By learning a programming or scripting language, or at least building a workable mod on another engine. Asking someone to cover the basics of that though is a little intimidating and will require serious effort. Mark's articles assume that you've already got a basis in coding or at least seriously looking at developing one.
With all due respect, and i mean that, this article is so obvious, that it doesnt need to be written. Let me condense the entire article into a single sentence : "start with a plan, implement it, and make sure it works."
Originally Posted by CardJoe By learning a programming or scripting language, or at least building a workable mod on another engine. Asking someone to cover the basics of that though is a little intimidating and will require serious effort. Mark's articles assume that you've already got a basis in coding or at least seriously looking at developing one.
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I mentioned this article on my blog too, in a listing I have made of articles about starting up a game studio.
http://ronin.kybernesis.com/index.php/2008/05/08/articles-how-to-start-your-own-game-studio