Published on 15th May 2006 by
Originally Posted by MiNiMaL_FuSSis this game gunna be like 30gig??!
Originally Posted by DriftCarlMaybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.
Originally Posted by stephen2002They are saying that basically everything in the game is procedurally generated, as in generated by the computer on the fly, so it is quite possible that the game install will be fairly small. For example, there is a 3D program called MojoWorld that generates entire planets using procedural methods. The save files for these entire highly detailed planets are usually 250-650KB.
Originally Posted by greatslackI've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
Originally Posted by eekIn the video i watched a while back, the land changes from water/land when you remove fins/other aquatic features from the creature (and vice versa) so I'm guessing that so long as you kept these features in place then you would have an aquatic creature... I't be interesting to see how your aquatic creature could survive in space though, the ship would need to be like an anti submarine that could fly.... maybe it will alll be land based after a certain level!!
Originally Posted by HamishEnterprise had space whales
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