Published on 25th October 2007 by
Just be careful when you do â one single shot will knock you off the hoverboard and leave
Originally Posted by Joe...twitching like a pro-gamer on caffeine pills
Originally Posted by pozoAbout the engine/game numbering: is it confirmed they see 2003/2004 as two games? To me 2004 felt more like an add-on or expansion to 2003 than a game in it's own right.
Originally Posted by BlademrkQuote:Originally Posted by pozoAbout the engine/game numbering: is it confirmed they see 2003/2004 as two games? To me 2004 felt more like an add-on or expansion to 2003 than a game in it's own right.
2004 definitly felt more like an update to 2003 than a proper sequal.
Can't wait for this one, but I have a feeling it won't run that well on my A64 3500+ / nvidia 6600 GTOC. I seriously need to upgrade.
Originally Posted by sandysBit of a shame about the lack of Physx acceleration this was a title that was supposed to show what it could do in an actual game not in some mod :(
Originally Posted by UncertainGodPlus there is the inherent performance boost of offloading the normal physics effects onto the PFU, seems to give about a 10-15 fps advantage if you are physX enabled
Originally Posted by Archangel
The problem I (and I think Joe) see is that the majority of people won't spend ~£100 to play 'bonus maps' when you can play the main game without. Obviously PhysX can't be a requirement of the main game if it's too attract a major audience and therein lies the problem.
Originally Posted by zabeIs it me or UT3 is very influenced by the "decayed"-like art style from Gears of War?
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