Published on 8th December 2005 by
Originally Posted by acidfirePlanetside anyone?
Yes the game had its limitations, but the sheer organization of some of the outfits (I was a Devildog on markov myself) made it addictive. I remember the air wing i used to fly with incredible, especially when massing for an attack on a heavily occupied base. The only drawbacks (for me anyways) were the lack of headshots (tho organizing took care of that with a partner) and monthly subscription.
Originally Posted by hmekkwhere is wolfenstein enemy territory ? ?
Originally Posted by I_Slider_II was a little surpised with the breaf reference to Call of Duty, however I can agree that it wasn't that revolutionary, however I too was an avid Quake 3 fan, and the game was my next step.
Although I still do lan every once and a while with AVP2 which wasn't mentioned at all. The sheer speed of AVP2 is what makes the game exciting, as a marine your on pins and needles looking for the ultra fast aliens, and as a alien, the ability to actually run on walls, and jump enourmous distances can make for some good laughs.
Originally Posted by RTT/fires up action quake2
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