Love how you save games in Penumbra.... also, I got a modified shader file in the forums, for newer cards, it rocks a lot...look for it it improves the game even more.
I've got the ultimate way to kill dogs easily jump on a crate and swing at them.
I hate how the hammer movements are made from the mouse. I turned on easy mode : hold button to swing ! (heh i like n00b style sometimes.)
are physics based games a fad or a new game mechanism that's just starting to be explored. most of them tend to be sand box type games like garry's mod and such. Or some incorprate detailed physics as a major game mechanic (okay only the crash mode in burnout comes to mind but there's many more) is this going to establish it's place in games, or are they going to fade out after being over done by way too many, sand box type games
I don't think it will be phased out, although it may become much more ... natural i guess
Like in GRAW or something, physics are used to make the environment more realistic, and games like HL2 use it to help you solve challenges and stuff (although its getting a bit overused, see ZeroPunctution on The Orange Box)
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Hahahahahahahahahahahah
...oh, really?!
I've got the ultimate way to kill dogs easily jump on a crate and swing at them.
I hate how the hammer movements are made from the mouse. I turned on easy mode : hold button to swing ! (heh i like n00b style sometimes.)
Looking forward to new indie games...
Like in GRAW or something, physics are used to make the environment more realistic, and games like HL2 use it to help you solve challenges and stuff (although its getting a bit overused, see ZeroPunctution on The Orange Box)