Published on 23rd July 2007 by
Originally Posted by SaivertThat series title "Writing for the LCD" was clever.
Originally Posted by The_PopeHaha - was there a big debate? It's like "Writing for the Big Screen" or indeed "Writing for the Small Screen" in terms of cinematic screenwriting vs TV, except we're talking about computer games. :)
Originally Posted by ArchangelWhat if I use a CRT? Or play on my Plasma TV? eh?
Originally Posted by ChiperSoftI'm surprised there's no mention here of Prey, which I thought used character voicing quite well. The main character talks all the time, and often says the same thing I'm thinking. It helped me, personally, to connect with the character.
Originally Posted by [USRF]ObiwanWell a good story makes a game more attractive. Like playing the first Half-Life. It was just plain amazing. I will always remember the "test-chamber" chapter. "test.. 1,2,3... ehm ehm.. freeman are you there?"
Originally Posted by Bluephoenixwhile the gameplay elements of republic commando were not stellar, the excellent voiceovers gave the characters more life than most other VG characters.
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