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Multi-core in the Source Engine
Author:
Wil Harris
Published:
2nd November 2006
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Back to the Article
1 - Introduction
2 - The Theory of Threading
3 - Real applications
4 - The benchmark
5 - The future
6 - Scaling and Speculation
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Multi-core in the Source Engine
Valve is adding multi-core processor support to Half-Life 2's Source engine in time for the release of Kentsfield. We travelled to Seattle to talk to Gabe Newell and his team about what this will mean for gamers and hardware geeks, as well as examining a new benchmark tool created to show off what can be done.
http://www.bit-tech.net/gaming/pc/2006/11/02/Multi_core_in_the_Source_Engin/1
Back to the Article
1 - Introduction
2 - The Theory of Threading
3 - Real applications
4 - The benchmark
5 - The future
6 - Scaling and Speculation
Comments (57)
Email to a friend