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Ghosts, Goblins and difficulty levels

Why are some games so frustratingly hard? How do some titles manage to change frustration to exasperation to jubilation? Alex Watson investigates how Ghosts 'n' Goblins compares to Elder Scrolls, Lord of the Rings, and his ideal of a platform game.

http://www.bit-tech.net/gaming/2006/10/24/ghosts_goblins_and_difficulty/1