Published on 26th September 2006 by
Originally Posted by GarsideYou read that quick :)
Originally Posted by [USRF]Obiwan /schtuff
So how does the RPG element work? As you hack, slash and bow-n-arrow (is there a verb for shooting an arrow? If so, that ain't it! - Ed.) your way through the game, you are rewarded for completing tasks with skill points. These points can then be spent on buying different skills to upgrade your character's abilities. The skill sets are split up into three separate categories: combat, magic and miscellaneous. Within each skill set, the initial abilities cost the least amount of points; as more advanced skills are opened up, costs increase greatly.
Originally Posted by draxarThe demo was quite cool, but I have to say I'm not all that fond of first person swordplay.
Chances are the multiplayer will be released with a lot of bugs, but because of Steam updating and patching shouldn't be too big a problem.
Originally Posted by xPaladinHave to agree. I was one of the lucky bunch who got MP keys from bit-tech's contest (thanks guys), and seeing warriors in action is a pretty bad joke. Granted, M&M is a roleplay environment and shouldn't be all matrix-anime-prince of persia style, but the animations and maneuvers could at least look a little more interesting.
Plus, the "target lock" mode kinda makes the experience a little on the easy side once you get good using it.
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