Published on 9th November 2005 by
Originally Posted by KameleonEr, really? TBH I'd put it as one of the most graphically advanced games of its time. Those water effects blew me away on a GF4, and they look even more impressive now. And the game is still a bit of a system hog. Modest isn't the first word that comes to mind ;)
Originally Posted by NotthekingWell, it certainly deserves credit for the shaded water effect, which took until Unreal Tournament 2003 and Halo PC to beat. However, I was personally dissapointed in how it handled everything else; it used vertex-based lighting exclusively, (no projectors) and also had no effects applied to anything else. At the very least, I would've personally liked to see the use of transparent/alpha layers more, as well as sphere-maps, namely on the weapons/armor.
Originally Posted by KameleonTrue enough, and the people/monsters did look horrific occasionally, but the landscapes could be utterly breathtaking. About the first thing I did after getting the game was stand on top of the lighthouse in Seyda Neen and watch the sun set, and it was gorgeous.
Originally Posted by woodshopI think the night sky was the best of it all
Originally Posted by NotthekingWhat I found really sad is that upon closer inspection, the landscape detail in Battlefield 2 is virtually identical to that of Morrowind; it just has use of SpeedTree added, and a couple of other shaders here and there. I'm still not sure if this is a testament to how detailed Morrowind was, or how lacking BattleField 2 is. :?
Originally Posted by KameleonOooh yeah, the night sky was fabulous when it wasn't cloudy :p
Originally Posted by KameleonI thought it seemed awfully familiar in some way...:| At any rate, I think from the screenshots and videos it's very much certain that any issues we might have had with the graphics are going to be well and truly things of the past. Oblivion looks like one of those games that will make people buy hardware to get it looking its best.
Originally Posted by KameleonOh, and welcome to bit-tech :)
GC: The PhysX card is an exciting piece of technology and one we'll be keeping an eye on in the future. However, it is still young and I actually haven't seen a released game use it so far. Havok has proven itself over and over in dozens of games, and we're very happy both with our implementation of it and the support we've received from them.
Originally Posted by NotthekingOh, and as I forgot to mention in any of the threads on this article, my personal thanks to Da Dego for asking what you did. I am quite possibly among the people who've invested the most interest into the technical specs of Oblivion, and I was quite pleased to see an interview like that; thanks. :)
At any rate, thanks. I visit a lot of forums in my Internet research, and I occasionally join them, namely when I have comments to make; I usually stick arround for more than that, though. As would be fairly obvious, I came here after jumping a link from the official Elder Scrolls forums.
Originally Posted by mlauzonGuess he hasn't seen "City of Villians", as it uses the aforementioned engine...!
Originally Posted by KameleonOblivion looks like one of those games that will make people buy hardware to get it looking its best.
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