Originally Posted by Gunsmith smells like another bioshock to me. i'll be avoiding.
Smells like one of the best games from last year eh? ...I can see why you'd be avoiding that. Also, Joe, you named your character after several chipmunk siblings?
if thats your idea of one of the best games of last year then you really dont play many games.
bioshock was a piss attempt of systemshock for the console masses.
Originally Posted by Gunsmith smells like another bioshock to me. i'll be avoiding.
Actually bioshock is HEAVILLY influenced by fallout. But again, FO3 is a RPG and bioshock is a fps. Graphics now are much better than the last preview. Let us hope it will match the previous FOs.
just read the review on eurogamer. I think the reviewer is too much on FPSs games, so i guess he was looking for something with more action. By the looks of the trailers 9also found in there), the game lacks some better animation. But at least to me, this is not a HUGE downside on a RPG.
When FO first came the graphics (despite beutifull) seemed all washed out. But twas ok, after all it's a post apocaliptic world. I was not expecting to see some "loco roco" like colors.
You can't see much in the trailers, but i liked them. Let us hope for the best!
*crosses fingers*
Originally Posted by Gunsmith smells like another bioshock to me. i'll be avoiding.
Smells like one of the best games from last year eh? ...I can see why you'd be avoiding that. Also, Joe, you named your character after several chipmunk siblings?
if thats your idea of one of the best games of last year then you really dont play many games.
bioshock was a piss attempt of systemshock for the console masses.
i couldn't agree more.
Oblivion
bioshock
fallout3(?)
Good PC games striped out so the menus and inventories can be accessed by joysticks, dumbed down so casual gamers can play them on a console without sulking that it's too hard.
ughh.... the only part i'm worried is the combat. i saw the trailer from E3 and its the somewhat-turn-based-paused-while-u-shoot kinda thing... so its not really real-time. i could be wrong tho, but i didnt like what i saw :(
Regarding the lack of restrictions in available quest, that sounds really awful. This will mean that the surrounding characters does not really respond to your actions. One of the great things in the previous fallouts was that when you did something, the world around you changed, and npcs attitude towards you changed. Actions had consequences, and like in the real world not every consequence is obvious.
Making every quest available to anyone is just plain foolish. I mean, who the hell would hire the aforementioned serial-killing cat-butcher to keep the peace. That, to me, is as immersion breaking as levelscaling (which i am glad is sorta out).
The previous fallouts managed to almost have a living, breathing world despite being set in a nuked out wasteland, in great part due to the aforementioned consequences.
Without those, i fear that this incarnation will turn out to be a stillborn radioactive slug.
Originally Posted by zoot2boot the spectre of world leveling, even in a reduced format turns me off. You're right, it completely broke oblivion the first time round and dumbs the game down. i tried oblivion again just the other day and gave it about three hours before it was boring again. I want areas that are too hard at first and become accessible as your skills improve so there's always places to go that you couldn't do before because you sucked too much. it adds to replayability too because if you come back and you're better at the game you can play harder areas sooner get better stuff and progress quicker whilst always having a challenge. satisfaction from gaming for me comes from me getting better at it and developing l337 skills, not having my hand held to make sure it doesn't get too difficult.
Totally agreed. Morrowind as well as the Jedi knight games sucked for this very reason and as soon as I heard who was doing the new Fallout, I knew they would break it too. Now areas biased to hard/easy hardly sound any better...
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if thats your idea of one of the best games of last year then you really dont play many games.
bioshock was a piss attempt of systemshock for the console masses.
Actually bioshock is HEAVILLY influenced by fallout. But again, FO3 is a RPG and bioshock is a fps. Graphics now are much better than the last preview. Let us hope it will match the previous FOs.
When FO first came the graphics (despite beutifull) seemed all washed out. But twas ok, after all it's a post apocaliptic world. I was not expecting to see some "loco roco" like colors.
You can't see much in the trailers, but i liked them. Let us hope for the best!
*crosses fingers*
(Sucks to be in Australia)
i couldn't agree more.
Oblivion
bioshock
fallout3(?)
Good PC games striped out so the menus and inventories can be accessed by joysticks, dumbed down so casual gamers can play them on a console without sulking that it's too hard.
Pretty much ruined.
http://www.bit-tech.net/news/2008/04/22/no_fallout_3_demo_coming/1
Making every quest available to anyone is just plain foolish. I mean, who the hell would hire the aforementioned serial-killing cat-butcher to keep the peace. That, to me, is as immersion breaking as levelscaling (which i am glad is sorta out).
The previous fallouts managed to almost have a living, breathing world despite being set in a nuked out wasteland, in great part due to the aforementioned consequences.
Without those, i fear that this incarnation will turn out to be a stillborn radioactive slug.
Totally agreed. Morrowind as well as the Jedi knight games sucked for this very reason and as soon as I heard who was doing the new Fallout, I knew they would break it too. Now areas biased to hard/easy hardly sound any better...