Originally Posted by CardJoe Yes, you're right, we meant the 7900 GS and thanks for pointing it out.
Thats the infuriating thing about this business: one digit wrong and suddenly everyones a critic ;)
The mistake has now been corrected.
Well, just to save yourselves from looking incoherant. I wouldn't knock constructive criticism either -- the collective editing of Bit-Tech's regular readers goes a long way to ensure that you all look spot-on when anyone else, who may not always read the site, is checking out your articles.
Quote:
Originally Posted by willyolio grace park, guys!! how could you possibly not mention boomer?
Originally Posted by Tom Hill Well, just to save yourselves from looking incoherant. I wouldn't knock constructive criticism either -- the collective editing of Bit-Tech's regular readers goes a long way to ensure that you all look spot-on when anyone else, who may not always read the site, is checking out your articles.
Tom it wasn't an argumentative comment in the first place! Note the winky smilie! :)
Originally Posted by Article there’s nothing fundamentally different in gameplay between Tiberium Wars and its ancestors, right down to the sequence of right and left clicks.
Actually this has changed, the left and right clicks have been swapped from previous CnC games ;)
Has taken some getting used to for people who still play the old games alot.
Still, in an upcoming patch there is going to be an option to change it back to old style.
Started playing this today.
Just played the first couple of missions and it seemed way better than the demo for some reason.
Looks great at max everything at 1920x1200 but something someone else said about it making units harder to see and control is very true.
I miss the simplicity of Yuri's Revenge sometimes... :D
Dunno, we did nothing different than what anyone else does with the installation and we used the latest drivers. We just kept upping he the hardware and was surprised at the result!
I'm loving this game, its really refreshing to have something actually worth playing!
I'm really surprised about the performance though. I've got a two year old A64 @ 2.2Ghz, 2GiB ram & x800xt... Its ticking over nicely @ 1650*1080, 2xaa everything else maxed... Granted it gets a bit slow during the later levels (mainly due to the additional effects), but still mid-late teens... (earlier missiosn are still pegged @ 30)
Props to EA for finally making a decent game. Lets hope we see a mission pack and a RA3!!! (and ffs don't EA it all up)
Nice article, spotted your writing style a mile away Joe, but expertedly written as usual, nice one! Weird about the frame rate limit for nVidia cards, I know the game is locked at 30fps anyway for online games, most games are locked at something to keep the games fair, maybe they just accidently set it to 25fps for nVidia cards. Either way, I'm pretty sure a patch from either EALA or nVidia will fix it soon enough.
Oh and by the way, you mentioned the lack of map editor as a downer: correct me if I'm wrong but as far as I can remember the only C&C game that had a built in map editor was the original Red Alert. And whilst you could modify the game internally, it was more akin to hacking than proper modding, so it's hardly a break from tradition not to include editing tools with the game. Though of course I might be completely wrong on this, after all you have ultimately more pwnage skilz than me. And a Wii.
Just finished the GDI campaign. Damn it was good.
The mission where you had to defend the base with the defenses was hard, the tip is to capture the notheast base, it's not very well defended and has the best tib fields.
For once I was actually looking forward to some of the FMV, most of it was pretty good.
The distinction between this and generals, is that generals is a starcraft clone and this is a c&c clone :). Starcraft has much scope for strategies and a greater variety of units, but c&c has always been about the mammoth tank rushes, or the orcas vs. construction yard things.
One criticism I have is the sheer pace of c&c3, I wish there was an option (at least for multiplayer) to scale the economy. So you could have ultra hardcore, where the harvester brings in £10k each time :p or something mroe moderate, like 700c each time. I think atm it's around the 2k mark, which is very excessive considering how fast they collect it and how fast they move.
To see what I mean, open up an old game (even tib sun) and watch the harvesters, they're snails! In this they have a good speed, like light tanks. They used to be marginally faster than mammoths.
But I love the game, except for the fact I think nod aren't as potent as GDI (even if you play well as a nod commander, a good gdi commander has better odds I reckon). I mean, a avatar costs 3k, a mammoth 2.5, and with rail guns, a group of 10 mammoths will kill anything (including scrin carriers, battleships, etc. etc.).
Although ranks are more important now, which is odd since it's so fast paced you lose track of individual units - top rank units seem to heal themselves and also kick so much ass, that a few of them set up tactically (like at a choke point) could slaughter a much larger force.
I like the fact that commandos are stupidly overpowered again :).
Originally Posted by Dreaming But I love the game, except for the fact I think nod aren't as potent as GDI (even if you play well as a nod commander, a good gdi commander has better odds I reckon). I mean, a avatar costs 3k, a mammoth 2.5, and with rail guns, a group of 10 mammoths will kill anything (including scrin carriers, battleships, etc. etc.).
IIRC, EALA are working on tweaking some of the units for the next big release, the main tweaks being making the Nod Avatar less unfairly expensive (or they might do something sneaky like keep it expensive, but have a fast build time), and make the mammoth tanks capturable like Nod's and the Scrin's biggest units are, but we'll see.
As for the game being too fast, EALA has stated the game is pretty mod friendly, so hopefully we'll see something like that quite soon from the community.
Anyone had issues with online play?
I couldn't get mine to connect at all.
The C&C forums seemed to be broken when I tried but all I could see was they recommend forwarding something like a range of 60,000 ports.
Seems a bit excessive since every other game I have works fine through my router.
You think it needs uPNP enabled? :/
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Tom it wasn't an argumentative comment in the first place! Note the winky smilie! :)
Bladestorm: Isometric... mmmm nice.
Has taken some getting used to for people who still play the old games alot.
Still, in an upcoming patch there is going to be an option to change it back to old style.
*Throws laptop out window*
Yep. Latest graphics drivers etc too :(
Just played the first couple of missions and it seemed way better than the demo for some reason.
Looks great at max everything at 1920x1200 but something someone else said about it making units harder to see and control is very true.
I miss the simplicity of Yuri's Revenge sometimes... :D
I'm really surprised about the performance though. I've got a two year old A64 @ 2.2Ghz, 2GiB ram & x800xt... Its ticking over nicely @ 1650*1080, 2xaa everything else maxed... Granted it gets a bit slow during the later levels (mainly due to the additional effects), but still mid-late teens... (earlier missiosn are still pegged @ 30)
Props to EA for finally making a decent game. Lets hope we see a mission pack and a RA3!!! (and ffs don't EA it all up)
Oh and by the way, you mentioned the lack of map editor as a downer: correct me if I'm wrong but as far as I can remember the only C&C game that had a built in map editor was the original Red Alert. And whilst you could modify the game internally, it was more akin to hacking than proper modding, so it's hardly a break from tradition not to include editing tools with the game. Though of course I might be completely wrong on this, after all you have ultimately more pwnage skilz than me. And a Wii.
The mission where you had to defend the base with the defenses was hard, the tip is to capture the notheast base, it's not very well defended and has the best tib fields.
For once I was actually looking forward to some of the FMV, most of it was pretty good.
One criticism I have is the sheer pace of c&c3, I wish there was an option (at least for multiplayer) to scale the economy. So you could have ultra hardcore, where the harvester brings in £10k each time :p or something mroe moderate, like 700c each time. I think atm it's around the 2k mark, which is very excessive considering how fast they collect it and how fast they move.
To see what I mean, open up an old game (even tib sun) and watch the harvesters, they're snails! In this they have a good speed, like light tanks. They used to be marginally faster than mammoths.
But I love the game, except for the fact I think nod aren't as potent as GDI (even if you play well as a nod commander, a good gdi commander has better odds I reckon). I mean, a avatar costs 3k, a mammoth 2.5, and with rail guns, a group of 10 mammoths will kill anything (including scrin carriers, battleships, etc. etc.).
Although ranks are more important now, which is odd since it's so fast paced you lose track of individual units - top rank units seem to heal themselves and also kick so much ass, that a few of them set up tactically (like at a choke point) could slaughter a much larger force.
I like the fact that commandos are stupidly overpowered again :).
Im so far loving this game, and hopefully will be having a LAN match sometime today, heres to hoping my lappy doesnt crash on me.
Online play is awsome, it works thankfully, and when me rig is running again ile be able to play against the worlds best and loose probably
Sam
IIRC, EALA are working on tweaking some of the units for the next big release, the main tweaks being making the Nod Avatar less unfairly expensive (or they might do something sneaky like keep it expensive, but have a fast build time), and make the mammoth tanks capturable like Nod's and the Scrin's biggest units are, but we'll see.
As for the game being too fast, EALA has stated the game is pretty mod friendly, so hopefully we'll see something like that quite soon from the community.
I couldn't get mine to connect at all.
The C&C forums seemed to be broken when I tried but all I could see was they recommend forwarding something like a range of 60,000 ports.
Seems a bit excessive since every other game I have works fine through my router.
You think it needs uPNP enabled? :/
GDI, NOD, and the new Scrin!
Check out Skirmish mode!
Screen shot: (1600x900)
http://www.helpweaver.com/cc3.png