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How AI in Games Works
Author:
Ben Hardwidge
Published:
5th March 2009
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1 - Introduction to Gaming AI
2 - AI in Games - State Machines
3 - AI in Games - The Planning System
4 - AI in Games - All Terrain
5 - AI in Games - Lie of the Land
6 - AI in Games - Destructible Environments
7 - AI in Games - Hardware Acceleration?
8 - AI in Games - Where Next?
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How AI in Games Works
NPCs have progressed from simple rule-based sprites to human-like figures that appear to think for themselves. We look at how the developers of F.E.A.R. 2, Dawn of War 2, Fallout 3 and Crysis achieve the illusion of intelligence for the characters in their games.
http://www.bit-tech.net/gaming/2009/03/05/how-ai-in-games-works/1
Back to the Article
1 - Introduction to Gaming AI
2 - AI in Games - State Machines
3 - AI in Games - The Planning System
4 - AI in Games - All Terrain
5 - AI in Games - Lie of the Land
6 - AI in Games - Destructible Environments
7 - AI in Games - Hardware Acceleration?
8 - AI in Games - Where Next?
Comments (17)
Email to a friend
Dragonage