balancing for swords, blunt weapons, magic abilities, resistances and so on then it seems stupid to only have one ranger class. Why have Warrior Who Is Good With Swords and Healing Spells, Warrior Who Is Good With Offense Spells, Warrior Who Is Good Only At Weapons, Fast Weak Warrior, Slow Strong Warrior, etc through all the different variations and then just provide one ranger class, with no choice. If I want to play a Ranger class who is good at a specific type of magic then I'm ****ed.
Of course, that said, I don't even like Rangers all that much. Personally I'd much prefer a demonologist from the choices on offer. But then again, from the choices on offer I'd rather not have a subscription model RPG at all because I might not want to pay oodles of cash for a few months worth of play. That's all extraneous though, which is why it gets dumped at the door.
As for the rest of it, I guess you should read the thread first because not only were we not discussing the shielding mechanic, I actually agree with you too - though to a less fanboyish degree. :p
Comments 1 to 26 of 33
grinding? well, every mmorpg has that, every mmorpg also has the go kill x numbers of mob y... cant really fault aoc for that.
It's definitly one of the better mmorpgs, if the endgame is good enough to keep players in the game for years remains to be seen though.
not atm, everyone who bought it can get a buddy key, they can give to someone to let them play it for a limited time, however, those buddy keys arent out yet.
Well, how about EQ2 pre LU13 or KOS? Do you remember how completely borked T5 raiding was (yay troubadour MT groups...)Anyways you cant really compare whats available in game from a 4 year old mmo, to one that has been live for a few weeks.
And I stand by my previous comment that AOC will continue to enjoy strong numbers because it doesnt have SOE shafting the customer base, passing QA notes to live raid guilds, handing out free server transfers to their 'valued testers,' having devs boasting about exploiting bugged content on live servers to obtain end game items.... the list goes on.
If you have good customer support then I believe that you have a huge chunk of what it takes to maintain a sucsessful mmo. AoC appears, so far, to have this.
"Unfortunately, these early stages of the game are incredibly dull and players will find themselves doing more grinding than that ninety year old great-grandmother trying to climb a spiral staircase with two broken hips. Its combat after pointless combat for the first hour or two at least and it isnt until you actually make it to Tortage that youll actually get to do some real role playing."
Did you even play the game? The first grinding of the game is meant to let you get comfy with the new way of fighting. It took me 45 minutes to get through the learningphase(lvl 1-6) and after that i have not grinded at all (currently lvl30).
Really don't understand how you could find this alternative to a tutorial boring...
When there is a pay as you go option I will try my hand at a MMO. Don't want to pay for a months access when I'm only going to play a few hours a week. Rather buy say 10hours, and when thats up buy 10more. Is this currently an option in any MMO's?
AOC looks good fun and will develop over time. Was WOW so great when it was first released?
It's not an alternative to a tutorial, because while you play the tutorial menus are still popping up on the left hand side. Sure, i can understand it eases you in slowly but it isn't complex enough to require a 45-minute bout of it all (literally just pressing number keys randomly beats all the enemies for that entire section), so what's the point? It isn't pushing you to learn new skills or approaches, all it does it just pit you against a load of faceless, boring enemies for the entire first section of the game. I was two hours in before I felt I was really playing properly, and for anyone who hasn't decided to love the game blindly that's a fairly hard lump to get over.
As I said, once you're past that bit the grinding is lessened, but the early sections are soured by this pointlessly long run of identikit battles.
IMHO.
What's this, a new definition of percentages that only go to 90?
And to comment on something above. Not all MMORPGs have grinding. EVE for example doesn't have grinding. Which is the only true MMORPG out. Single world, real (no instances) with proper role playing your character.
Sssh. Nobody noticed.
Couple of hours to get to tortage? seriously? you can get there in about 15-30 minutes easy, Hardly a grind.
Having said that, an option to skip that bit would be nice If you re-roll or have multiple characters
up to 33 ish its kinda easy going. 33-40 badly lacks quests, 40-50 once again is find. 50-66 were i am is one huge grind. Hoping they fix this and other things soon
Trader been bugged the main one of those concerns.
Performance wise once your out of tortalage your fps drops in half. Please go visit the first major city you get there at 20. (looks amazing but at some huge fps drops) Not sure if anyone will saintly have this running on high at end game raids / pvp since 60 fps is a necessity.
Id personal have given it 7/10 ( way too many bugs that still haven't been fixed to get it higher) (and the tedious grind at 50+ becomes boring fast) ( played aprox 2hrs a day since release for that lvl. So its not greatly difficult to lvl. )
If you play 1 or 2 or maybe 3 characters, it's not bad. I thought the graphics were good and the quests were ok, just not very absorbing. I'm still looking for an MMO that can do epic quests properly.
This isn't the perfect game by any stretch and it doesn't have anything innovative. Would like to see a crafting branch to have better and more unique items being made.
I did like the class setups but they are a little too rigid. would be nice to have more blurred lines with skill trees. Lets players truly customize to their play style.
For an action MMO I'm still partial to the game structure Cabal implemented and of course Eve has a well matured advancement system, just no content to inspire the unimaginative players.
playing eq2 since release, been in raiding guilds all the time, I know it, the point is that eq2 was just the first game that came to my mind when we are talking about ones with a boatload of options what gear you want, also dont forget spell upgrades, choice between crafted / dropped / quested equip. Yes, I am aware that eq2 is far from perfect (also i do remember t5 raids dropping mage equip with no int and procs triggering of melee attacks:(), the amount of choice you have now is just one of the things it got right. if i would have commented on another aspect of aoc like for example the ui then i would have used another game as a comparison since the ui sucks donekyballs in eq2.
Hehe yep, you are right about soe cusomer service, i have enough horror stories with them (like for example game wont let an entire guild zone into sebilis and 2 days later getting a copy paste email that they coudnt reach you in game (even though you waited more than an hour for a gm to show up) and that the issue is resolved = pls fill survey and plenty other stories, but lets save those for eq2flames).
Just saying, aoc currently lacks content in the horizontal direction, but I'm sure they are allready working hard to get a expansion out soon.
Now they just need to stop messing around with boobsizes:D
Things that were completely different for me:
1:There IS a storyline for your character. You have about a dozen destiny quests in the opening area, then others are spread out through the game every twenty levels or so.
2: It only takes about twenty minutes to get into the gates of Tortage and start questing. Why it took the reviewer "the first hour or two" to get to questing I'll never know.
3: The only original class is the Demonologist? Did you guys play a barbarian or a HoX? The Classes all have very different combat roles, and the fact that the Conqueror feels like a Pally to people who are determined to compare this to WoW is to be expected. Some combat roles are good archetypes. There's a reason people who play Bear Shaman will think it is reminiscent of a feral druid: it's a useful combat archetype.
4: My highest level character is a lvl 34 Conqueror. I have done, to this point, exactly zero grinding unless you count fighting through the jungle to reach the opening city. I've been carried the whole way by questing, and mostly in Conall's valley. The gaps in content supposedly show up in the late thirties and late fifties, an issue Funcom has recognized and has said they are releasing more content for in the near future. If you're bored, just indulge in your altheimers until the new content comes out.
I really wonder why you thought it needed another ranger class. How many different ways do you need to be able to shoot arrows?
MITRA!! Are you kidding me??!!!
Go play guitar hero!!
If you don't like fighting and don't like mmorpg's, then don't review them.
Being able to swing your weapon in several directions and to adjust your attack to the opponents shield brings another level of challenge to the game.
PvP turns into a battle of skills instead of gear, as you basically can dodge the opponents blows.
If you fail to see why this is interesting you should stay far away from games.
Regards, Axe-Swinging-Barbarian
I love RPGs. My point was sarcastic and a mirror of someone elses comment if you actually read back a step or two.
The point is that if you're going to provide choice for warriors in regards to their balancing for swords, blunt weapons, magic abilities, resistances and so on then it seems stupid to only have one ranger class. Why have Warrior Who Is Good With Swords and Healing Spells, Warrior Who Is Good With Offense Spells, Warrior Who Is Good Only At Weapons, Fast Weak Warrior, Slow Strong Warrior, etc through all the different variations and then just provide one ranger class, with no choice. If I want to play a Ranger class who is good at a specific type of magic then I'm ****ed.
Of course, that said, I don't even like Rangers all that much. Personally I'd much prefer a demonologist from the choices on offer. But then again, from the choices on offer I'd rather not have a subscription model RPG at all because I might not want to pay oodles of cash for a few months worth of play. That's all extraneous though, which is why it gets dumped at the door.
As for the rest of it, I guess you should read the thread first because not only were we not discussing the shielding mechanic, I actually agree with you too - though to a less fanboyish degree. :p