bit-gamer.net

The Five Gaming Trends of 2014

Comments 1 to 25 of 28

Reply
Scootiep 2nd January 2014, 12:32 Quote
You left out the return of true stealth. You've got a lot of great games up there, but Thief 4 is going to blow them all away.
Griffter 2nd January 2014, 12:50 Quote
speaking under correction (as we all do via rumours and talks about unreleased games :-)) from the articles and online talks since e3, thief 4 seems to be making some nervous and started to look generic-ish from the demo these "some" people have played.

but hey, im still excited..
Neilc 2nd January 2014, 12:56 Quote
You were inaccurate with star citizen and funding, it is 100% crowd funded without any outside investment. Otherwise nice article
LordLuciendar 2nd January 2014, 14:10 Quote
How could this article have not mentioned Elder Scrolls Online? If you want to look to a game changing MMORPG, look there.
Spreadie 2nd January 2014, 14:12 Quote
Quote:
Originally Posted by Scootiep
You left out the return of true stealth. You've got a lot of great games up there, but Thief 4 is going to blow them all away.
Oh, I do hope you're right.

Although, I'm hoping that oculus rift lands on it's arse. The last thing we need is another expensive gimmick almost guaranteeing five years of zero progress in gaming. The Oculus Rift is cinema's 3D - a headache inducing veneer covering up an ever-increasing dearth of quality.

HL2 is great - I still love it - but the best gaming experience of this year was a 10 year old game played through a VR headset? Are you shitting me?! :(
law99 2nd January 2014, 14:33 Quote
I think oculus rift will be good... But yeah... Might stunt certain elements if it is staying at one res for 5+ years... But hey, so is console.

The decision to hand half life 2 no1 in their games of 2013 was pretty annoying. But then, nothing has grasped my attention other than some indie games I forgot to purchase.

The Last of Us I would have picked up if I had a ps3.
Scootiep 2nd January 2014, 14:33 Quote
Quote:
Originally Posted by Spreadie
Quote:
Originally Posted by Scootiep
You left out the return of true stealth. You've got a lot of great games up there, but Thief 4 is going to blow them all away.
Oh, I do hope you're right.

Although, I'm hoping that oculus rift lands on it's arse. The last thing we need is another expensive gimmick almost guaranteeing five years of zero progress in gaming. The Oculus Rift is cinema's 3D - a headache inducing veneer covering up an ever-increasing dearth of quality.

HL2 is great - I still love it - but the best gaming experience of this year was a 10 year old game played through a VR headset? Are you shitting me?! :(

Quote for truth my good man. QFT!
Scootiep 2nd January 2014, 14:44 Quote
Quote:
Originally Posted by Griffter
speaking under correction (as we all do via rumours and talks about unreleased games :-)) from the articles and online talks since e3, thief 4 seems to be making some nervous and started to look generic-ish from the demo these "some" people have played.

but hey, im still excited..

I don't hold too much faith in demos and their reviews. Too many times games have been ridiculously over-hyped because their demos looked "world changing" according to reviewers and then come release we find out that the demo was literally all the game had to offer. That as well as the flip side where a developer has to keep a ton of content under wraps until release and a game gets lambasted because it's "generic", again, according to reviewers. And the latter is especially true when refering to plot driven games. Until I see a review of the full game (or I write my own) I'm witholding my judgement and simply expressing my hopes and dreams so that everyone has record of when they are ceremoniously shredded before my eyes, stuffed neatly into a rocket and shot into the sun to crush my spirit yet again.

In case you can't tell, I've been waiting far to long and placed far to much of the worth of my life upon this game.
Anfield 2nd January 2014, 14:48 Quote
Quote:
Originally Posted by LordLuciendar
How could this article have not mentioned Elder Scrolls Online? If you want to look to a game changing MMORPG, look there.

There are only 3 game changing MMORPGS:

1: Ultima Online, the one that defined what a MMORPG is.
2: WoW, first ever mmo that allowed noobs to feel like they accomplished something.
3: EVE, The only ever commercially successful MMORPG that didn't resolve around slaying monsters with swords.
Flibblebot 2nd January 2014, 15:27 Quote
Quote:
Originally Posted by Anfield
There are only 3 game changing MMORPGS...
So that's it? Nobody else should bother trying because it's all been done?
proxess 2nd January 2014, 15:51 Quote
Still waiting for HL3.
Redbeaver 2nd January 2014, 16:26 Quote
how about Elder Scrolls Online?
captain caveman 2nd January 2014, 16:41 Quote
i want bFbc3
captain caveman 2nd January 2014, 16:42 Quote
bfbc2 is still the best FPS/multiplayer by a country mile
Maki role 2nd January 2014, 17:16 Quote
Quote:
Originally Posted by Flibblebot
Quote:
Originally Posted by Anfield
There are only 3 game changing MMORPGS...
So that's it? Nobody else should bother trying because it's all been done?

Remember that something doesn't have to be game changing to be fun and worth playing. Many developers instead opt to refine things rather than bring in new dimensions (which let's face it are very few and far between).

As for the other comments, I'm a little puzzled by the Oculus dismissal. I don't really see how it could hold back games at all, after all it's just a screen. The only thing it could really affect negatively is the uptake of higher resolution monitors. Sure that's a bit of a shame, but I'd be rather disappointed also if people only equated screen resolution with game innovation. The shear level of immersion provided by the Oculus Rift is in itself a game changer. I can't wait to try out the higher resolution one next year.
Digi 2nd January 2014, 20:25 Quote
Elder Scrolls Online. Game changing? No, I don't think so. It's going to buckle under the strain of the theme park MMO and end up a half and half mess. Mark my words!
edzieba 2nd January 2014, 23:44 Quote
Quote:
Originally Posted by law99
I think oculus rift will be good... But yeah... Might stunt certain elements if it is staying at one res for 5+ years...
Literally impossible. Palmer himself has said that they are intimately tied to the mobile-display dev cycle, which is on a brutal 9-12 month refresh. Once a cycle of displays is no longer produced for new phones, it essentially disappears (due to very tight supply management, manufacturers do not produce a surplus if they can possibly help it). Oculus HAVE to iterate in time with mobile display manufacturers if they actually want to buy enough panels to make up a production run.
Remember the delay in producing the kickstarted Rift devkit? And the shift from 5.6" to 7"? That's because there were not enough of those 5.6" panels in existence to fulfil the order.
law99 3rd January 2014, 09:44 Quote
Quote:
Originally Posted by edzieba
Quote:
Originally Posted by law99
I think oculus rift will be good... But yeah... Might stunt certain elements if it is staying at one res for 5+ years...
Literally impossible. Palmer himself has said that they are intimately tied to the mobile-display dev cycle, which is on a brutal 9-12 month refresh. Once a cycle of displays is no longer produced for new phones, it essentially disappears (due to very tight supply management, manufacturers do not produce a surplus if they can possibly help it). Oculus HAVE to iterate in time with mobile display manufacturers if they actually want to buy enough panels to make up a production run.
Remember the delay in producing the kickstarted Rift devkit? And the shift from 5.6" to 7"? That's because there were not enough of those 5.6" panels in existence to fulfil the order.

So you think a popular product committing to a life cycle won't change this? A dev kit is a dev kit mate... If Oculus sells well, they have an even better chance to stagnate. You don't think they only plan on selling a couple of thousand do you?
Dedlite 4th January 2014, 16:05 Quote
No Fallout 4? Has it not been officially announced then?
NIHILO 5th January 2014, 02:22 Quote
Quote:
Originally Posted by Dedlite
No Fallout 4? Has it not been officially announced then?

pretty sure the rumor of fallout 4 was confirmed as false. my guess its the next thing on Bethesda's to-do list after TESO
Parge 5th January 2014, 23:08 Quote
Quote:
Originally Posted by Spreadie

Although, I'm hoping that oculus rift lands on it's arse. The last thing we need is another expensive gimmick almost guaranteeing five years of zero progress in gaming. The Oculus Rift is cinema's 3D - a headache inducing veneer covering up an ever-increasing dearth of quality.

HL2 is great - I still love it - but the best gaming experience of this year was a 10 year old game played through a VR headset? Are you shitting me?! :(

Its very much not a gimmick. In fact it'll do the exact opposite to the above, and guarantee progress in gaming. I've used the dev kit, and its just..... incredible the consumer version, if done right, is going to be AMAZING.

There is a reason BT keep harping on about it guys!
RedFlames 6th January 2014, 00:03 Quote
Quote:
Originally Posted by Parge
In fact it'll do the exact opposite to the above, and guarantee progress in gaming.

Except it won't... you'll be playing the same **** as before... It's easy to get swept up in the OMG THIS IS THE BEST THING EVER!!! that surrounds new tech... and the new tech may change the who or the how of playing games... but the games themselves will stay the same...

CoD hasn't changed for 10+ years... it's got prettier, and a few extra bells and whistles, but what you do and how you do it haven't changed... And the core mechanics it's built upon gob back further than that... The mechanics of the now ubiquitous 'horde mode' have barely changed since they were first dreamed up in the form of Space Invaders...

We're constantly being told 'It'll revolutionise everything!'... And it will... but the power glove wasn't it, the virtualboy wasn't it, the wii wasn't it [it tried], kinect wasn't and isn't it and neither is the occulus rift... It might be awesome... but it won't be it.


/paraphrasing my uni dissertation
Maki role 6th January 2014, 02:01 Quote
Quote:
Originally Posted by RedFlames
Except it won't... you'll be playing the same **** as before... It's easy to get swept up in the OMG THIS IS THE BEST THING EVER!!! that surrounds new tech... and the new tech may change the who or the how of playing games... but the games themselves will stay the same...

CoD hasn't changed for 10+ years... it's got prettier, and a few extra bells and whistles, but what you do and how you do it haven't changed... And the core mechanics it's built upon gob back further than that... The mechanics of the now ubiquitous 'horde mode' have barely changed since they were first dreamed up in the form of Space Invaders...

We're constantly being told 'It'll revolutionise everything!'... And it will... but the power glove wasn't it, the virtualboy wasn't it, the wii wasn't it [it tried], kinect wasn't and isn't it and neither is the occulus rift... It might be awesome... but it won't be it.


/paraphrasing my uni dissertation

I don't really think that holds true actually. Many products out there that have revolutionised things weren't original, they just came out at the right time. In the case of technology, much of that is down to whether the technology itself has caught up with the idea. Look at the iPod, it wasn't the first of it's kind and many definitely don't believe it's the best, but you'd be a fool to believe it hasn't revolutionised the music industry and even portable devices in general. Sticking with Apple, the iPhone again changed everything. Touchscreen phones had existed for yonks, but Apple managed to pull off their venture into what was believed to be a saturated market and simply obliterated the likes of Nokia and Blackberry. Almost every smartphone out there follows the same concept now, despite all running different software and having different hardware. Let's not even get started on the iPad, the thing everybody said was a gimmicky massive iPhone, well it now seems like tablets of all varieties are even breaking down the consumer PC market as we know it.

The car didn't revolutionise the world arguably until the likes of mass produced vehicles like the Model T Ford, despite the fact that they had existed for a while and had been widely criticised. How about the aeroplane? All those nutty inventors jumped off buildings and ramps for ages until the Wright brothers (arguably wasn't them who got it first but never mind) got their act together and made a proper plane. Even then, it was decades before they became useful to the general public thanks to their short range, tiny passenger capacity and this exorbitant price tags. Eventual the technology caught up with the idea and boom, suddenly a holiday abroad became an affordable thing.

Even your examples don't add up. The Wii was revolutionary (although I thought it was rubbish) as it brought people of all ages together to play video games. My grandmother even bought a wii to play wii sports with her friends and younger grandchildren, that was simply unheard of before then. Was it particularly novel? No, it wasn't, but it came out at the right time as the technology was somewhat there and ready for adoption by the masses.

Personally I believe the Oculus rift is at such a meeting point, where the technology has almost entirely caught up with the original concept. All of those failed examples of VR like the virtual boy *shudder* fell far shot for that very reason, the technology simply didn't exist yet. Nowadays we all have high-definition screens in our ruddy phones, imagine people's faces if you showed that to the designers of the virtual boy back then?

I don't think that it's that these products didn't revolutionise the way we do things, I think it's more that we just take them for granted.
Cthippo 6th January 2014, 05:04 Quote
Something else where the timing might be right for to OR is that with the profusion of gaming headsets, people have gotten used to the concept of playing games with some thing on their heads. This wasn't always the case, I played with speakers for years, and it's only been fairly recently that I've made the switch to a headset.

The demand has long been "more immersive, more realistic", but we don't interact with the real world by staring at a 27" or 30" rectangle that occupies a tiny portion of our visual field (TVs, while larger, occupy a similar percentage). It seems like graphical quality has passed the point of diminishing returns and so the next step has to be away from the conventional monitor. To some extent this has already started with headphones delivering more realistic audio quality than any but the most perfectly aligned speakers ever could, but to accomplish the same thing visually takes a similar approach.

The resolution in the OR has a long ways to go, but in a real sense it probably doesn't matter because our brain is so good at filling in details that our eyes don't see. I'm also not sure how well the human eye will be able to perceive pixel counts at that range. We're really not built for looking at thing which are a few inches from us.

Something else the OR might do is make hardware relevant again. you can get away with slow camera movement in a screen based game, but in a VR game spatial perceptions are going to be tied to your body position. To put it another way, the hardware, and software, has to be able to render the scene as fast as you turn your head, which means high framerates. Currently most games have static graphical settings, and reduce the framerate when the GPU can't keep up, but I don't think this will work in a VR system. What is needed is a system that automatically and dynamically adjusts image quality to maintain framerates. It needs to draw things in higher detail settings when you look at them for a while, but drop to lower settings when you're moving your head rapidly. Put another way, rather than setting image quality, ainti-aliasing, etc manually, if this is going to work I think the software has to be able to change these dynamically.

Try something here for a second...

Look at some random bit of wall off to your left. look closely at the details of the surface of it.

Now turn your head to the right and look at another spot on the wall. Did you see the details of the wall surface in between? Of course not. The human brain is able to dynamically adjust it's level of image processing based on whether we're moving or not. We can see detail when we're stationary, but only vague shapes when moving.

With a conventional screen your brain is operating in "stationary" mode all the time, regardless of how fast the "camera" in the game moves. Even when quickly panning back and forth, we expect to see the same level of detail because our heads aren't moving. With a VR system the brain expects to see a reduction in detail when moving the head or body, and even if that detail isn't actually reduced, our ability to perceive it will be.

The OR may become just another gimmick, but I think it certainly is well positioned to change the gaming experience.
Phil Rhodes 6th January 2014, 12:58 Quote
Quote:
One thing 2013 lacked was a big, absorbing RPG to play.

Which is a side-effect of the sort of games we're all now required to play.

As practically all games are now required to be almost exclusively online experiences, the loss of storytelling opportunity is appalling. Recently I've played War Thunder, World of Tanks and Mechwarrior Online. All three suffer from all of the usual problems of online gaming - either you spend all day every day becoming a twitch-fingered expert or you fail miserably - but also from just being, literally, a grind. In the traditional sense of the word. There is no sense of achieving anything, no sense of progress, other than buying bigger tanks/planes/mechs - which don't change the gameplay experience.

Now the world - directed by sites just like this one - has decided that the only permissible gameplay experience is online, because appparently that's "innovative" (though it isn't, anymore). And usually online first person shooters.

Almost all video games are now a riff on that approach. And it's wretched.

P
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums