Originally Posted by CardJoe You have a physx card and you expect us to take you seriously? ;)
Quote:
Originally Posted by wuyanxu haha, so true. any sane person would buy a 500GB HDD rather than a Phyx card.
I'm sorry, but I don't really agree here
if you don't need 500gb space, and you want to spend your money elsewhere, why _not_ get a physics card?
In all fairness, if i wanted to waste my money I would move to Core2, and get the 8800GTX, However, we have no idea how he came to getting that card, maybe it was dirt cheap, maybe a gift, or even free
BTW CardJoe, what resolution do you test at? I'm guessing 22"?
I'm not surprised Shnooter can get 60FPS solid, he has a very respectable rig, and 1680x1050 is a reasonable gaming resolution, however, I'm guessing BitTech rolls a bit bigger ;)
This is an official post from AGEIA regarding the Extreme PhysX Mod Pack (Tornado and Lighthouse) that we helped to develop for Unreal Tournament 3. When used with a PhysX accelerator in a gaming PC that meets the minimum system spec, youll see a wide variety of new physics features that add a new dimension to the game and are quite fun with direct physical impact to gameplay. Note also that the system min spec for this Mod Pack includes a dual-core processor and high-end GPU. And you must be sure to activate the physics hardware in the options panel before playing. Its all quite standard stuff for experienced gamers, but weve seen other examples of gamers who simply werent aware that the PhysX accelerator was not activated from within the game.
We appreciate the review by Bit-Tech to get the word out to the gaming community. However, based on the report of a performance level of 4-7 FPS, its clear that the PhysX hardware was either not functioning in the system or that it was deactivated. When used with a PhysX card, these levels will absolutely not perform at this low level. In fact, this review is beneficial since it demonstrates the low performance one would expect when so much physics is being processed WITHOUT the benefit of the PhysX processor. If you download the mods yourself and try them with and without a PhysX accelerator, youll see for yourself. There are also other reviews online which demonstrate solid performance with the PhysX accelerator and show the performance degradation when the physics is left to the CPU alone. Not only are these mods fun when used with a PhysX accelerator, but they also serve as examples of future mods to come and demonstrate physically-enabled game elements that we and other professional developers and modders will be able to create themselves. Note that these mods were done using publicly available Unreal Editor tools.
For more information, please check http://www.ageia.com/physx/ut3.html. Here youll find details on these mods, where to download them, and how to become a UT3 modder yourself. AGEIA will continue to roll out new modding content as well as a Modders Kit very soon.
I really think the update to this article should be stated AT THE BEGINNING. This is how scientific papers are written so as to avoid misunderstanding.
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Btw, it's prove, not proove.
if you don't need 500gb space, and you want to spend your money elsewhere, why _not_ get a physics card?
In all fairness, if i wanted to waste my money I would move to Core2, and get the 8800GTX, However, we have no idea how he came to getting that card, maybe it was dirt cheap, maybe a gift, or even free
BTW CardJoe, what resolution do you test at? I'm guessing 22"?
I'm not surprised Shnooter can get 60FPS solid, he has a very respectable rig, and 1680x1050 is a reasonable gaming resolution, however, I'm guessing BitTech rolls a bit bigger ;)
We appreciate the review by Bit-Tech to get the word out to the gaming community. However, based on the report of a performance level of 4-7 FPS, its clear that the PhysX hardware was either not functioning in the system or that it was deactivated. When used with a PhysX card, these levels will absolutely not perform at this low level. In fact, this review is beneficial since it demonstrates the low performance one would expect when so much physics is being processed WITHOUT the benefit of the PhysX processor. If you download the mods yourself and try them with and without a PhysX accelerator, youll see for yourself. There are also other reviews online which demonstrate solid performance with the PhysX accelerator and show the performance degradation when the physics is left to the CPU alone. Not only are these mods fun when used with a PhysX accelerator, but they also serve as examples of future mods to come and demonstrate physically-enabled game elements that we and other professional developers and modders will be able to create themselves. Note that these mods were done using publicly available Unreal Editor tools.
For more information, please check http://www.ageia.com/physx/ut3.html. Here youll find details on these mods, where to download them, and how to become a UT3 modder yourself. AGEIA will continue to roll out new modding content as well as a Modders Kit very soon.