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Team Fortress 2 Beta Impressions

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naokaji 4th October 2007, 09:40 Quote
me wants... jaw drop... staring at it.... must have.... cant wait....

pity about the low number of maps... but they had to do something to not get 11/10 ratings when its finally released...

it looks like it will be a really good game... this autumn is going to be awesome... TF2 + Portal + UT3 + Crysis and so on....
plagio 4th October 2007, 09:50 Quote
This game is funny as hell. If you press the "G" button they make a little dance which is hilarious. I have been watching these guys making the "dance" for minutes the other day, and it changes if you change the weapon. Obviously, the opposite team took all the flags and we were still standing in the spawn point laughing.
Hamish 4th October 2007, 10:02 Quote
TF2 is absolutely fantastic, ridiculous amounts of fun

couple of changes i'd like to see
1) imo the pyro is maybe a touch overpowered with the last patch, it was pretty devastating used correctly before but now its a bit silly :p
2) omg no sentry building in sudden death mode, PLEASE
sudden death mode as it is should just be renamed super camp mode, both sides just build a huge pile of sentries and dispensers and camp til the time limit runs out
Quote:

However, it also means that Scouts can use their double jump to reach the opposing team’s battlement without having to pass through the inevitably turret-filled main base
soldier and demoman can explosion jump up there too ;)
in fact the demoman can stickybomb jump higher than a soldier can rocket jump, just use more stickybombs :D

also:
http://www.frools.net/tf2/happy.jpg
Tim S 4th October 2007, 10:44 Quote
For all those that said it was vapourware, I say the near 10-year development cycle was "well worth the wait". :D
HellRazor 4th October 2007, 10:47 Quote
While your happy your grenades are gone, I for one and VERY much missing them. Something about the fact that Sentry Guns are near impossible to take out unless your a Spy now, or get lucky enough that an engi isn't around to blast you in the face while your trying to get it.... used to toss a few grenades and it was done... That, and without the aide of Conc grenades...how on earth am I going to do Conc maps in TF2???

Other than the lack of Grenades, I must say I love TF2. If I want the Grenades I can always play TFC or Fortress Forever eh?

BTW, great write up!
phat-ant 4th October 2007, 10:56 Quote
Got to be fair, I have been playing this since the beta was out and its super good fun.
I would like a few more maps I dare say they will come in time :)
LeMaltor 4th October 2007, 11:02 Quote
Awful, dumbed down game...roll on portal!
Hamish 4th October 2007, 11:23 Quote
Quote:
Originally Posted by HellRazor
Something about the fact that Sentry Guns are near impossible to take out unless your a Spy now
or a demoman
or a soldier
and its even easier if you have a medic
D3s3rt_F0x 4th October 2007, 12:15 Quote
Amazing game just everything about it all the voice acting the little touches just the faun that can be had and its great for public especially when a few people get to working together, but thats the thing you dont even have to and still have a great game.

For me though its all about being the spy crying for a medic and get one off the other team healing you before you back stab him.....love it.
g3n3tiX 4th October 2007, 12:52 Quote
I absolutely love it, (BTW portal and EP1 preload...YEAH !)
Just could use a tidbit more fps, because as my mobility x1400 has no trouble achieving 60-100 fps in CSS (@1280*768) I'm at the average 20 fps in TF2.

Nevermind, love the killcam !
pics :http://g3n3tix.free.fr/files/TF2/
z3rb 4th October 2007, 13:36 Quote
Quote:
Originally Posted by Tim S
For all those that said it was vapourware, I say the near 10-year development cycle was "well worth the wait". :D

QFT!
aggies11 4th October 2007, 13:40 Quote
I think the FF On/Off toggle has been disabled in a patch, no? (From what I recall reading, it was never intended to be in the game in the first place).

Aggies
Jordan Wise 4th October 2007, 15:31 Quote
hang on, does this site share the same offices as TrustedReviews? Or have Hugo and Riyad been moonlighting? Not that i'm complaining, i like it when Hugo gets larger articles than just news, the xbox showcase was brilliant
Tim S 4th October 2007, 15:33 Quote
Quote:
Originally Posted by Jordan Wise
hang on, does this site share the same offices as TrustedReviews? Or have Hugo and Riyad been moonlighting? Not that i'm complaining, i like it when Hugo gets larger articles than just news, the xbox showcase was brilliant

Bit-tech and TR are brother and sister - you're right to think we're based in the same offices. ;)

TR's guys occasionally do some articles for bit, and vice versa. Hugo wrote this particular one especially for bit-tech though, as he'd been playing the TF2 beta the most. Personally, I think he has WAY too much time on his hands. :p
glaeken 4th October 2007, 16:37 Quote
Pretty good article. A couple of nitpicks. The sniper had an smg in TFC (article made it seem this was a new addition). The Demoman had 2 grenade launchers in TFC (article made it seem that this was new, only thing new is that they're sticky).

One question. Can Medics still infect the enemy? If they can, the healing gun makes it way too easy to do so.

I'm pretty bummed about the loss of grenades. Sounds like it's near impossible to take down an sg unless your a demoman or soldier. Grenades were also one of the best ways to defend yourself as a sniper.
CardJoe 4th October 2007, 17:05 Quote
Quote:
Originally Posted by glaeken
Pretty good article. A couple of nitpicks. The sniper had an smg in TFC (article made it seem this was a new addition). The Demoman had 2 grenade launchers in TFC (article made it seem that this was new, only thing new is that they're sticky).

One question. Can Medics still infect the enemy? If they can, the healing gun makes it way too easy to do so.

I'm pretty bummed about the loss of grenades. Sounds like it's near impossible to take down an sg unless your a demoman or soldier. Grenades were also one of the best ways to defend yourself as a sniper.

Agreed. I read that there was no 'nades and that the healing gun existed and could make people immortal and I thought: NNNNooooo!
Hugo 4th October 2007, 17:54 Quote
Sorry if I implied the Sniper's smg and Demoman's second launcher were new additions - not intended. No medics can't infect, they can only heal.
I have to agree, the removal of grenades does sound like sentries should be a lot more dangerous, but in actuality it's just another push towards teamwork being required - Scouts would (imo) be overpowered by far if they could take out the SGs too.
g3n3tiX 4th October 2007, 17:57 Quote
Quote:
Originally Posted by CardJoe
and I thought: NNNNooooo!
Come on, it's not that bad ! The medic is easy to take down.
Unless there is another medic healing him.
But this medic can be killed...Unless there is another medic healing him.
Ohnoes, infernal loop !


BTW : that kind of Nooooo ?
TSFO9n07kmg
Bungle 4th October 2007, 17:57 Quote
oooh Cartoons and carnage. About time we had some comedy shooters back on the gaming scene. Looking forward to this.
D3s3rt_F0x 4th October 2007, 18:17 Quote
Whole thing with the healing gun is blown way out of proportion

Medics = win if you got one healing you and is god for a rush if you and a medic get together but its easy to take out a medic

For a start, no you cant infect people thats gone from the game and in terms of the invincibility its very short lived and with a sentry guns pounding you makes it almost useless as you cant move and takes awhile to charge it up think at most getting 26 points as a medic I got 2 ubercharges during the whole period.

And nades? I missed them for about the first 2 seconds then realised this is probably one of the most balanced games Ive ever played so I wasnt paticularly bothered and werent really missed.
knowyourenemy 4th October 2007, 18:23 Quote
Agreed.

The proper use and placement of medics does make-or-break a team. A very good key strategy point.
Hamish 4th October 2007, 18:30 Quote
Quote:
Originally Posted by g3n3tiX
Come on, it's not that bad ! The medic is easy to take down.
Unless there is another medic healing him.
But this medic can be killed...Unless there is another medic healing him.
Ohnoes, infernal loop !
haha you joke but i've seen this done
i was the soldier at the head of the line, team had like 6 medics and they were in a huge chain and healing each other/me when neccesary
we raped tbqh :D
glaeken 4th October 2007, 18:52 Quote
Well I'm glad that medics can't infect (they were quite a pain in the rear for me -a sniper- on 2fort), although that is what made them so hated in TFC. I always hated dieing from infection. So much in fact that I would usually just kill myself instead of a giving a medic a point lol.

Looks like I'll have to try this game out.
Javerh 4th October 2007, 19:19 Quote
Snipering with medics wasn't a problem if you peeked at the door everytime you heard footsteps. Even concussion-jumping water-born medics could be shot midair...
apoogod 4th October 2007, 21:37 Quote
There are 2 new maps out to cp_lazytown and ctf_mach
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