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How To Start Your Own Games Studio, Pt 2

Comments 1 to 8 of 8

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Ghast 21st April 2008, 10:00 Quote
Can't get enough of these articles. Keep em coming!
Spaceraver 21st April 2008, 12:49 Quote
Ditto
DAVEtheRAVE 21st April 2008, 15:03 Quote
its all very well saying to build a prototype but once you have an idea how do you even start to program it??
CardJoe 21st April 2008, 17:46 Quote
By learning a programming or scripting language, or at least building a workable mod on another engine. Asking someone to cover the basics of that though is a little intimidating and will require serious effort. Mark's articles assume that you've already got a basis in coding or at least seriously looking at developing one.
CrytekMaster 22nd April 2008, 04:50 Quote
With all due respect, and i mean that, this article is so obvious, that it doesnt need to be written. Let me condense the entire article into a single sentence : "start with a plan, implement it, and make sure it works."
the_clowkun 26th April 2008, 04:09 Quote
this series of articles are really great but what i need is help on actual the start of game programming
CardJoe 26th April 2008, 10:32 Quote
Quote:
Originally Posted by CardJoe
By learning a programming or scripting language, or at least building a workable mod on another engine. Asking someone to cover the basics of that though is a little intimidating and will require serious effort. Mark's articles assume that you've already got a basis in coding or at least seriously looking at developing one.

RoninRa 8th May 2008, 09:49 Quote
Great article. Looking forward to the rest of the series.
I mentioned this article on my blog too, in a listing I have made of articles about starting up a game studio.
http://ronin.kybernesis.com/index.php/2008/05/08/articles-how-to-start-your-own-game-studio
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