Comments 1 to 25 of 38

Quote Major 3rd October 2007, 10:55
Didn't read all of it as I need to go on a quick run, all was good, but.
Quote:
There’s only so many times I need to see “Waiting for respawn or revive from medic” taking up the majority of the screen.

That's one of the trademarks imo, it was in Enemy Territory, and played a big part in comp games (although you couldnt tap, and then undo the tap). :)
Quote will. 3rd October 2007, 10:55
I didn't like the interface when I played the demo. Well, it was visually ok, but like you mentioned, it is cluttered.

Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Quote Tim S 3rd October 2007, 10:59
Quote:
Originally Posted by will.
Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.

Nap, don't think so, since the tech is developed by Carmack not Crytek. Crytek might have used something similar though...
Quote Mister_X 3rd October 2007, 11:02
The lack of players is due to it not being relesed in the states until the 2nd October..... Uk got it first for a change
Quote CardJoe 3rd October 2007, 11:05
UK and Germany should, IMO, still provide more than 2000 players. I'm sure it'll improve over time though.
Quote Major 3rd October 2007, 11:15
Quote:
Originally Posted by CardJoe
UK and Germany should, IMO, still provide more than 2000 players. I'm sure it'll improve over time though.

The server interface wasn't great in the last ET either, so possibly it isn't showing all the players?

Regarding interface, you know you can change fov / get rid of gun etc? :)
Quote yakyb 3rd October 2007, 11:25
i like it although online experience is limited at the moment due to my router being rubbish.

i would have to say though you need to turn viewing distance as high as poss as it is quite easy to be shot by someone whom youcan t even see (although i will need a comp upgrade to do so)

oh and i love the mega textures it amazing to see. i have never seen through the floor or similar because tile hasnt been rendered yet and performance is very good on my 1950 pro
Quote Darkedge 3rd October 2007, 11:40
i think lack of players may be affected by the release of Halo 3 - just guessing mind..
Quote Tim S 3rd October 2007, 11:42
Quote:
Originally Posted by Darkedge
i think lack of players may be affected by the release of Halo 3 - just guessing mind..

Yep, that's also a possibility :)
Quote CardJoe 3rd October 2007, 11:48
Quote:
Originally Posted by MajorGN
The server interface wasn't great in the last ET either, so possibly it isn't showing all the players?

Regarding interface, you know you can change fov / get rid of gun etc? :)

The gun isn't the problem for me, it's the massive amounts of text. You can render a lot of it opaque, as I did, but text is still too large and takes up a massive amount of screenspace. What I really didn't like was the "Waiting to respawm/revive" message which stays in the center of the screen when you die. I could never get it to fade or disappear and because the text was so big I was never able to see what was going on while I waited.
Quote HugoB 3rd October 2007, 12:04
Personally I didn't understand what Joe was going on about - interface was fine for me. Of course it helps having a widescreen monitor not the poky little 1280 x 1024 thing that he has - gets all the interface out of your view.
Quote CardJoe 3rd October 2007, 12:08
I'd hardly call twin 19" screens 'poky', especially when it's representitive of most gamers in my opinion and I pushed the resolution as high as the game would allow.

Besides, this PC whups your PC.
Quote will. 3rd October 2007, 12:16
Quote:
Originally Posted by Tim S
Quote:
Originally Posted by will.
Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.

Nap, don't think so, since the tech is developed by Carmack not Crytek. Crytek might have used something similar though...

Oh yea, I wasn't saying they used the actual 'Megatextures' technology, but I'm pretty sure they use one large texture. So essentially, its the same thing, but with a fancy name :p
Quote koola 3rd October 2007, 12:26
Still got nothing on QIII Team Arena for the multiplayer "fun" aspect.
Quote steveo_mcg 3rd October 2007, 13:19
I was about to get upset that your review came two days after i bought the game, but i'd probably still have bought it on the back of your review and the demo.


Just as well it was favourable our i'd not have been impressed ;)
Quote glaeken 3rd October 2007, 14:12
When I played the demo, the megatextures were complete and utter crap. Textures close up were great, and so were the ones that were far away. But the medium distance textures were really bad. They basically just looked like color and you couldn't even tell that they were textures. Also the transition from medium to close was bad. So many other games have better texture level of detail solutions.

But then again I played a demo, so maybe it's better in the final game.
Quote Skill3d 3rd October 2007, 14:49
omg there goes my study argh..... RTCW & ET got me hooked pretty bad.... when I play this I probably need some professional help or sumthin...
Quote Cupboard 3rd October 2007, 15:09
The mega textures thing sounds good IMO, I often was annoyed by the closeup textures in Oblivion not lining up (on paths etc where you have a regular pattern)
Quote MonkeyNutZ 3rd October 2007, 16:44
Quote:
Originally Posted by will.
Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.

Basicaly, yes it did.

The whole "mega texture" idea is nothing new, it is however new for ID (and that's why they're branding it that way)

Anyway, I play both betas and the demo, and I gotta admit that it sucks.

(plus the textures are crap :|)

^Not sarcasm^
Quote sotu1 3rd October 2007, 16:53
playing it now and honestly i'm truly dissapointed by the fact that theres no team speak built in. it's crucial to a team based game and without it i feel like the game is more of a game that has teams rather than a game that encourages team work. you do your own thing mostly.
my biggest gripe about the game. other than that it's pretty enjoyable. not fussed about graphics cuz the game never really touts itself as a visually groundbreaking game (with the exception of megatextures) if crysis looked crap, THEN i would complain.
also, i tend to find that most missions play the same. ie, move/stop MCP, hack/stop from hacking then destroy/stop from destroying. it's like exactly the same game under a different skin.
Quote iwog 3rd October 2007, 17:06
Quote:
Originally Posted by glaeken
When I played the demo, the megatextures were complete and utter crap. Textures close up were great, and so were the ones that were far away. But the medium distance textures were really bad. They basically just looked like color and you couldn't even tell that they were textures. Also the transition from medium to close was bad. So many other games have better texture level of detail solutions.

But then again I played a demo, so maybe it's better in the final game.

What you had enough time to focus on that sort of stuff? I was normally too busy running around helping team mates shoot stuff, repairing deployables or trying not to get shot to even notice. To all those that hated the demo a resounding meh to you all, which CAN be issued as a voice command btw. I thought the demo was a great improvement over the beta, and that the game play rocked once you found a team that wasnt full of complete retards.
Quote HugoB 3rd October 2007, 17:39
Quote:
Originally Posted by sotu1
playing it now and honestly i'm truly dissapointed by the fact that theres no team speak built in. it's crucial to a team based game and without it i feel like the game is more of a game that has teams rather than a game that encourages team work. you do your own thing mostly.
my biggest gripe about the game. other than that it's pretty enjoyable. not fussed about graphics cuz the game never really touts itself as a visually groundbreaking game (with the exception of megatextures) if crysis looked crap, THEN i would complain.
also, i tend to find that most missions play the same. ie, move/stop MCP, hack/stop from hacking then destroy/stop from destroying. it's like exactly the same game under a different skin.

The voice commands should generally suffice for team communication - I haven't noticed the omission, although it seems alike a huge oversight if not there. In respect to teamwork, I agree that you are generally encouraged to just do your own thing, however the objective-based gameplay does encourage players towards the same areas of the maps, so you are kind of forced into activity that benefits the team as a whole. If you want to just kill people then your still helping, because those people are trying to complete objectives themselves and you're stopping them. Yes, the missions are repetitive, but not overly so for a multiplayer game. Besides, has that hindered Counter-Strike or Team Fortress? ;)
Quote glaeken 3rd October 2007, 18:33
Quote:
Originally Posted by iwog
What you had enough time to focus on that sort of stuff? I was normally too busy running around helping team mates shoot stuff, repairing deployables or trying not to get shot to even notice. To all those that hated the demo a resounding meh to you all, which CAN be issued as a voice command btw. I thought the demo was a great improvement over the beta, and that the game play rocked once you found a team that wasnt full of complete retards.

Yes I did actually. I do that with all games though, just to see what they're doing. The demo was pretty fun to play, I was just disappointed by the Megatextures not being what they're all cracked up to be.
Quote Bungle 3rd October 2007, 20:44
I agree that the messages are a bit annoying, due to size and position on the screen, which is why the developers put in a wonderful setting, to allow you to change how transparent the HUD/messages are. You can even remove them if they're annoying you that much. Regarding ingame VOIP, is there a need for it? Games I've seen it available (i.e Counterstrike) I hardly hear anyone using it and most servers seem to have their own teamspeak channel. I think the developers realise that Teamspeak etc is more widely adopted so why bother introducing their own system. One thing I was concerned with, was the snipers within the game. The strogg Icaris allows any member to reach the unreachable areas for the GDF (unless they have a bumblebee availabe). Luckily the sniper gives away a big trail when firing so that it's fairly straight forward to counter snipe without them dominating the map. See you server side folks
Quote metarinka 3rd October 2007, 21:35
from a mod point of view, I heard megatextures were putting homebrew mappers in a fit, as 3gigs is a lot for a texture file for one map. I wonder if the ground is still painted and such with pre-existing textures as done in most recent fps' or is there someother way terrain textures are generated. I also wonder if map makers have to deal with the large textures or is it already compressed
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