Comments 51 to 64 of 64

Quote HugoB 14th August 2007, 23:58
As we continue to say, expect the performance to improve in the "Gold" code.
Quote Bl4ckM0onk3y 15th August 2007, 00:02
Quote:
Originally Posted by Redbeaver
uh oh :(

i have 20' with 1680x1050 native wit x2 3800+ @2.95Ghz + 8800GTS 640........
don't worry it will run fine ;] , why Crytek all of the demos and presentations where done on the GeForce 8 series , i wouldn't worry about the speed of the game on a specific machine, i would worry about the AI and overhyped gameplay. From the movies i've seen the game had a nice feel and atmosphere , i'll hope it will give at least as much fun as the Far Cry gave.
Quote Bindibadgi 15th August 2007, 09:05
Quote:
Originally Posted by Redbeaver
uh oh :(

i have 20' with 1680x1050 native wit x2 3800+ @2.95Ghz + 8800GTS 640........

You'll be fine, it's beta and has a long way to go yet.
Quote Kizza 15th August 2007, 12:22
Quote:
Originally Posted by Bindibadgi
Our absolute main concern is that we really, really hope that it's not been dumbed down because it's being ported to consoles. There was no foliage movement or any really cool features we've seen in the trailers.

You're entitled to your opinion as much as anyone else is, but using your reputation to spread misinformation is simply not on. As of the most recent word direct from Crytek/EA, Crysis is not slated for consoles at all. People such as Cevat Yerli (CEO of Crytek) and Michael Khaimzon (Lead Level Designer of Crysis) have alluded to the possibility of Crysis finding its way to consoles, but there have been no plans for a console port. We have even been asked by people at Crytek to keep rumours in check.

If you think otherwise, please post a link to a credited source such as an EA/Crytek press release, or email from a representative at Crytek or EA. I'm sorry to randomly show up on your site to rant at you, but our community (read: Crysis' community) has been plagued with "Crysis is coming to consoles" and associated rumours since its inception. As an administrator of inCrysis.com I have a responsibility to make sure misinformation such as this is stopped at its source.

-Kizza, inCrysis Staff.
Quote Da_Rude_Baboon 15th August 2007, 12:26
Keep your knickers on Bindi did not say it was coming to consoles. I think you have miss-understood his post.
Quote Bauul 15th August 2007, 12:47
Yeah, Bindi's saying he's worried the lack of features is an indication it is being ported to consoles, despite the statements from Crytek. Which is a fair enough thing to be worried about, it's a pretty typical reason why PC games get content removed prior to release.
Quote Tim S 15th August 2007, 12:54
Quote:
Originally Posted by Kizza
You're entitled to your opinion as much as anyone else is, but using your reputation to spread misinformation is simply not on. As of the most recent word direct from Crytek/EA, Crysis is not slated for consoles at all. People such as Cevat Yerli (CEO of Crytek) and Michael Khaimzon (Lead Level Designer of Crysis) have alluded to the possibility of Crysis finding its way to consoles, but there have been no plans for a console port. We have even been asked by people at Crytek to keep rumours in check.

If you think otherwise, please post a link to a credited source such as an EA/Crytek press release, or email from a representative at Crytek or EA. I'm sorry to randomly show up on your site to rant at you, but our community (read: Crysis' community) has been plagued with "Crysis is coming to consoles" and associated rumours since its inception. As an administrator of inCrysis.com I have a responsibility to make sure misinformation such as this is stopped at its source.

-Kizza, inCrysis Staff.

Hi Kizza,

Thanks for signing up and expressing your concerns. However, I can assure you that there is no rumour-mongering or spreading of misinformation going on here: Richard said that he hopes features that have been shown off in trailers haven't been culled because Crytek opted to cash in on the consoles. He's merely reaching out for a reason why features that have been shown off in trailers weren't in the build of the game we had the chance to play.

What he hasn't said is that Crytek has taken that decision and nor was he intending to spread misinformation about the chances of that happening - Crytek has quite categorically stated that Crysis will be PC-exclusive at launch.

Tim
Quote Kizza 15th August 2007, 13:39
Ahhh, thanks Tim. Sorry for the misunderstanding. I just got the impression that's what he was saying.

You ought to know from interviews with Cevat Yerli, about the game appearing on consoles, he will only allow it to happen if Crysis can be the best on that console. That is to say, it would be tailored to meet the needs of that platform and its fanbase. The people at Crytek are massive perfectionists so they're not going to cut the PC version short if they're thinking of going console. That's something we've been told from the very beginning, over a year and a half ago.

The picture they've painted for us is that they will focus on making Crysis the best it can be on PC, and then they might consider moving to consoles as an option. Which really isn't so much of a shame for PC Crysis fans, since they have two other studios working on original IP (one is non-fps) and they're way into development, and it would be a year so PC Crysis wouldn't go unrecognized.

I wouldn't worry about a lot of the issues you came up with, from the i31 event. It's a really minor sort of event, and people have mentioned the guys were having problems with the game on their systems. If you look at the videos from the same level, at E307, you'll see all of the interactive foliage (just look at the beginning of the IGN pre-E3 video). It's something they've all worked really hard on, and they've had it down since the first tech demo in DX9, so it isn't just a DX10 feature. It's also worth mentioning that your site isn't the only one to post complaints about the game, at that event, either.

I wouldn't use that build of Crysis to indicate the progress of development, either. It's the same level (at least) they were using at E307 and probably the same build, as well. That event was over a month ago, so they've had that month to work on the issues people would have given feedback, about. That and not all features were there, which is pretty disconcerting and confusing to everyone. All those things combined sort of lead a lot of us to thinking that there was something very wrong going on at the i31 demonstration of Crysis. I mean, if it's the same build at E307 and it was getting shining and positive reviews, then what the heck happened at i31?
Quote sam.g.taylor 15th August 2007, 14:10
Quote:
Originally Posted by Nature
Thats a fine looking chicken there.

That reminded me of the chicken in cs_italy - gosh, we've come a long way since the goldsrc engine, haven't we?
Quote HugoB 15th August 2007, 14:13
Quote:
Originally Posted by Kizza
etc etc.

EA reps assured me it wasn't the same build, but also that they had a lot of problems getting it running, so they may have turned off some features to improve stability.

Who knows...
Quote Tim S 15th August 2007, 14:18
Quote:
Originally Posted by Kizza
Ahhh, thanks Tim. Sorry for the misunderstanding. I just got the impression that's what he was saying.
Hey, it's no problem. ;)
Quote:
You ought to know from interviews with Cevat Yerli, about the game appearing on consoles, he will only allow it to happen if Crysis can be the best on that console. That is to say, it would be tailored to meet the needs of that platform and its fanbase. The people at Crytek are massive perfectionists so they're not going to cut the PC version short if they're thinking of going console. That's something we've been told from the very beginning, over a year and a half ago.

The picture they've painted for us is that they will focus on making Crysis the best it can be on PC, and then they might consider moving to consoles as an option. Which really isn't so much of a shame for PC Crysis fans, since they have two other studios working on original IP (one is non-fps) and they're way into development, and it would be a year so PC Crysis wouldn't go unrecognized.
Oh totally, having met with Cevat, I can say he's very passionate about the game and he (and his team) will make it as good as it can be. After all, developers care about making compelling content, not about benchmarks, not about which graphics card gives the biggest e-Peen - it's all about the content and I don't see anything different at Crytek.
Quote:
I wouldn't worry about a lot of the issues you came up with, from the i31 event. It's a really minor sort of event, and people have mentioned the guys were having problems with the game on their systems. If you look at the videos from the same level, at E307, you'll see all of the interactive foliage (just look at the beginning of the IGN pre-E3 video). It's something they've all worked really hard on, and they've had it down since the first tech demo in DX9, so it isn't just a DX10 feature. It's also worth mentioning that your site isn't the only one to post complaints about the game, at that event, either.

I wouldn't use that build of Crysis to indicate the progress of development, either. It's the same level (at least) they were using at E307 and probably the same build, as well. That event was over a month ago, so they've had that month to work on the issues people would have given feedback, about. That and not all features were there, which is pretty disconcerting and confusing to everyone. All those things combined sort of lead a lot of us to thinking that there was something very wrong going on at the i31 demonstration of Crysis. I mean, if it's the same build at E307 and it was getting shining and positive reviews, then what the heck happened at i31?

Yeah, there could have been any number of things wrong and given it's still early days, I'm not the slightest bit worried - there's balancing to be done, but we can only go on what we've experienced. However, the fact that there were some DLLs that had to be rewritten to get it working on the machines it was demoed on suggests that maybe some features had to be removed to get the game working. Let's hope those issues, whatever they were, are resolved before the release.

I'm still looking forward to this game and my underwhelming experience at i31 certainly isn't going to prevent me from losing sleep whilst playing the game when it finally does come out. ;)
Quote Bl4ckM0onk3y 15th August 2007, 15:41
Well reading your argues about "consoling" the Crysis ... Crytec stated that they will NOT port the game to to console because they have lack of "power" (personally i think they have the "power" to run it but not with all the bells and wistles ) and the game is meant purely to PC gaming market , BUT as you remember the Ubisoft also released (if memory is not playing tricks on me ) at least 2 versions of FarCry version for Xbox and maybe for x360 (i don't game on consoles so i'm not sure , correct me if i'm wrong) SO looking at the "EA" market shares it's hard to think that some kind of "Low detailed" version of Crysis wont come to xbox360 or PS3 . Time will tell , for me FPS games are meant to be played on keyboard and mouse .
Quote mattthegamer463 20th August 2007, 05:41
Are the trees so dynamic in their physics system that, for example, I could punch a tree's base until it fell over onto, say, a shack full of baddies? Or is it less controllable in that sense, and more eye candy than a functional and useful part of the environment.

I can't wait, I don't care how half-baked it is, I'll be buying this one.
Quote TNash 20th August 2007, 20:22
Hmmm..I played Crysis at the Ohio State Fair last weekend at the Dell booth, but the Dell guy I talked to said it was the alpha. Seeing as it was the same level you guys played I'm wondering whether he didn't really know what he was talking about. I tried to play around with it for a while but my non-nerd friends made me leave:(. I tried upping the resolution on one machine to 1920x1200 and it BSOD'd...then I decided it was time to leave.
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