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Writing for the LCD: FPS games
Author:
Joe Martin
Published:
23rd July 2007
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1 - How to write a first-person shooter
2 - What writers do
3 - Keeping it real
4 - It's always the quiet ones
5 - The perils of Episodes
6 - Attacked by Theme Elementals
7 - The power of gameplay
8 - Conclusions
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Writing for the LCD: FPS games
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis, about the process of writing first-person shooters and some of the problems involved.
http://www.bit-tech.net/gaming/2007/07/23/writing_for_the_lcd__fps_games/1
Back to the Article
1 - How to write a first-person shooter
2 - What writers do
3 - Keeping it real
4 - It's always the quiet ones
5 - The perils of Episodes
6 - Attacked by Theme Elementals
7 - The power of gameplay
8 - Conclusions
Comments (50)
Email to a friend
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