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The Witcher

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Veles 31st October 2007, 14:44 Quote
So it's great from a gameplay and story perspective but a bit buggy and the graphics are a little bit of a let down?

My copy of the game is in the post right now, quite looking forward to it, the skill system from that screenshot looks very similar to the VTM system. I think I'll probably love this game.
Mathmarauder 31st October 2007, 15:00 Quote
The Witcher is actually based on a great series of books by the same name. The game follows the literatures story pretty well which is uncommon for a game. The amnesia might seem like a cop out on the story but if you read the books it will make sense. It also explains some of the fighting and reasons why Witchers only get the rudimentary magic.
naokaji 31st October 2007, 15:17 Quote
i love it.. just two things are not so perfect...
1st, if you die and load a savegame there is no way to skip the cutscenes, so you have to see them again.
2nd, it makes you forget time... dont fire up the witcher at 10 pm... or the next time you'll look at your watch it will be like 4 am....

other than that its a good candidate for Game of the year

(not going to comment on story to keep it spoiler free)

btw, i have not had it crash once yet...
CardJoe 31st October 2007, 15:28 Quote
Quote:
Originally Posted by naokaji
i love it.. just two things are not so perfect...
1st, if you die and load a savegame there is no way to skip the cutscenes, so you have to see them again.
2nd, it makes you forget time... dont fire up the witcher at 10 pm... or the next time you'll look at your watch it will be like 4 am....

other than that its a good candidate for Game of the year

(not going to comment on story to keep it spoiler free)

btw, i have not had it crash once yet...

Crashes are supposed to be very prone under Vista from what I've found. You can skip cutscenes though - esc for actual cutscenes and just click to skip a line of dialogue.
naokaji 31st October 2007, 15:48 Quote
weird.. esc worked for the intro movie.. but not for the ingame cutscenes... well, maybe it was just me going crazy at 4am lol...
pendragon 31st October 2007, 18:31 Quote
wow... i so need to get this... thanks for the review, joe!
Spaceraver 31st October 2007, 19:31 Quote
Quote:
Originally Posted by Article
so if you want to use the mouse in the OST viewpoint
Page 2 of article. Third and fourth paragraph "Over The Shoulder" = OST? Shouldn't that be OTS, or am I getting something wrong?

Sorry to correct your spelling Joe, a very small slipup that has me baffled. :D
shoelace1976 31st October 2007, 19:34 Quote
Joe

Thank you for a great review of the game. I have been following this game because a friend of mine who is Polish LOVES this character. Apparently, the character is a cultural icon born from a series of books from a famous writer in Poland. From the way my friend describes Geralt, it sounds like he is Poland's Indiana Jones. After reading your review however, I realized that the hype for many in Europe for this game may come from these books. I am going to play it probably and enjoy because I love role playing games that are design in this manner. However, for us, in U.S. is this something new? I don't think so. Especially since we were playing games like Planescape: Torment and the like. Am I going to think its the greatest thing ever. Probably not. But I know it will be fun and solid a solid game.
Cupboard 31st October 2007, 19:48 Quote
I sense a "hot coffee" type mod coming for this...
Sparrowhawk 31st October 2007, 20:47 Quote
Quote:
Originally Posted by Cupboard
I sense a "hot coffee" type mod coming for this...

I, too, can see where hot coffee might work. It's a shame some very modern countries have such a backwards, puritanical view on the human body.
zerolock 31st October 2007, 21:12 Quote
looks interesting, might try it some day and hell yeah, I want hot coffee :D
DXR_13KE 1st November 2007, 00:32 Quote
Woodstock 1st November 2007, 03:45 Quote
hmmm looks awesome, and if i wait till i get a decent rig, and those "issues" should be fixed
CardJoe 1st November 2007, 08:43 Quote
Quote:
Originally Posted by DXR_13KE
http://www.bit-tech.net/content_images/2007/10/the_witcher/s38.jpg

that woman has a nice pussy......... cat.

Lol, I did think the kitten in the crotch was a nice touch. Reminds me of a dylan moran sketch about male genitalia.

"Wouldn't it just be nicer if there was a kittens head there and you just tickled his chin 'til he threw up...or something"
Luukas 1st November 2007, 10:52 Quote
I skimmed through the review, so I may have missed it, but I think it's worth mentioning that the combat turns atrocious the moment you drop to ~20 or less fps (IMHO, of course). In addition to making timing combos harder, commands just don't seem to follow through.

I used 4xAF / 2xAA / 1280x800 and had everything except textures on low, and the game still dropped to 10-15 fps in some areas. Most of said locations were, unfortunately, very much combat oriented. This was on a E6400@3 / 2GB / 7600GT / XP.

edit:

The game has, so far, only crashed twice on me, with a bug preventing the completion of one minor quest in act IV.
CardJoe 1st November 2007, 11:24 Quote
I only got FPS problems in one or two areas and then it wasn't attached to anything I could see and playing through that same bit later had no problems whatsoever. When the FPS did drop though it went through the floor, forcing me to restart, so it didn't effect combat for me.
Torwald 1st November 2007, 12:39 Quote
The first polish game I am proud of :D I think at last World will see that we CAN make good games.
Nice review too, I haven't got a chance to play it yet but it sounds promising.
kosch 1st November 2007, 13:20 Quote
I love this game being playing it the whole weekend. Running @ 1920x1200 with everything at max on a 8800 Ultra.

Its great to finally find a game with good graphics and a proper story line!
yakyb 1st November 2007, 13:37 Quote
its a fantastic game love it to bits
Luukas 1st November 2007, 15:06 Quote
Quote:
Originally Posted by CardJoe
I only got FPS problems in one or two areas and then it wasn't attached to anything I could see and playing through that same bit later had no problems whatsoever. When the FPS did drop though it went through the floor, forcing me to restart, so it didn't effect combat for me.
Well in my case it was not so much a "problem", just a setup which didn't meet the demands of the game. It seems to be highly GPU dependant. Perhaps your issues are related to the memory leak some users have experienced?

Having completed the game now, I would give it 8/10:

+ A more mature fantasy setting, with all sorts of humor thrown in - and Geralt is just one bad-ass protagonist
+ Intriguing story which leaves room for replayability
+ Consequences of your actions are not competely obvious, so you'll actually have to think things through at times
+ Well-designed (for the most part) environments, with quite a bit of attention put into details
+ A whole bunch of quests to keep you busy
+ NPC's that actually have depth to them
+ Great music which really helps in creating a proper ambiance
+ Top-notch CGI cutscene quality (whether you like the content is another thing)
+ Gorgeous if your hardware can handle it

+/- Voice acting, ranged from good to downright lousy
+/- Combat - too much of it in my opinion, and it became somewhat boring as the game progressed (luckily the difficulty setting only affects combat, so just go with easy if you don't care about fighting)
+/- Magic system was rather dull, but served its purpose considering how combat flows in the game
+/- Alchemy - plenty of potions, but the brewing system was poorly conceived (instead of equipment you just need raw ingredients and a campfire/fireplace, that's just strange)
+/- OTS cam, I would have preferred the ability to switch to traditional 3rd person view

- "Isometric" view modes were next to useless
- User interface*
- Requires a fairly good system to run well
- Some areas were much more resource-intensive than others, which seems to indicate a lack of standard in design
- Loading and saving takes a long time
- Prologue should suck you in, but it was easily the worst part of the game

* The UI had so many design flaws that I have to make a separate list of them:

- Inventory is a huge mess when you had several dozen different ingredients with you, along with a bunch of other items - auto-sorting would have been a welcome addition
- Inventory is too small considering you sometimes simply didn't know what you would need, and backtracking was a nuisance due to long loading time and possibly respawning enemies
- Item storage system is horrible - separate slots for different item types please (NO access to previously acquired items in act IV is a huge mistake, possibly a bug?**)
- Crosshair is a tiny, inconspicuous dot - really hard to track while fighting a large number of enemies (3rd person view would have basically eliminated this issue)

I guess that's about it.

** My friend had access to his belongings there, so I guess I was SOTL. Yarr!
Tulatin 1st November 2007, 20:11 Quote
So uh, has anyone else noticed that the combat system is HORRID? He stands there, waving the sword about over his head, while no amount of clicking seems to do anything. The physical interface may as well have been coded by a retarded wombat.
CardJoe 1st November 2007, 20:53 Quote
Don't keep clicking! Click once, wait, click again. It's in the timing and is mentioned in the review and the tutorial for the game. And the manual.
Tulatin 1st November 2007, 20:58 Quote
Guh. So combat has become a delicate art of reflexes, waiting for that little attack icon? That's rather un-immersive if you ask me; the game should either be click one and they keep going until it dies (Baldur's Gate/NWN logisitics), or Oblivion style (timing, or alternately, just click like a nutter if you've a tiny weapon).
CardJoe 2nd November 2007, 08:48 Quote
Combat in BG and NWN was more than that and so is The Witcher. You have to choose the right weapon (Silver/Steel sword or a different weapon) and then the right attack style (Fast/Strong/Group) in order to hit the enemy, then you have to use monster weaknesses researched in the bestiary to gain the upper hand, use spells, potions and damage buffs as well as attacking. Attack is handled this way just so you don't click once and then leave it, bored. It's not great and I prefer BG combat too, but you can't blame them for doing something interesting and introducing timing issues into the game to replicate battle.
naokaji 2nd November 2007, 10:54 Quote
i kind like the combat system, sure, at the start when you just have one type of sword and very little amount of potions and such it can be a bit boring, but later on with tougher enemies and more things to do during combat its pretty close to genious in my opinion.

i have to agree though wth Luukas on the OTS and UI stuff, why not a real 3rd person view? and, the inventory does get cluttered up and full far too easy
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