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Ghosts, Goblins and difficulty levels
Author:
Alex Watson
Published:
24th October 2006
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1 - Ghosts
2 - Goblins
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Ghosts, Goblins and difficulty levels
Why are some games so frustratingly hard? How do some titles manage to change frustration to exasperation to jubilation? Alex Watson investigates how Ghosts 'n' Goblins compares to Elder Scrolls, Lord of the Rings, and his ideal of a platform game.
http://www.bit-tech.net/gaming/2006/10/24/ghosts_goblins_and_difficulty/1
Back to the Article
1 - Ghosts
2 - Goblins
Comments (21)
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