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The Rules of Game Design
Author:
Joe Martin
Published:
23rd January 2008
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1 - The Rules of Game Design
2 - Patches and Endgames
3 - Difficult Multiplayers
4 - Crates, Barrels, etc.
5 - Cutscenes and Autosaves
6 - Innovation and Bravery
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The Rules of Game Design
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
http://www.bit-tech.net/gaming/pc/2008/01/23/the_rules_of_game_design/1
Back to the Article
1 - The Rules of Game Design
2 - Patches and Endgames
3 - Difficult Multiplayers
4 - Crates, Barrels, etc.
5 - Cutscenes and Autosaves
6 - Innovation and Bravery
Comments (29)
Email to a friend