Published on 14th June 2005 by
So you can see detail in shadow on a sunny day, without the rest of your field of vision burning out.
Originally Posted by Firehedgreen blob? you mean lens flare? If so, you do in Far Cry at least.
I'm rather pissed about this acutally. Valve has had it ready to a point where it could be patched into HL2 for a very long time, but is waiting until ATI's new cards that actually let you use it before it's released. Sure, they're partnered up, but nVidia 6-series users get shafted.
Regardless, games are getting impressive. I thought the texture for bricks in HL2 wasn't that stunning until I actually went out and looked at a brick wall. Turns out real life isn't too stunning either.
Originally Posted by bigzThey're wanting Valve to release it asap ;)
Originally Posted by FirehedAccording to a different article I read, they are. And it actually makes sense, unlike "something, but not ATi". Not saying you're wrong, I've just heard mixed things and that option makes the most sense.
Originally Posted by AmiMoJoOne thing I have noticed with CG for games in general recently:
"emulating a camera's overexposure"
If it's a first person game, shouldn't you emulate the human eye, not a camera? My eyes don't overexpose :)
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
2nd October 2015
1st October 2015
30th September 2015
© Copyright bit-tech