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How to Enable AA in Dead Space 2

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WarrenJ 4th February 2011, 15:13 Quote
Is the lack of AA down to the game being designed for use on a console? AA needed less as the user sits about 10ft away from the screen and at 1080p its hard to distinguish?
BRAWL 4th February 2011, 15:15 Quote
Quote:
Originally Posted by WarrenJ
Is the lack of AA down to the game being designed for use on a console? AA needed less as the user sits about 10ft away from the screen and at 1080p its hard to distinguish?

Pretty much what I was going to say.

I'm getting fairly fed up of these console ports now. Design the damn games to run on PC first, I.E. with MSAA and then design them for consoles... that way at least we can work somewhere graphically before storylines begin going up instead of sequel of sequel sequel on a giant sequel in the sequel sector of space (this is a sequel in itself).

[/rant]
Jamie 4th February 2011, 15:19 Quote
It's incredible just how jaggy the shadows are, we need AA for the light masks too!
WarrenJ 4th February 2011, 15:24 Quote
Its stunning the lack of care and attention that's missing from the game. It looked like a viable purchase, but if its going to look rather pants, I'd rather not thank you. BC2 still keeps me entertained, and TF2 isn't he best game out there but it does look smooth.
Hustler 4th February 2011, 15:34 Quote
Quote:
Originally Posted by WarrenJ
Is the lack of AA down to the game being designed for use on a console? AA needed less as the user sits about 10ft away from the screen and at 1080p its hard to distinguish?

Its more the fact the consoles simply arent powerful enough to run with any meaningfull amounts of AA...

The more they use AA, the more they drop the resolution below 720p to keep the frame rates up....

You can count the number of 360 or PS3 games that run at full 720p with 2xAA ore more, on two hands.....
kylew 4th February 2011, 15:46 Quote
MLAA does actually work on AMD 5000 cards, I have the option (and it does work) through the control panel. I've got a 5870.
javaman 4th February 2011, 15:56 Quote
I've always wondered about in game AA vs control panel AA. Which performs better and which looks better. I remember playing far cry 2 with my HD4870 and enabling AA in the control panel and the trees turned into what looked like some morden art where all the leaves where glued together into one green mass. Ingame AA worked fine tho and since then I've just stuck with it in games
banshee256 4th February 2011, 15:58 Quote
I don't think I've ever enabled AA in any game at all. I like the jagged edges. It's a computer game; it's supposed to have jagged edges. Try an Atari 2600, you'll see what I mean ;)
mjm25 4th February 2011, 16:04 Quote
i haven't noticed the jaggies particularly with the in game AA set to on... But then my monitor has an extremely tight pixel pitch which helps a hell of a lot.
WarrenJ 4th February 2011, 16:15 Quote
Quote:
Originally Posted by Hustler
Quote:
Originally Posted by WarrenJ
Is the lack of AA down to the game being designed for use on a console? AA needed less as the user sits about 10ft away from the screen and at 1080p its hard to distinguish?

Its more the fact the consoles simply arent powerful enough to run with any meaningfull amounts of AA...

The more they use AA, the more they drop the resolution below 720p to keep the frame rates up....

You can count the number of 360 or PS3 games that run at full 720p with 2xAA ore more, on two hands.....

Thats my point exactly. It's built for consoles and PC is an afterthought. I'm going to steer away from the game due to them being lazy.

They could at least put the effort in if they are going to sell a PC game.
GravitySmacked 4th February 2011, 16:24 Quote
All good until I read you have to turn down the shadows to normal.
Quote:
Originally Posted by WarrenJ
Thats my point exactly. It's built for consoles and PC is an afterthought. I'm going to steer away from the game due to them being lazy.

They could at least put the effort in if they are going to sell a PC game.

Bar the jaggies (which aren't exactly a game stopper by any means) you're missing out on a great game.
loftie 4th February 2011, 16:32 Quote
How did you enable MLAA on your 5870? It's not on CCC for me with my 5770
kylew 4th February 2011, 16:39 Quote
Quote:
Originally Posted by loftie
How did you enable MLAA on your 5870? It's not on CCC for me with my 5770

Do you have the latest drivers?
veato 4th February 2011, 16:47 Quote
Quote:
Originally Posted by BRAWL
Pretty much what I was going to say.

I'm getting fairly fed up of these console ports now. Design the damn games to run on PC first, I.E. with MSAA and then design them for consoles... that way at least we can work somewhere graphically before storylines begin going up instead of sequel of sequel sequel on a giant sequel in the sequel sector of space (this is a sequel in itself).

[/rant]

There's a few multi-platform games out there that actually support MSAA on the Xbox version but not the PS3 version.
kylew 4th February 2011, 16:51 Quote
Quote:
Originally Posted by veato
Quote:
Originally Posted by BRAWL
Pretty much what I was going to say.

I'm getting fairly fed up of these console ports now. Design the damn games to run on PC first, I.E. with MSAA and then design them for consoles... that way at least we can work somewhere graphically before storylines begin going up instead of sequel of sequel sequel on a giant sequel in the sequel sector of space (this is a sequel in itself).

[/rant]

There's a few multi-platform games out there that actually support MSAA on the Xbox version but not the PS3 version.

That's due to the on die cache used specifically for "free" low levels of AA on the xbox.
arh2o 4th February 2011, 16:53 Quote
Quick question guys, how do you pull up the console in Dead Space 2? Is there a command to show FPS in it?
loftie 4th February 2011, 18:14 Quote
Quote:
Originally Posted by kylew
Quote:
Originally Posted by loftie
How did you enable MLAA on your 5870? It's not on CCC for me with my 5770

Do you have the latest drivers?

Yep, downloaded them this morning
Kúsař 4th February 2011, 18:17 Quote
A quick search on "Visceral engine" discovered few interviews with developers. One of them mentioned "PS360" as leading platform(typo or consoles in general?) and another guy said that other EA internal studios adopted their game engine. Apparently there are more "jaggies" on their way from EA.

Many years ago a lot of games had option to enable AA, though GPUs were generally weak to handle it even generations later. Now that we've got GPUs which can handle AA practically without performance hit you can't use it easily. How ironic...
And sadly it's another proof PCGA is completely useless.
fingerbob69 4th February 2011, 19:05 Quote
Oh really?
If the jaggies are really prevalent then I'll wait for this game to go to under £15 before giving it a go. I loved DS1...no jaggies!

Developers really need to get in the habit of writing a PC game and dumbing it down to console rather than writing for console and dumbing up to PC...

...and here's a yellow brick road... I wonder where it goes?
PhoenixTank 4th February 2011, 19:19 Quote
Quote:
Originally Posted by kylew
MLAA does actually work on AMD 5000 cards, I have the option (and it does work) through the control panel. I've got a 5870.

I feel compelled to quote this. Don't have Dead Space 2, but I've gone through the same process with RadeonPro to soften the edges in GTAIV.
I believe it works from approximately Catalyst 10.10e and up.
jimmyjj 4th February 2011, 19:51 Quote
No decent AA is a deal breaker for me.

Completely avoided GTA4 for that reason, only relented when i saw it for a few pounds in the steam sale.

Lack of AA REALLY puts me off.

This is why i do not even bother to look at graphics card benchmarks when no AA is applied. What true PC gamer does not enable AA when it's available; and if you don't have the grunt, that's when you know its upgrade time.
frontline 4th February 2011, 20:07 Quote
Hey, it has PC exclusive features - mouse and keyboard support!
Pete J 4th February 2011, 20:58 Quote
Just to let everyone know:

Apparently you can also use the flag '0x00411245' to allow AA with higher quality shadows but the performance impact is quite large. I'll try it tomorrow.
Unknownsock 4th February 2011, 23:56 Quote
Quote:
Originally Posted by WarrenJ
Thats my point exactly. It's built for consoles and PC is an afterthought. I'm going to steer away from the game due to them being lazy.

They could at least put the effort in if they are going to sell a PC game.

Your loss then, this is a brilliant game.

Personally I'd rather have more ports of this quality than say 100% perfect ports that i can count on one hand.
Material 4th February 2011, 23:59 Quote
Quote:
Originally Posted by loftie
How did you enable MLAA on your 5870? It's not on CCC for me with my 5770

The MLAA testing was done with a HD 6850
Quote:
Originally Posted by The Article
Enabling MLAA had a negligible 5fps performance impact on the HD 6850 2GB we used for testing (with the rest of our ageing gaming PC left as it was). As a further bonus to using MLAA, you can even keep the Shadow Quality on Very High, as AMD’s MLAA doesn’t conflict with the soft shadows of the game like Nvidia’s MSAA does.
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