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Spore - the E3 preview

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tm36usa 15th May 2006, 13:25 Quote
I think I like this game alot, or will like it alot. Just seems like a very fun game. This weekend I watched a 35 minute video on spore off google videos but now I cant find the one I watched. Heres a link to the hour long one http://video.google.com/videoplay?docid=-262774490184348066&q=spore

Looks like a sweet game, cant wait for a release.
DougEdey 15th May 2006, 13:27 Quote
Dear god I want this, I'll believe in you if I get this.

Well I'll believe, then I'll beat you at your own evolution game
specofdust 15th May 2006, 13:30 Quote
Wowzers. That looks absolutely fantastic. I'm really hoping this won't become another sims, because I'd hate to hate what looks like it's going to be a revolutionary experience.

My one worry about this game is that it looks like if one stage was really boring or repetitive, it might mar the rest of the game. They're going to have to balance it really well, or make each stage compelling and innovative compared with the previous, to assure that people don't end up hating the game just because of a specific section.

Btw, nice to see all the clickables at the end! :)
antiHero 15th May 2006, 13:53 Quote
I am wondering what the system specs gone be toplay this game? Ether pretty high couse everything runs from the CPU or average couse most comes from the server. Dos anyone know something about that?
Anyway i look forward to play it, i just love the whole concept.
Spaced_invader 15th May 2006, 14:17 Quote
now theres a game i'm actually gonna pay money for... The last game I bought was HL2 about 18 months ago just to show you how much I would rate this game lol
specofdust 15th May 2006, 14:24 Quote
Well, it looks very much like they had AA off from the enlarged screen antiHero. So I would assume it's running pretty shabbily right now. I think it can be instantly assumed that servers will not be expected to be doing lot's of work, that just wouldn't be a model a publisher would like.
MiNiMaL_FuSS 15th May 2006, 14:32 Quote
this games scope seems absolutely vast.

if anybody remmbers SimLife it reminds me of that in many ways, cept with SimCity and Civilization amongst other things thrown into the mix...amazing, but i gotta ask...is this game gunna be like 30gig??! theres never been a game with so much scope, how could u ever get board.....i simply cant wait.
stephen2002 15th May 2006, 15:07 Quote
Quote:
Originally Posted by MiNiMaL_FuSS
is this game gunna be like 30gig??!

They are saying that basically everything in the game is procedurally generated, as in generated by the computer on the fly, so it is quite possible that the game install will be fairly small. For example, there is a 3D program called MojoWorld that generates entire planets using procedural methods. The save files for these entire highly detailed planets are usually 250-650KB.
DriftCarl 15th May 2006, 15:12 Quote
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.
Solidus 15th May 2006, 15:19 Quote
i definately think if this game was online in realtime with other players and if we could interact and visit their worlds and galaxys, it would definately be allot more fun.
vts 15th May 2006, 15:22 Quote
Quote:
Originally Posted by DriftCarl
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.


everything in evolution

from literal amoeba to space flight. EVERYTHING!

then you get to play god.

watch the video.
Anakha 15th May 2006, 16:26 Quote
Quote:
Originally Posted by stephen2002
They are saying that basically everything in the game is procedurally generated, as in generated by the computer on the fly, so it is quite possible that the game install will be fairly small. For example, there is a 3D program called MojoWorld that generates entire planets using procedural methods. The save files for these entire highly detailed planets are usually 250-650KB.

Indeed. For a real example of how Procedural Generation is your friend, check out some of the work by Farb-Rausch, like .the .product (zip file hosted on scene.org, 64Kb) and Poem To A Horse (Also 64Kb), And these are 6 years old now.
Firehed 15th May 2006, 16:51 Quote
Quote:
Originally Posted by DriftCarl
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.
Why be happy taking over the world when the entire universe is ripe for the taking?
yahooadam 15th May 2006, 19:46 Quote
It looks pretty good to me

but it sounds to me like it will get boring really fast - you know, how much can you do a similar thing

Plus its made by EA, so i wouldnt be suprised if they balls it up
jrs77 15th May 2006, 21:39 Quote
I am going to order it right now from amazon. Yeah right! It's already listed there.

I played SimCity till the beginning and The Sims 1+2 was a lot of fun too. BTW, Sims 2 is still alot of fun here and then.

I expect SPORE to be a really great game, with a huge amount of features.

I don't really know, if you "haters" got that right, but it will be possible to interact with the "races" that other people created, so there will be the chance for trading with and/or fighting against others. And that is the one point I miss in the Sims 2.
DarkReaper 15th May 2006, 22:14 Quote
The thing I'm interested in is the 'massively single-player' concept - where I can get my friend's world that he's created and run amok in it - kinda like the multiplayer in black & white only without individual player power having to be nerfed for balance :D
greatslack 16th May 2006, 09:17 Quote
I've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
eek 16th May 2006, 11:34 Quote
Quote:
Originally Posted by greatslack
I've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
In the video i watched a while back, the land changes from water/land when you remove fins/other aquatic features from the creature (and vice versa) so I'm guessing that so long as you kept these features in place then you would have an aquatic creature... I't be interesting to see how your aquatic creature could survive in space though, the ship would need to be like an anti submarine that could fly.... maybe it will alll be land based after a certain level!!
Hamish 16th May 2006, 12:00 Quote
Quote:
Originally Posted by eek
In the video i watched a while back, the land changes from water/land when you remove fins/other aquatic features from the creature (and vice versa) so I'm guessing that so long as you kept these features in place then you would have an aquatic creature... I't be interesting to see how your aquatic creature could survive in space though, the ship would need to be like an anti submarine that could fly.... maybe it will alll be land based after a certain level!!
Enterprise had space whales
Flibblebot 16th May 2006, 12:31 Quote
Quote:
Originally Posted by Hamish
Enterprise had space whales
One of the Star Trek movies also had whales (Star Trek IV: The Voyage Home)
zoom314 16th May 2006, 16:35 Quote
From what I've seen It looks intriguing, So when It comes to the US I'll buy It. Sounds like fun.
Skill3d 16th May 2006, 17:02 Quote
this really looks well, cant wait for the release
DeX 16th May 2006, 19:27 Quote
As others have said, it looks amazing. But I don't think it will be a great game.

Like all the Sim games they're fun up until the point where you have explored everything but from there on there's not much you can do. Even messing around with your mates' planets won't be that fun as they won't be able to see whatever destruction you wreak.

I played The Sims 2 for about a week. It's a good game but there's nothing satisfing about it in the end.

Hopefully this game will have some sort of story to it and hopefully challenges that you need to complete to get new stuff. Otherwise I reckon it could be a bit disappointing.
BBurger 17th May 2006, 08:00 Quote
I played Simcity (and Simcity 2000) to death. SimEarth was an earlier attempt at something like Spore, but it just didn't work - too abstract & high level.

As for replayability, if you get everything ticking along nicely, you can always do what I did a fair bit in SimCity - unleash massive disasters, level everything, and start again in a field of smoking rubble! SimCity 2k had a nifty sort of post-apocalyptic feel to it when the entire massive map was covered in the rubble of a city that had been home to millions, and you're bulldozing part of the rubble to build a tiny little village...

I think this should be cool - Will Wright's best games have always been the "software toy" type of really open-ended games - Spore could work.
FredsFriend 17th May 2006, 13:56 Quote
Quote:
Originally Posted by greatslack
I've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
He has already said that you can have aquatic creatures, their cities when on barren blanets have a big glass bubble around them with water in it. One of the earlier things that was shown was Will creating a Care Bear to play about with, he must just like creating random things more than things he can see around him.
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