Published on 31st March 2006 by
Originally Posted by dehxAlot of people don't realize this, but the X1900XTX is the same exact GPU that runs inside the X360, in fact, the X360 has a X1900XT, not the overclocked XTX.
Originally Posted by Shadowed_furyGuys chill out, its just a game ;)
oops. I just read on what separates DX10 from 9, and so I guess my 79 won't be compatable :/
Originally Posted by whisperwolfwhats the graphics compare like rom the xbox to the the high end PC's. Trying to work out if I'll be better of buying the xbox, or spending silly money upgrading my whole PC, cause at the moment I have a feeling it will destroy my current machine.
Originally Posted by automagsrockSo when I play this my character moves at a snails pace compared to everything else. WTF??
Originally Posted by EK-MDiIf you're able to play the game at high resolutions, 1280x1024 and above, you don't really need Anti-Aliasing so much. So deciding between either AA or HDR, is an easy choice. You can just choose HDR, which will have the most useful benefits.
Originally Posted by MastershakeJBAlso, I have a question. When i enable HDR from within the game, and AA from my control panel as opposed to in game, it actually works, or looks like it does. So why is it that I keep hearing that this is "impossible" when it's very much running on my comp? Albeit it acts......weird, when i have it enabled. It acts similar to skipping a frame, like it does when it's caching off my HDD, only moreso, but it's not all that noticable, as it happens only slightly more frequently than does the HDD caching skip, which is only every couple of minutes or so. So my question is, am i doing damage by leaving AA running with HDR? Is HDR actually running with AA, or am i just imagining that it is and it's actually bloom? I'm lost, i don't understand why it's "impossible" and yet i'm doing it.
Originally Posted by Kaze22Wow you figured out that PC has console plus TGM god mode, you're so cool you finished the first gate in 57 seconds somebody should give you a prize. News flash nobody cares, and the lack of console and TGM Godmode on Xbox 360 is actually a good thing because it's always more fun to play a game without cheating, who the hell wants to complete a Oblivion Gate in 57 seconds anyways might as well just skip the whole game and watch the ending damn Noob.
Another thing as much I don't like to defend the Xbox 360, I'm gonna have tell you to GET YOU'RE FACTS STRAIGHT before you start spreading rubbish.
X1900XT or XTX or XXXXTTTXXXX is a direct X9 card with a overclocked core, the Xbox 360 uses the Xenos a modified DX10 Card with hardware AA and an unified key word "unified" shader architecture, that is not found in "ANY" PC Video Card to date. Although the Xenos GPU has lower clock speed than the X1900 it's architecture is more advanced than any DX9 Card in the market.
Originally Posted by MastershakeJBwell, really the 360 core resembles an X1900 very much, only it has ten megs of SUPER fast ram sitting right on the die, which basically gives it one eye candy for free, be that loads of anti aliasing or antisoptric filtering.
As for DirectX 10, it would be mistaken to assume that the Xenos is DirectX 10, as DX10 isnt even finalized yet. Rather, its kinda like a DirectX 9.5. Many of the same tweaks seem also present in the R5xx desktop cores as well.
Originally Posted by Kaze22First of all when someone starts talking trash about beating a Oblivion Gate in 57 seconds it's obvious what they're using the console for and second I didn't say that the Xenos is DX10 card I said it's a modified DX 10 Card which mean's it's in between. As ATI would not want to stiffle there next gen card sales by putting it in a gaming console, but with that said the Xenos architecture is far more efficient than even the fastert Video Card in the market today (Developer Cards Excluded). Don't get too hung up on clock speeds and tech specs, the architecture is what drives games, the fastest PC GPU to date must go through several hardware/software intermediates to process a game so without MS DX 10 support even the highest clocks speeds will yield in limited results.
But within the next year with the release Vista plus G80 and ATI R600 we'll see PC gaming back on top.
Originally Posted by Nottheking<snip>
Originally Posted by Kaze22LOL thats priceless. Nah I think I gave him just enough rebuttal.
Originally Posted by Kaze22Anyway all proper rebuttal aside I think you make some valid points. Since we are having a nice little discussion on video cards, I'm just gonna add my two cents on the whole PC vs Console issue.
Having played both console and PC games for years, I've come to realize one thing. That how a game runs has very little to do with a video cards raw power but rather the harmony of code and hardware.
As always PC's on paper have much more power both in terms of CPU and GPU when compared to their console counterpart, but console games almost always run smoother than their PC counter-part. Why is it that a video card with twice the clock speed can barely manage to perform at the same rate of it's measely console counter-part.
Originally Posted by Kaze22Reason being as a another member of the forum pointed out that consoles have a more direct hardware to software interaction with less driver, OS variables, this is mainly due to it's singular design.
The best analogy would be a the creation of a sports car, now in a professional race a car tailored to one specific driver will almost always yield better performance than simply an all purpose fast car.
The PC video card is very much like that all purpose fast car, while the console tends to be that customized specialy tuned car for that one perticular driver. Even if the all purpose fast car has more horse power it's performance is stiffled by it's poor driver and vehicle interaction, while the specialy tuned vehicle suits the drivers every needs and can out perform the faster vehicle in a real race.
I don't know if you can understand my analogy, but what it boils down to is how the code interacts with the hardware, and consoles always win on that department. Which is why we see an ATI X1600 although and paper similar to the power of the Xenos yet in practicle run does not even reaching half of it's final output.
When code is written to function on one unified hardware, it will always run smoother than the same code running in an all purpose machine.
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