I really should get round to buying this as I loved the demo, It's great to see a game that isnt yet ANOTHER fantasy or WW2 game but it's still a re-hash of doom3 really :/
I think this is the kind of game, where even the developer knows that there is hardly any story or character development, so they just make it as wacky and fun with loads of silly additions as possible... Like the running arround on a little ball inside a box.. i mean! WFT? That made no sence, and its like they just decided to do it, so what the hell, why not. It was fun!
I've played the demo on xbox 360 on a highdef screen and its looks absolutely gobsmacking! Apart from the graphics side the portal side to the gameplay really adds depth. The changing of gravity vectors really add another dimension to the gameplay. Its really interesting looking through the portal and seeing the enemy crawling along the ceiling.
Talk about editorial drift. "gives the lie to that earlier, utterly fallacious comparison.." Wow...it must be a good review, he uses long words and he knows what a soliloquy is.
I mean really, I know he's trying hard but could this reviewer take himself more seriously? Unclench, it's an FPS review for god's sake.
Prey isn't really all that. The portal stuff is pretty neat, but you do get the impression that the game was built around that technology. There are numerous puzzles that involve you working out which portals to walk through in order to walk on the correct part of the wall or ceiling to progress through the level.
Even with all that, I completed it with around 7 1/2 hours of gameplay.
Its one saving grace is the soul hunting stuff when you die. Much better than constantly saving and reloading.
Other than that, I'd suggesting skipping it until it turns up in a bargain bin.
Originally Posted by Darkedge Far as I can tell it seems the reviewer only played the demo.
Where do you get that impression? The review was completed by a freelancer who has played through both the Xbox 360 and PC versions of the game, making your claims completely false. Personally, I think he is more-than-qualified to review the game.
We were unable to source our own copy for graphics benchmarking and thus we didn't just run the benchmarks with the demo. This is because it is quite possible that the demo doesn't represent the performance of the gold code - we've seen similar things in the past when comparing Demo performance to Gold Code performance.
The screenshots were handled internally, and were taken from the demo.
Great review, I'd been considering Prey and now it's been moved to the "buy it if you ever see it cheap" list in my head. I liked the bit at the end where the reveiwer went into detail about the sound.
Sorry Tim thats just the impression I got after he makes such silly mistakes as Jedi Day when talking about your grandfather and he doesn't seem to have played the whole game as no mention of the great boss battles and really clever puzzles later on. But it was just the impression I got.
However the missing benchmarks is a shame as thats one thing that a Bit-tech review used to have to make it different. If the reviewer is going to make mistakes I'll read games reviews elewhere that are better written. You couldn't source a copy? Why not it's out on retail.
Sorry it's just my opinion that this review for a number of reason wasn't up to the quality I've come to expect from you lot.
Originally Posted by Darkedge Sorry Tim thats just the impression I got after he makes such silly mistakes as Jedi Day when talking about your grandfather and he doesn't seem to have played the whole game as no mention of the great boss battles and really clever puzzles later on. But it was just the impression I got.
I've spoken to him and he has admitted that it was a mistake he made - I have made corrections. I was only involved in the review during the editing stages last night and then again when I got to the office at 8am this morning - it's not something that I was likely to spot, having not played the game myself yet.
I don't know what the heck is going on,but the articles are getting increasly hard to read. While I appreciate a flourish in the english language, this is just obscene. The game review itself, before we get on to benching and closing remarks, is REMARKABLY difficult to read. This is not, I assure you, due to incompetence on my part. I read alot, reviews, technical stuff and the occaisonal book. I emplore you to try to read your own articles from our viewpoint and see that some of the complex structures you use in your writing lend to a very difficult experience for the reader.
While well written it did have me skipping paragraphs. I don't want to read a novel. I don't want fluff. I don't want "goblets of tears fell upon her silky soft cheek while she held him in licentiousness."
I think you have to remember that different people's english breeds different writing results. Although I didn't know every single word written I still found reading it a more mind expanding experience (making you conceive what is trying to be said rather than just having it written) and something Ive been trying (and failing) for some time to put into my mobo reviews.
I think it's a bit Kill Bill, where you have to know a few of the references and be old enough to have watched Top Gun and Hot Shots.
Imagine a cross between doom bad guys, serious sam 2 gameplay with a few pretty cool puzzles thrown into a blender. Add a vague plot line involving cherokee spirits and you have prey. Worth a blast if you can 'acquire' it but i wouldn't lay any cash down for it imo.
I was wondering about this game, what it was all about. Now I know, so thanks. I don't think criticising writing style is very fair, after all it doesn't cost us anything to read it and minor mistakes arn't going to destroy our well being. But, what is a "soliloquy"? never mind I'll google it.
Really enjoyed this game. The demo doesn't really do the game justice, as the most fun/interesting parts are later in the game. All the gimmicky features actually do quite well to add another dimension to an otherwise Quake 4 clone. The story isn't much, but the audio is definitely something special.
Great review, but I'd probably rate it a bit higher. Nothing groundbreaking, but still great fun. :D
I've played this game thoroughly and I have to say its alright, but really not all that super.
The fact that you constantly go to that 'dream world' to shoot flying things to regain health and spiritual mana whenever you die gets tiring the 4th time it happens, and I'd rather just load up a quicksave.
The enemies are tiresome to kill not because it takes any skill, but because you have to shoot them for such a long time it doesn't seem necessary. Perhaps too much Day Of Defeat: Source has made me accustomed to something more real, but still.
And finally, it may be weird to say this but as an avid gamer that spends lots and lots of time gaming (look in the region of 35 hours a week easy), you just find some of the puzzles so stupid. I was stuck in one place for a good 10 minutes figuring out that I had unlocked the gate that was above me, which I had to move through in my hovercraft. You don't look for things like that when you play in a serious game.
Anyway if I were to review the game and give it a score, it would do well in graphics, but it would score badly in plot, puzzles and fun factor. 6 out of 10.
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I mean really, I know he's trying hard but could this reviewer take himself more seriously? Unclench, it's an FPS review for god's sake.
Even with all that, I completed it with around 7 1/2 hours of gameplay.
Its one saving grace is the soul hunting stuff when you die. Much better than constantly saving and reloading.
Other than that, I'd suggesting skipping it until it turns up in a bargain bin.
Mwahahah
err it's his grandfather.. and I have to say the game is alot better than this review.
Where's the benchmarks? Far as I can tell it seems the reviewer only played the demo. Not your usual standard Bit-Tech - not impressed at all
We were unable to source our own copy for graphics benchmarking and thus we didn't just run the benchmarks with the demo. This is because it is quite possible that the demo doesn't represent the performance of the gold code - we've seen similar things in the past when comparing Demo performance to Gold Code performance.
The screenshots were handled internally, and were taken from the demo.
Oh and requesting Click-for-Big™ pics please :D
However the missing benchmarks is a shame as thats one thing that a Bit-tech review used to have to make it different. If the reviewer is going to make mistakes I'll read games reviews elewhere that are better written. You couldn't source a copy? Why not it's out on retail.
Sorry it's just my opinion that this review for a number of reason wasn't up to the quality I've come to expect from you lot.
But I still love ya bigZ.
So it was good, just like fluffanutter :D
I think it's a bit Kill Bill, where you have to know a few of the references and be old enough to have watched Top Gun and Hot Shots.
Great review, but I'd probably rate it a bit higher. Nothing groundbreaking, but still great fun. :D
The fact that you constantly go to that 'dream world' to shoot flying things to regain health and spiritual mana whenever you die gets tiring the 4th time it happens, and I'd rather just load up a quicksave.
The enemies are tiresome to kill not because it takes any skill, but because you have to shoot them for such a long time it doesn't seem necessary. Perhaps too much Day Of Defeat: Source has made me accustomed to something more real, but still.
And finally, it may be weird to say this but as an avid gamer that spends lots and lots of time gaming (look in the region of 35 hours a week easy), you just find some of the puzzles so stupid. I was stuck in one place for a good 10 minutes figuring out that I had unlocked the gate that was above me, which I had to move through in my hovercraft. You don't look for things like that when you play in a serious game.
Anyway if I were to review the game and give it a score, it would do well in graphics, but it would score badly in plot, puzzles and fun factor. 6 out of 10.