Published on 9th December 2005 by
Obviously there isn't motion blur or depth of field blurry stuff in real life, so should we want it in our games?
The requested URL /content_images/source_film_effects/dayyasnight-b4.jpg was not found on this server.
Originally Posted by specofdustdo we want to feel like we're teenagers or twenty somethings fighting for our lives in 1944, or do we want to feel like people sitting on a sofa watching a movie?
Originally Posted by RTTboth, surely? :D
Originally Posted by eek
I really like the way valve dont just make games and then release updates which are essentially just bug fixes, but actually release real updates to gameplay and gfx. The stuff they seem to be doing is far more innovative than any other company seems to be doing
They downloaded nice and quick too, they must be doing a number on your bandwith!
Originally Posted by BindibadgiDepth of field doesnt work. People naturally have their eyes look first, then move their hands. With FoV you have to move the mouse in order to adjust the focus of the screen. Rarely do users not look anywhere other than the absoulte centre of their screen, so while you're mouse is looking down at something else and your eye catches something up in the building you cant see it, whereas naturally it would have taken you a fraction of a second to refocus.
Originally Posted by glaekenI hate to break it to you Da Dego, but DoD is an arcade game. It's not that realistic. But still a great game.
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
9th October 2015
8th October 2015
6th October 2015
© Copyright bit-tech