Published on 25th October 2007 by
Just be careful when you do â one single shot will knock you off the hoverboard and leave
Originally Posted by Joe...twitching like a pro-gamer on caffeine pills
Originally Posted by pozoAbout the engine/game numbering: is it confirmed they see 2003/2004 as two games? To me 2004 felt more like an add-on or expansion to 2003 than a game in it's own right.
Originally Posted by BlademrkQuote:Originally Posted by pozoAbout the engine/game numbering: is it confirmed they see 2003/2004 as two games? To me 2004 felt more like an add-on or expansion to 2003 than a game in it's own right.
2004 definitly felt more like an update to 2003 than a proper sequal.
Can't wait for this one, but I have a feeling it won't run that well on my A64 3500+ / nvidia 6600 GTOC. I seriously need to upgrade.
Originally Posted by sandysBit of a shame about the lack of Physx acceleration this was a title that was supposed to show what it could do in an actual game not in some mod :(
Originally Posted by UncertainGodPlus there is the inherent performance boost of offloading the normal physics effects onto the PFU, seems to give about a 10-15 fps advantage if you are physX enabled
Originally Posted by Archangel
The problem I (and I think Joe) see is that the majority of people won't spend ~£100 to play 'bonus maps' when you can play the main game without. Obviously PhysX can't be a requirement of the main game if it's too attract a major audience and therein lies the problem.
Originally Posted by zabeIs it me or UT3 is very influenced by the "decayed"-like art style from Gears of War?
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
29th July 2016
28th July 2016
27th July 2016
© Copyright bit-tech