Published on 8th December 2005 by
Originally Posted by acidfirePlanetside anyone?
Yes the game had its limitations, but the sheer organization of some of the outfits (I was a Devildog on markov myself) made it addictive. I remember the air wing i used to fly with incredible, especially when massing for an attack on a heavily occupied base. The only drawbacks (for me anyways) were the lack of headshots (tho organizing took care of that with a partner) and monthly subscription.
Originally Posted by hmekkwhere is wolfenstein enemy territory ? ?
Originally Posted by I_Slider_II was a little surpised with the breaf reference to Call of Duty, however I can agree that it wasn't that revolutionary, however I too was an avid Quake 3 fan, and the game was my next step.
Although I still do lan every once and a while with AVP2 which wasn't mentioned at all. The sheer speed of AVP2 is what makes the game exciting, as a marine your on pins and needles looking for the ultra fast aliens, and as a alien, the ability to actually run on walls, and jump enourmous distances can make for some good laughs.
Originally Posted by RTT/fires up action quake2
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
30th September 2016
29th September 2016
28th September 2016
© Copyright bit-tech