Published on 1st August 2014 by
Originally Posted by Mockingbird"Un-interactive cut scenes are dull"
"The interaction you added requires too much effort / takes away from the cut scene"
I'm not accusing you of holding both these positions, just that a portion of the player base seems to think A, and a different portion seems to think B, so the devs/designers are between a rock and a hard place.
FWIW, I think TWAU uses the quicktime events reasonably well - they are fast enough to be challenging, but missing them is rarely (so far, I'm not all the way through...) a case of 'you missed it you die, reload checkpoint', which are the real scourge in my opinion.
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