I didn't like the interface when I played the demo. Well, it was visually ok, but like you mentioned, it is cluttered.
Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Originally Posted by will. Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Nap, don't think so, since the tech is developed by Carmack not Crytek. Crytek might have used something similar though...
i like it although online experience is limited at the moment due to my router being rubbish.
i would have to say though you need to turn viewing distance as high as poss as it is quite easy to be shot by someone whom youcan t even see (although i will need a comp upgrade to do so)
oh and i love the mega textures it amazing to see. i have never seen through the floor or similar because tile hasnt been rendered yet and performance is very good on my 1950 pro
Originally Posted by MajorGN The server interface wasn't great in the last ET either, so possibly it isn't showing all the players?
Regarding interface, you know you can change fov / get rid of gun etc? :)
The gun isn't the problem for me, it's the massive amounts of text. You can render a lot of it opaque, as I did, but text is still too large and takes up a massive amount of screenspace. What I really didn't like was the "Waiting to respawm/revive" message which stays in the center of the screen when you die. I could never get it to fade or disappear and because the text was so big I was never able to see what was going on while I waited.
Personally I didn't understand what Joe was going on about - interface was fine for me. Of course it helps having a widescreen monitor not the poky little 1280 x 1024 thing that he has - gets all the interface out of your view.
I'd hardly call twin 19" screens 'poky', especially when it's representitive of most gamers in my opinion and I pushed the resolution as high as the game would allow.
Originally Posted by will. Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Nap, don't think so, since the tech is developed by Carmack not Crytek. Crytek might have used something similar though...
Oh yea, I wasn't saying they used the actual 'Megatextures' technology, but I'm pretty sure they use one large texture. So essentially, its the same thing, but with a fancy name :p
I was about to get upset that your review came two days after i bought the game, but i'd probably still have bought it on the back of your review and the demo.
Just as well it was favourable our i'd not have been impressed ;)
When I played the demo, the megatextures were complete and utter crap. Textures close up were great, and so were the ones that were far away. But the medium distance textures were really bad. They basically just looked like color and you couldn't even tell that they were textures. Also the transition from medium to close was bad. So many other games have better texture level of detail solutions.
But then again I played a demo, so maybe it's better in the final game.
The mega textures thing sounds good IMO, I often was annoyed by the closeup textures in Oblivion not lining up (on paths etc where you have a regular pattern)
Originally Posted by will. Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Basicaly, yes it did.
The whole "mega texture" idea is nothing new, it is however new for ID (and that's why they're branding it that way)
Anyway, I play both betas and the demo, and I gotta admit that it sucks.
playing it now and honestly i'm truly dissapointed by the fact that theres no team speak built in. it's crucial to a team based game and without it i feel like the game is more of a game that has teams rather than a game that encourages team work. you do your own thing mostly.
my biggest gripe about the game. other than that it's pretty enjoyable. not fussed about graphics cuz the game never really touts itself as a visually groundbreaking game (with the exception of megatextures) if crysis looked crap, THEN i would complain.
also, i tend to find that most missions play the same. ie, move/stop MCP, hack/stop from hacking then destroy/stop from destroying. it's like exactly the same game under a different skin.
Originally Posted by glaeken When I played the demo, the megatextures were complete and utter crap. Textures close up were great, and so were the ones that were far away. But the medium distance textures were really bad. They basically just looked like color and you couldn't even tell that they were textures. Also the transition from medium to close was bad. So many other games have better texture level of detail solutions.
But then again I played a demo, so maybe it's better in the final game.
What you had enough time to focus on that sort of stuff? I was normally too busy running around helping team mates shoot stuff, repairing deployables or trying not to get shot to even notice. To all those that hated the demo a resounding meh to you all, which CAN be issued as a voice command btw. I thought the demo was a great improvement over the beta, and that the game play rocked once you found a team that wasnt full of complete retards.
Originally Posted by sotu1 playing it now and honestly i'm truly dissapointed by the fact that theres no team speak built in. it's crucial to a team based game and without it i feel like the game is more of a game that has teams rather than a game that encourages team work. you do your own thing mostly.
my biggest gripe about the game. other than that it's pretty enjoyable. not fussed about graphics cuz the game never really touts itself as a visually groundbreaking game (with the exception of megatextures) if crysis looked crap, THEN i would complain.
also, i tend to find that most missions play the same. ie, move/stop MCP, hack/stop from hacking then destroy/stop from destroying. it's like exactly the same game under a different skin.
The voice commands should generally suffice for team communication - I haven't noticed the omission, although it seems alike a huge oversight if not there. In respect to teamwork, I agree that you are generally encouraged to just do your own thing, however the objective-based gameplay does encourage players towards the same areas of the maps, so you are kind of forced into activity that benefits the team as a whole. If you want to just kill people then your still helping, because those people are trying to complete objectives themselves and you're stopping them. Yes, the missions are repetitive, but not overly so for a multiplayer game. Besides, has that hindered Counter-Strike or Team Fortress? ;)
Originally Posted by iwog What you had enough time to focus on that sort of stuff? I was normally too busy running around helping team mates shoot stuff, repairing deployables or trying not to get shot to even notice. To all those that hated the demo a resounding meh to you all, which CAN be issued as a voice command btw. I thought the demo was a great improvement over the beta, and that the game play rocked once you found a team that wasnt full of complete retards.
Yes I did actually. I do that with all games though, just to see what they're doing. The demo was pretty fun to play, I was just disappointed by the Megatextures not being what they're all cracked up to be.
I agree that the messages are a bit annoying, due to size and position on the screen, which is why the developers put in a wonderful setting, to allow you to change how transparent the HUD/messages are. You can even remove them if they're annoying you that much. Regarding ingame VOIP, is there a need for it? Games I've seen it available (i.e Counterstrike) I hardly hear anyone using it and most servers seem to have their own teamspeak channel. I think the developers realise that Teamspeak etc is more widely adopted so why bother introducing their own system. One thing I was concerned with, was the snipers within the game. The strogg Icaris allows any member to reach the unreachable areas for the GDF (unless they have a bumblebee availabe). Luckily the sniper gives away a big trail when firing so that it's fairly straight forward to counter snipe without them dominating the map. See you server side folks
from a mod point of view, I heard megatextures were putting homebrew mappers in a fit, as 3gigs is a lot for a texture file for one map. I wonder if the ground is still painted and such with pre-existing textures as done in most recent fps' or is there someother way terrain textures are generated. I also wonder if map makers have to deal with the large textures or is it already compressed
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That's one of the trademarks imo, it was in Enemy Territory, and played a big part in comp games (although you couldnt tap, and then undo the tap). :)
Didn't far cry use megatextures? I'm pretty sure once you had finished painting the ground in the sandbox when you previewed the game it generated the texture for the ground as one big file.
Nap, don't think so, since the tech is developed by Carmack not Crytek. Crytek might have used something similar though...
The server interface wasn't great in the last ET either, so possibly it isn't showing all the players?
Regarding interface, you know you can change fov / get rid of gun etc? :)
i would have to say though you need to turn viewing distance as high as poss as it is quite easy to be shot by someone whom youcan t even see (although i will need a comp upgrade to do so)
oh and i love the mega textures it amazing to see. i have never seen through the floor or similar because tile hasnt been rendered yet and performance is very good on my 1950 pro
Yep, that's also a possibility :)
The gun isn't the problem for me, it's the massive amounts of text. You can render a lot of it opaque, as I did, but text is still too large and takes up a massive amount of screenspace. What I really didn't like was the "Waiting to respawm/revive" message which stays in the center of the screen when you die. I could never get it to fade or disappear and because the text was so big I was never able to see what was going on while I waited.
Besides, this PC whups your PC.
Oh yea, I wasn't saying they used the actual 'Megatextures' technology, but I'm pretty sure they use one large texture. So essentially, its the same thing, but with a fancy name :p
Just as well it was favourable our i'd not have been impressed ;)
But then again I played a demo, so maybe it's better in the final game.
Basicaly, yes it did.
The whole "mega texture" idea is nothing new, it is however new for ID (and that's why they're branding it that way)
Anyway, I play both betas and the demo, and I gotta admit that it sucks.
(plus the textures are crap :|)
^Not sarcasm^
my biggest gripe about the game. other than that it's pretty enjoyable. not fussed about graphics cuz the game never really touts itself as a visually groundbreaking game (with the exception of megatextures) if crysis looked crap, THEN i would complain.
also, i tend to find that most missions play the same. ie, move/stop MCP, hack/stop from hacking then destroy/stop from destroying. it's like exactly the same game under a different skin.
What you had enough time to focus on that sort of stuff? I was normally too busy running around helping team mates shoot stuff, repairing deployables or trying not to get shot to even notice. To all those that hated the demo a resounding meh to you all, which CAN be issued as a voice command btw. I thought the demo was a great improvement over the beta, and that the game play rocked once you found a team that wasnt full of complete retards.
The voice commands should generally suffice for team communication - I haven't noticed the omission, although it seems alike a huge oversight if not there. In respect to teamwork, I agree that you are generally encouraged to just do your own thing, however the objective-based gameplay does encourage players towards the same areas of the maps, so you are kind of forced into activity that benefits the team as a whole. If you want to just kill people then your still helping, because those people are trying to complete objectives themselves and you're stopping them. Yes, the missions are repetitive, but not overly so for a multiplayer game. Besides, has that hindered Counter-Strike or Team Fortress? ;)
Yes I did actually. I do that with all games though, just to see what they're doing. The demo was pretty fun to play, I was just disappointed by the Megatextures not being what they're all cracked up to be.