Published on 1st August 2014 by
Originally Posted by Mockingbird"Un-interactive cut scenes are dull"
"The interaction you added requires too much effort / takes away from the cut scene"
I'm not accusing you of holding both these positions, just that a portion of the player base seems to think A, and a different portion seems to think B, so the devs/designers are between a rock and a hard place.
FWIW, I think TWAU uses the quicktime events reasonably well - they are fast enough to be challenging, but missing them is rarely (so far, I'm not all the way through...) a case of 'you missed it you die, reload checkpoint', which are the real scourge in my opinion.
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
25th June 2015
24th June 2015
© Copyright bit-tech