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BioShock Gameplay Review

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Silver Shamrock 21st August 2007, 15:23 Quote
This is terrible news. Regardless of the reasons why, a lead programmer stated this not so long ago
Quote:

You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.

- Chris Kline, Lead Programmer, Bioshock

Utter lies.
Jamie 21st August 2007, 15:23 Quote
What's the problem, I'm failing to see what all the fuss is about?
DougEdey 21st August 2007, 15:26 Quote
Quote:
Originally Posted by Jamie
What's the problem, I'm failing to see what all the fuss is about?

THEY R STEELIN MAH PIXELS
Sam0r 21st August 2007, 15:27 Quote
Quote:
Originally Posted by Jamie
What's the problem, I'm failing to see what all the fuss is about?

Yeah and me.. :|
Silver Shamrock 21st August 2007, 15:28 Quote
Quote:
Originally Posted by Jamie
What's the problem, I'm failing to see what all the fuss is about?

:? perhaps you should go post that same comment in this thread http://forums.2kgames.com/forums/showthread.php?t=4883
K 21st August 2007, 15:32 Quote
As Paradigm Shifter correctly states, a human's peripheral vision is far greater horizontally than it is vertical. I think my concern is that the image for the 4:3 version looks to be the norm of the kind of field of view you would get in any FPS. Thusly, the widescreen version should be a wider view. If the game's been developed with widescreen in mind, it should be using the widest natural FOV, which appears to be what it would be if that screenshot was the other way around. So what if it would cut off the sides a bit in 4:3, that's what games have been like for years. The difference is gonna be neglible if you are using 4:3.
Jamie 21st August 2007, 15:33 Quote
Quote:
Originally Posted by jfodder
Very disappointing. Looks like i'll be getting my pre-order deposit back tomorrow.

OMG ROFL, I can't believe what I am reading.

The mistake as I can see is that the game was developed in the wrong FOV, however before anyone got hold of the PC version nobody was complaining about the FOV so why now? Just because they can see the extra height they now want the extra width too!

I will however take back all my statements if the 360 version has more FOV.
Sam0r 21st August 2007, 15:35 Quote
I think its better, this way, in multiplayer someone with a wide screen setup wouldn't have any advantage over someone with a standard 4:3 monitor, and vice-versa.

Still don't see why people are killing kittens over it though..
Tim S 21st August 2007, 15:38 Quote
I've just sat with the 360 version running side by side with the PC version and they're the same FOV.

I have a widescreen monitor and a widescreen TV at home, and I can't say that I feel short changed. If anything, the game's claustrophobic nature is enhanced in widescreen (now there's a throwaway comment that'll no doubt be misquoted). That said, it's totally not cool that the lead developer said you would "see more" in widescreen.

I feel sorry for those that have cancelled (or are contemplating cancelling) their pre-order over this molehill, because they're missing out on the best game since Deus Ex and some would argue that it's better.
Bindibadgi 21st August 2007, 15:40 Quote
OH NOES!! I'LL HAVE TO MOVE THE MOUSE UP AND DOWN MORE!

/drops to knees, hands in the air and crys.

WHY GOD, WHY DO I HAVE TO MOVE THE MOUSE MORE!?


O-M-G Internets! The drama! The Devs: they're stealing my pixels!
Jamie 21st August 2007, 15:43 Quote
Quote:
Originally Posted by Bindibadgi
OH NOES!! I'LL HAVE TO MOVE THE MOUSE UP AND DOWN MORE!

/drops to knees, hands in the air and crys.

WHY GOD, WHY DO I HAVE TO MOVE THE MOUSE MORE!?

K 21st August 2007, 15:46 Quote
I'm not about to throw about a paddy over this issue, but it really doesn't make sense to use the same FOV in both modes. Although I doubt I'd have ever noticed it personally, it does seem a bit lazy considering the overall quality of the game.
Da_Rude_Baboon 21st August 2007, 15:46 Quote
When do you expect to have the hardware side of the review ready Tim?
Jamie 21st August 2007, 15:47 Quote
Everyone can speculate but the developers probably had a big meeting about this and this was the decision for a very valid reason.
Bindibadgi 21st August 2007, 15:49 Quote
I don't see how exactly this is lazy. It maintains a consistent experience and focus, and it's not like you can't freely look around.

LOL@Big meeting: "IT'S A MAJOR INTERNETS ISSUE! LOOK LOOK!" /repetitively taps laptop in front of board members who all look concerned that one guy from 2k forums is cancelling his pre-order.
Tim S 21st August 2007, 15:49 Quote
Quote:
Originally Posted by Da_Rude_Baboon
When do you expect to have the hardware side of the review ready Tim?

I'm hoping soon... but I'm still waiting on code to get started asafp :(
naokaji 21st August 2007, 15:51 Quote
Quote:
Originally Posted by Tim S
I'm hoping soon... but I'm still waiting on code to get started asafp :(

admit it... you just busy playing it
Tim S 21st August 2007, 15:53 Quote
Quote:
Originally Posted by naokaji
admit it... you just busy playing it

Wish I was :'(
K 21st August 2007, 15:54 Quote
Quote:
Originally Posted by Jamie
Everyone can speculate but the developers probably had a big meeting about this and this was the decision for a very valid reason.

Direct quote from lead programmer Chris Kline: "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."

Err yeah. Obviously no squashing or stretching, just cropping.
Bindibadgi 21st August 2007, 15:54 Quote
Quote:
Originally Posted by naokaji
admit it... you just busy playing it

He soooo was. Every 15 minutes he gets spare he starts playing it on the 360 again.

K - More!? Hmm OK, but Imo cropping is far better than squishing.
cjmUK 21st August 2007, 15:55 Quote
I'm a bit mystified why these widescreeners are thinking they have lost something. Does anyone seriously think that if you buy a widescreen monitor you are entitled to a better experience than a fullscreen user?
Silver Shamrock 21st August 2007, 15:56 Quote
Can't be bothered..............
K 21st August 2007, 16:03 Quote
Here's a great pair of images that I think sums it perfectly:

4:3 on Xbox 360: http://ded.zenblue.net/360_Bioshock/43mode.jpg
16:9 on Xbox 360: http://ded.zenblue.net/360_Bioshock/widescreen.jpg

On it's own, the 16:9 image looks ok... But when you compare it with the 4:3 image it's pretty obvious that the widescreen image would look immensely better with a wider field of view.
Ramble 21st August 2007, 16:09 Quote
Quote:
Originally Posted by cjmUK
I'm a bit mystified why these widescreeners are thinking they have lost something. Does anyone seriously think that if you buy a widescreen monitor you are entitled to a better experience than a fullscreen user?

...I don't think any of us are that upset about it, but it'd be nice if they widened it for us.
Bindibadgi 21st August 2007, 16:10 Quote
What's wrong, make I ask, with simply looking up and down? It's down to personal preference. With widescreen you're closer to the action but the 4:3 gives you a feeling like you're standing back, if anything the game is tailored to being more involved making it more intense. The only thing you lose is his tattoo.

You're not losing anything in widescreen because a widescreen monitor will be more pixels anyway for the same size: 19" Wide = 1440 wide, but 19" 4:3 =1280. But the 1440 version will be rendering 1080 lines in the engine instead.
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