Originally Posted by CardJoe I still think Agent 47's strangling should be in there. And Mario's head-jump. And Prince of Persia's time-rewind...but I'm just being grumpy :)
For once, Joe, I agree with you :) PoP's "try again" is far, far better a move than star power.
I'd also like to add the now legendary, original, totally game breaking insta-kill move: the Telefrag.
Impossible to pull off, rarely ever seen, but being completely obliterated by a totally clueless opponent, who suddenly finds themselves standing there surrounded by your entrails thinking "eh?", invokes a sense of pure disbelief unfound in any other game move.
True some people could time it properly and actually deliberately do a telefrag, but more often than not dying to one wasn't down to skill, or tactics or strategy, just pure bad luck. I challenge anyone to suggest a move that invokes more of a "oh COME ON!" moment than the Telefrag.
But worst of all? Having it happen to you in CO-OP. ARGGHH!!
Headshots just make me happy. From playing too much UT and CS I actually try to aim in EVERY shooter. Pretty pointless in many of them but I can't help it.
The headshot raised the bar for gaming combat. Imagine a first person shooter with no location-based damage. Wheres your target? Youre essentially youre just aiming at a blob. This isnt really that difficult, and you could soon find that players who arent particularly great can match you. Where is the capacity for brilliance when the game is so uncomplicated?
That's why Quake III was so cool - no complicated aim-for the-head, just fast paced pew pew another one down. :)
Originally Posted by CardJoe Also; insta-killing everyone in a pool of water with the lightning gun in Quake.
There's a great bit in Christopher Brookmyre's 'A big boy did it and ran away' where a guy kills a load of terrorists using that exact method that he learned from Quake - legendary stuff.
The FarSight XR-20 from Perfect Dark is the ultimate weapon and the ultimate kill. Nothing is as satisfying as killing your mate while you are in the other end of the arena, though it still required some skills
Wasn't max pain doing bullet time before matrix? I thought max pain was out first.
Telefragging is fun. Don't know how many times Ive found a "good" sniper position only to have it happen. Another favourite of mine is sucide bombing. Remember using that tactic in golden Eye and even timespitters. Best way to take out a group or bunkered in enemies. Think in Timespitters you could shoot the mine making it explode which in small levels charging around could net a few good kills.
What a let down. When I read 'Star Power' I thought Super Mario, surge of memories and that overwhelming feeling you that makes you want high five someone, but then awww...Guitar Hero.
I'd also like to nominate the 'Gamebreaker' from NBA streets and subsequents forms
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ReplyA personal favourite, while not particularly difficult, is taking a zombie's head off with a shotgun in Resident Evil.
<Insert unwitty Kaye Whatshisface Imma joke 'ere>
http://www.youtube.com/watch?v=Tmly_W_TtKU
Impossible to pull off, rarely ever seen, but being completely obliterated by a totally clueless opponent, who suddenly finds themselves standing there surrounded by your entrails thinking "eh?", invokes a sense of pure disbelief unfound in any other game move.
True some people could time it properly and actually deliberately do a telefrag, but more often than not dying to one wasn't down to skill, or tactics or strategy, just pure bad luck. I challenge anyone to suggest a move that invokes more of a "oh COME ON!" moment than the Telefrag.
But worst of all? Having it happen to you in CO-OP. ARGGHH!!
Also; insta-killing everyone in a pool of water with the lightning gun in Quake.
the ultimate killer move
for all your UT references
That's why Quake III was so cool - no complicated aim-for the-head, just fast paced pew pew another one down. :)
There's a great bit in Christopher Brookmyre's 'A big boy did it and ran away' where a guy kills a load of terrorists using that exact method that he learned from Quake - legendary stuff.
Also "KILLING SPREE"
Telefragging is fun. Don't know how many times Ive found a "good" sniper position only to have it happen. Another favourite of mine is sucide bombing. Remember using that tactic in golden Eye and even timespitters. Best way to take out a group or bunkered in enemies. Think in Timespitters you could shoot the mine making it explode which in small levels charging around could net a few good kills.
Max Payne was out in 2001, The Matrix was 1999.
Didn't Requiem: Avenging Angel have rudimentary bullet time before that? I dimly recall it did, despite being an FPS.
EDIT: Yes, it did. I knew it., though I'll agree with Phil that Max Payne was the first game to really make it cool.
'Nuff said.
I'd also like to nominate the 'Gamebreaker' from NBA streets and subsequents forms
Very true, it did. Even rendered the bullets individually, which was way ahead of it's time. Another forgotten classic (sigh)
However, I'm siding the Payne on this one, the game design brief was finalised in like 1997, it just took ages to come out.
Also; the super-nuke in the Half Life Deathmatch map Crossfire.
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