"We shall fight on beaches, landing grounds, in fields, in streets and on the hills. We shall never surrender." Winston Churchill, June 4, 1940
Day of Defeat: Source
6th June, 1944 is remembered as D-Day, when Allied forces crossed the English Channel into France to repell Germans forces and ultimately win World War II. Wednesday 26th September, 2005 will hereafter be remembered as DoD-Day, as Valve prepare for the mass invasion of Day of Defeat: Source onto gamers' hard drives at 3pm PST (11pm UK time).
As the name suggests, the game is a remake of the classic Day of Defeat mod for Half Life, first released back in 2001. Like Counter-Strike: Source before it, DoD: Source promises classic team-based gameplay with vastly improved Direct X 9.0 graphics. Axis & Allied forces have been skilfully remodelled using high polygon characters. Maps have been rebuilt, replacing ugly, square scenery with curved archways, dense foliage and realistic particle effects.
The game is available to purchase via Steam for US$20 if you do not already have a Silver or Gold account, which includes DoD: Source as part of the original purchase price. Some may initially baulk at the price, given that there are just four maps at launch. However, Valve have pledged regular free updates, including ports of the best original maps (they have 18 more to choose from) as well as brand new maps and player models. The modding community will also no doubt contribute their fair share of levels, new game modes and more.
We have been playing it for the past few days, and it is just brilliant. The map design is ingenious, the graphics to die for, with all new sound effects to match. Coupled with the pledged support from Valve, we would recommend it for anyone who enjoys First Person WWII games, and indeed, anyone who enjoys a polished online FPS experience.