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Audiosurf

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badders 26th February 2008, 08:29 Quote
Awsome game.

I would say it's more like a version of Columns than Tetris though.
CardJoe 26th February 2008, 08:55 Quote
Note: The Monkey Island theme track is especially awesome. It sounds stupid, but really clear banjo-folk comes out fantastically and the beat detection is spot on.

Try the Banjo Duel from the film Deliverance for some of teh awsum.
steveo_mcg 26th February 2008, 08:57 Quote
Not the banjo duel from Monkey Island 3?
DarkLord7854 26th February 2008, 09:01 Quote
Quote:

The best part is that the game itself is focused on scores, not survival – it’s impossible to die halfway through your favourite song and have to attempt it all again. At the very worst you’ll fill up your grid and lose control for a minute while your ship respawns – you can’t die and the song won’t stop until the fat lady shuts up.

You can lose, play in Ironmode, if you overfill, you have to either restart or end the song, that and the bricks come faster and getting a gold is much more difficult as you need to score significantly higher.

Also, there is a song limit, I believe it's 21 minutes if I recall correctly
CardJoe 26th February 2008, 09:01 Quote
N'ah - the Deliverance track is the best. It starts of really slow and spends a minute and a half slowly getting more and more complex and faster until suddenly it explodes into true hillbilly, finger-blurring brilliance.
Bauul 26th February 2008, 09:30 Quote
Good review Joe! A yay for the Deadfall linky: I'm still number 1 on all their tracks! The hardest track I've tried so far is No More Lies by Iron Maiden. It's not a particularly fast or complicated track, but the snare drum beats are just the right distance apart to make the hills they produce in the track large, yet frequent at the same time. It feels like your racing over a raging ocean: not only is it pratically impossible to see where you're going, it gives you a might headache as well (lol). In fact, I've found that some genres as so fast, the tracks end up being quite smooth. Any European Power Metal track are, despite being 180 bmp and double bass from start to finish, relatively easy rides compared to something slower, but with a stronger beat.

It is amazing just how much the music makes this game. Play it with the sound off and it's dull as dish water, play it with the sound turned up and it's a thrilling, sweat enducing emotional rollercoaster. I can see me playing on this for a long, long time to come.
KoenVdd 26th February 2008, 09:30 Quote
What happens if you'd scan a track from Dreamtheater (like a change of seasons, 23min endurance race). Try something like Slave Shall Serve by Behemoth or Shitstorm by Strapping Young Lad (check myspace), or wouldn't it detect beats that fast.
quack 26th February 2008, 11:25 Quote
I wonder what a Dragonforce song looks like.
baronvongogo 26th February 2008, 11:34 Quote
Quote:
Originally Posted by KoenVdd
Strapping Young Lad (check myspace), or wouldn't it detect beats that fast.

Iv played this gaming using strapping young lad "oh my F***ing god" its one of the hardest songs especially if you play in mono mode. The amount of blocks that are generated and the track is one of the fastest iv played on. There are also achievements and 3 of them are to successfully play mono mode for a 3 min song, 7 min song and 11 min song. Im tempted to try Crimson by edge of sanity a 40 min song :D should prove interesting.

Although one of my favorite songs to use is longview by greenday it generates one fun track with slow uphill sections then busts into some fast downhill mayhem.
Multiplectic 26th February 2008, 11:56 Quote
Quote:
Originally Posted by quack
I wonder what a Dragonforce song looks like.

Well, search a little bit in YouTube. :)

BTW, this game rocks. Too darn much. I grabbed it a few days ago, and I just love it.
Gunsmith 26th February 2008, 12:21 Quote
i play a lot of dragonforce songs on it, doing it in ninja mono with ironmode on is a nice workout :)
Hugo 26th February 2008, 12:38 Quote
Quote:
Originally Posted by quack
I wonder what a Dragonforce song looks like.

Nothing like as hard as Guitar Hero. I think I still stand as the only person to complete it in Bit HQ - although Tim may have done it at home.
Faulk_Wulf 26th February 2008, 14:48 Quote
An original title. $10. Ability to create 'infinitely' new tracks. Several play modes and difficulties.
Well I can't argue with any of that. Maybe I'll get this game in the following weeks.
Does it require dedicated graphics or can it run on integrated?
Bluephoenix 26th February 2008, 15:03 Quote
actually my own music turns out to be perfect for this, since I split somewhere between techo/trance.

and it is an awesome game, well worth the $10
Techno-Dann 26th February 2008, 15:51 Quote
Hum, I think I need to reinstall Steam.
tk421 26th February 2008, 16:18 Quote
Quote:
Originally Posted by Faulk_Wulf
An original title. $10. Ability to create 'infinitely' new tracks. Several play modes and difficulties.
Well I can't argue with any of that. Maybe I'll get this game in the following weeks.
Does it require dedicated graphics or can it run on integrated?

on my rig (bobafett in the sig) i run it at 1280x768 on high with no AA (doesn't really need AA) just fine.
will run with 4xAA but it can get choppy during really fast segments - like when i tried Chic n Stu by SOAD.

i don't know if integrated chips will pull it off or not.
Kamakazie! 26th February 2008, 16:22 Quote
Quote:
Originally Posted by DarkLord7854

Also, there is a song limit, I believe it's 21 minutes if I recall correctly

I thought it was 25mins? Not that it matters. Needs to be upped to 2+ hours for podcast listening whilst playing... though that might be boring if the algorithm doesn't treat talking voices that well.

Stuff by The Strokes & Blur Song 2 are some of my favourites. Also anything thats stop start is great to play.... especially ones with a heavy beat/snare.
Kipman725 26th February 2008, 17:46 Quote
Quote:
Originally Posted by Kamakazie!
Quote:
Originally Posted by DarkLord7854

Also, there is a song limit, I believe it's 21 minutes if I recall correctly

I thought it was 25mins? Not that it matters. Needs to be upped to 2+ hours for podcast listening whilst playing... though that might be boring if the algorithm doesn't treat talking voices that well.

Stuff by The Strokes & Blur Song 2 are some of my favourites. Also anything thats stop start is great to play.... especially ones with a heavy beat/snare.

damm you have given me an idea... if it could continiously generate track then you could have endurance surfathons using random music or mood selected music.
DarkLord7854 26th February 2008, 17:47 Quote
Quote:
Originally Posted by Kamakazie!
I thought it was 25mins? Not that it matters. Needs to be upped to 2+ hours for podcast listening whilst playing... though that might be boring if the algorithm doesn't treat talking voices that well.

The Betas were 21mins, though it might be 25mins indeed, but I'm fairly sure it's not past 30mins, and I think it got said multiple times on the Audisurf and Steam forums that the limit is there because the game starts to screw up with songs longer then that
pendragon 26th February 2008, 18:11 Quote
I played the demo.. tried the following songs and it was quite neat! :)

"Come" by After Forever,
"Wish I had An Angel" by Nightwish, and
"Harder, Better, Faster, Stronger" by Daft Punk
Brooxy 26th February 2008, 18:57 Quote
Looks good, might have to pick that up later.

And who in the office listens to Alk 3 then?
Tulatin 26th February 2008, 21:11 Quote
The best part is that the game itself is focused on scores, not survival – it’s impossible to die halfway through your favourite song and have to attempt it all again. At the very worst you’ll fill up your grid and lose control for a minute while your ship respawns – you can’t die and the song won’t stop until the fat lady shuts up.

Flick on IRON MODE!

Also, what ship turns the board white?
Flibblebot 26th February 2008, 21:35 Quote
Quote:
Originally Posted by Tulatin
Also, what ship turns the board white?
I thought you could choose background colour in the options section, or let it choose a random one?
dmak 26th February 2008, 21:43 Quote
I dont think it can take continuiously generated music, it needs to map the song ahead of playing it
Krikkit 26th February 2008, 23:39 Quote
Incidentally, it'll support more than just a few formats, according to itself it supports all the common audio codecs on my PC atm (FLAC, OGG, WMA, MP3, AAC, etc etc). :D
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