My Game Dev Story

Comments 26 to 29 of 29

leveller 26th January 2011, 06:41 Quote
Funny article :D

Resource games have gotten too in-depth and tedious so GDS is a welcome time killer and like the others I'm also waiting for part 2.
Waynio 26th January 2011, 13:46 Quote
Sounds a game I'll never play but would if I could, I don't like mobiles as they tend to make people rude (not to mention the latest must have model every month :D) so I'll never see such a game lol.
tyepye 28th January 2011, 10:35 Quote
So I have stuck with PC games. I have had multiple #1 games. Including 4 in my Action Pirate series Swashbuckler 1-4. Number 3 in the series scored highest with 36 points (you guys should play it, it's amazing :D)

The only thing that is eluding me is the Game of the Year award. In my final year and have one more game to make. Fingers crossed I can get it!
Tulatin 3rd February 2011, 15:18 Quote
It's a shame this discussion died so quickly. The one thing I found to the game is that by the time you do a 3rd run, it becomes laughably easy. Perhaps thanks to a few bugs:

If you hire someone without first firing someone, the game will do two things - one, it'll ask you to can somebody. Two, it won't charge you that person's contract fee. This is useful for bulking up on hackers.

It also seems to have a massive "screw you" mode. I've seriously had a game suffer a power failure, equipment failure, and very similar game sold (F1 Audiobook on my own console, REALLY?), all within a few % of finished.

Plus, my company has 1.5 billion dollars. You mean to tell me we can't afford UPS units for a few computers, nor can we have redundant equipment to deter failure? Sheesh.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.

Discuss in the forums