Comments 51 to 70 of 70

Quote DougEdey 1st February 2009, 12:25
Quote:
Originally Posted by LeMaltor
The one of your mum attracted complaints, even I complained for heavens sake.

lmao, better then my comeback!
Quote wuyanxu 1st February 2009, 12:59
GFWL is going to be one of those things i refuse to buy.

Fallout 3 and no exchanging saved games? im sorry, not bought.
GTA4 was a huge disappointment in not able to share my 100% saved game.
and DoW2 will not be bought by me.

XP was the perfect gaming platform where everything is simple and nothing is being configured by the "big brother".
Vista "Games" folder is a piece of crap, no one uses it and no one will ever want it taking up the few MB of hard drive space. (for the record, im using Vista, and i love it)

when will Microsoft learn that simplicity is what end user wants, NOT over the top holding-hand. eg, the Home group in Win7.
Quote Bindibadgi 1st February 2009, 13:16
Quote:
Originally Posted by LeMaltor
The one of your mum attracted complaints, even I complained for heavens sake.

Awww you beat me to the your mum joke :(

Also - LOL

Also - double LOL at av
Quote Sebbo 1st February 2009, 14:04
Quote:
the downloads tab on Fallout’s main menu said that no new content was available.
perhaps because the Downloads tab in FO3's menu was written and hasn't been updated for the changes MS has done to the marketplace for PC? Joe (and others who might be having trouble downloading Anchorage or any other DLC for GFWL) - hit your start menu, then look for a folder named "Microsoft Games for Windows - LIVE", it contains a shortcut titled "Games for Windows - LIVE". It'll load a screen that looks like the MSN Messenger Sign-In screen. Enter the email address and password associated with your LIVE account. Hit Marketplace and there under New Releases you'll see Operation: Anchorage. Purchase and it immediately starts downloading (which as the notice says, you can access from "My Media"). BTW, the update that FO3 downloads even mentions this client for the marketplace when it closes FO3.
i personally can't see why so many people are having problems with GFWL. it has worked absolutely flawlessly for me, as well as XBL in fact. the only complaint i have is that it can be a little slow to respond to mouseovers, and that not enough companies are putting their PC games out under GFWL. Call me an achievement whore, but its something i like and actually influences my buying decisions quite a bit.
i'll admit that the GFWL system is still a little clunky atm, even after the big update since the Halo 2 and GoW games, but its an application running on top of a game which is running on top of one of (now, or at least soon to be) 3 operating systems. ideally it would be integrated into the OS ala XBL, or at least part of the platform the game ran on, however it would be a bit complex, and something not many people will stand for (cries about lack of privacy etc will be heard, surely).
also, not sure why anyone was expecting their save games to be stored online. Everything is still stored locally (even with the xbox 360), lately alot of games have been very good about sticking it all in the "My Games" folder in your "Documents" directory. If you dualboot, just make sure your Documents both point to the same folder (can be set in the properties box) and that its a location accessible to both OSs (like a seperate partition/hard drive).
Quote eXpander 1st February 2009, 16:51
Viruk, dude, lots of us here (including me) pirated some (or all) of their games in their lifetime. It's a fact! Just like anyone stole an apple when he/she was 5years old.

But saying you steal a game just because u hate tre producer is the biggest bunch of bull manure ever! It's just like saying you steal a Zonda because you hate Pagani! Wtf is that?

Back onto other news: Please, Joe, update you photo ;)
Quote OtakuHawk 1st February 2009, 21:11
I like many others, went to a torrent site to get instructions to get it to work properly.

bought it legit, with enough points for the next pack, however if things do not improve I doubt I will be doing so for the final one.
Quote OleJ 2nd February 2009, 00:19
GFWL had me wasting hours on end to get GTAIV multiplayer available... I could be signed in and yet it wouldn't be "signed in". Turned out in the end that GFWL insisted on using NETBIOS of all things... And I had to disable netbios protection in my firewall to finally get online in-game...
I wish GFWL would roll over on it's side and die. It's a prime example of MS trying to do a hostile take-over of a market they don't have a clue how to act on.
I used to adore Rockstar for GTA... Now I pity their greed and lack of quality awareness.
Quote Joe 2nd February 2009, 05:57
GFWL is indeed flawed but i did not have any issues getting it up and running. It also detected my account when I was installing the DOW2 Beta. I however noticed that in Fallout 3 the mouse pointer and icon highlighting is not spot on - they off by a couple of centimetes and I have to mis-click for the button to register the click. How does the GFWL team actually gather customer complains? Trolling forums?
Quote Kúsař 2nd February 2009, 09:48
Quote:
Originally Posted by Adnoctum
Does anyone think that maybe this is the point? I'm no paranoid conspiracy freak but don't you think its odd that Xbox Live works great and GFWL is an unworkable pile of crap? I would have thought that the same team is working on both, but I'm willing to be corrected if someone has actual knowledge.

I'm no M$ H8r, but Microsoft isn't some innocent here (see below). It would be Microsoft business as usual if there was an agenda to FORCE gamers on to a locked-in platform and extort...sorry, extract the maximum amount of money from their customers.

It would require no paranoid fantasy to say that GFWL is borked deliberately, screwing over gamers and developers.

I'm not supporter of "conspiracy theories" but I have to agree with you, absolutely. It seems that MS is trying to convert PC gamers to XBox. Maybe M$ felt too overconfident about GFWL & it's sway over PC gaming and purposefuly screwed it up too soon.

The word "extort" is actually the best description of xbox pricing system.
Quote Sebbo 2nd February 2009, 10:49
Quote:
Originally Posted by Kúsař
I'm not supporter of "conspiracy theories" but I have to agree with you, absolutely. It seems that MS is trying to convert PC gamers to XBox.

i would say the contrary actually - GFWL is an attempt to draw xbox 360 owners to the PC by way of offering the same/similar features, or at least some sort of integration between the two services
Quote Er-El 2nd February 2009, 11:17
Quote:
Originally Posted by shuffle
Firstly I'm no Microsoft hater.

So Windows 7 is around the corner and I bet Microsoft hype the PC as a games machine as they did 2 years ago with the Vista release.

Where is HALO 3 on the PC -- says it all. Maybe they will announce its arrival upon Windows 7 release?

Why should people pay full price for inferior spyware bloatware software when it's free of these on pirate versions.
Shuffle, Microsoft don't own Bungie anymore. It's now what's known in the industry as a '2nd party' game development team.

Secondly, despite GFWL having issues (as big projects such as this unfortunately do in their early stages), I can't believe how most of the posters here on this thread can have the audacity to completely reject it and call it "crapware", compare it to DRM, and say it's "pointless" when meanwhile it's perfectly welcomed on the Xbox Live front. I think we all just need to bite the bullet it for now and deal with it until they iron out a lot of its problems; then can we at least take an objective look at GFWL 3.0 and finally praise it as Xbox Live done right for the PC?
Quote steveo_mcg 2nd February 2009, 11:29
Quote:
Originally Posted by Er-El
Shuffle, Microsoft don't own Bungie anymore. It's now what's known in the industry as a '2nd party' game development team.

Secondly, despite GFWL having issues (as big projects such as this unfortunately do in their early stages), I can't believe how most of the posters here on this thread can have the audacity to completely reject it and call it "crapware", compare it to DRM, and say it's "pointless" when meanwhile it's perfectly welcomed on the Xbox Live front. I think we all just need to bite the bullet it for now and deal with it until they iron out a lot of its problems; then can we at least take an objective look at GFWL 3.0 and finally praise it as Xbox Live done right for the PC?

And there in is the problem with PC gaming, companies are allowed to release crappy programmes in barely finished states with the implicit objective to fix it later and we put up with it so the need to improve it reduces and reduces and the drive to get things out the door in what ever state increases.
Quote 03m5 2nd February 2009, 13:36
Quote:
Originally Posted by Zut
Goodbye credibility.

QFT.

Joe:
Don't write articles in the heat of the moment. You just end up regreting it. No matter how bad your experience with GFWL was you just did yourself and the PC gaming community/industry a huge diservice by promoting priacy. Well done...I never expected to see this kind of crap on bit-tech.

For the record my first experience with GFWL was with the DoW II Beta and I think it's great. Messaging my friends playing on their consoles and using it for matchmaking. It was seemless and never intrusive. What's not to like.
Quote Tim S 2nd February 2009, 14:05
Quote:
Originally Posted by 03m5
For the record my first experience with GFWL was with the DoW II Beta and I think it's great. Messaging my friends playing on their consoles and using it for matchmaking. It was seemless and never intrusive. What's not to like.

So you didn't see the news about Gears of War's GFWL certificate expiring? The huge complaints surrounding GTA IV's GFWL implementation? This isn't the first time PC gamers have had to put up with this crap - far from it in fact - it's part of a long line of problems with it in recent history. DOW2's match making service is hit and miss, but it is a beta at the moment - it's the best GFWL implementation yet, though.

GFWL has the potential to be great, but it needs to treat PC gamers like people... That means paying for things like DLC with real money, not getting in the way of the gaming experience for no reason (saving games to your hard drive in GTA IV requires you to be signed into GFWL and they're not available online - eh?) and just letting the gamer focus on playing the game they've paid for, rather than having to jumping through hoops just to get it started.
Quote Sebbo 2nd February 2009, 14:31
Quote:
Originally Posted by Tim S
So you didn't see the news about Gears of War's GFWL certificate expiring? The huge complaints surrounding GTA IV's GFWL implementation? This isn't the first time PC gamers have had to put up with this crap - far from it in fact - it's part of a long line of problems with it in recent history. DOW2's match making service is hit and miss, but it is a beta at the moment - it's the best GFWL implementation yet, though.

GFWL has the potential to be great, but it needs to treat PC gamers like people... That means paying for things like DLC with real money, not getting in the way of the gaming experience for no reason (saving games to your hard drive in GTA IV requires you to be signed into GFWL and they're not available online - eh?) and just letting the gamer focus on playing the game they've paid for, rather than having to jumping through hoops just to get it started.

GoW was more than likely an f-up by a human element, like what happened the last couple of days with Google and it listing all sites as unsafe. Otherwise it would be resolved quickly by, for example, MS or Epic issuing a new or renewing the certificate. And though I haven't played GTA IV, from what I've read seems to be mistakes or bad judgements on Rockstar's part. Rockstar made the decision to only allow people to play under a GFWL account. Rockstar were also the one's who made the decision to require players to create an account for their seperate (from GFWL) application. Why can't anyone look at this rationally instead of jumping the gun and assuming its all big, bad Microsoft's fault? More importantly, why can't trusted, rational journalists (such as you, bit-tech) look at this rationally? Or is that an oxymoron, "rational journalist"?

As for the currency used, its much easier to keep with the current "Microsoft Points" system. 1) Its a global currency, and to purchase more in whichever territory is always a fixed price. 2) The Microsoft Points is for your LIVE account, so points purchased can be used on both XBL and GFWL (another form of "global"). I'd in fact implore Microsoft to find some way to use the points for purchasing music and movies too. For them to change GFWL to region-specific currencies, it breaks the way its shared between the two LIVE services.

I, for one, have faith in Microsoft. GFWL 2.0 is a huge step up from its first iteration, and v3 is likely to improve even more. Remember what the original XBL was like? Compare that to what XBL is today, and I'm sure you can see that GFWL will reach the same standard given time, and more importantly, feedback. Without feedback, how do developers know what they're doing right or wrong with a product? Bit-Tech themselves continually show what sort of difference their feedback makes with several hardware products, so why isn't the same respect shown for some of these software companies?
Quote themax 2nd February 2009, 14:35
Quote:
Originally Posted by 03m5
QFT.

Joe:
Don't write articles in the heat of the moment. You just end up regreting it. No matter how bad your experience with GFWL was you just did yourself and the PC gaming community/industry a huge diservice by promoting priacy. Well done...I never expected to see this kind of crap on bit-tech.

For the record my first experience with GFWL was with the DoW II Beta and I think it's great. Messaging my friends playing on their consoles and using it for matchmaking. It was seemless and never intrusive. What's not to like.

He wasn't promoting piracy. Bit-tech never does. He was highlighting how it's alot easier to install and run the DLC through piracy than it is the legitimate way thanks to GFWL. You would think the platform would be more seamless and easier to use. On the contrary; maybe you shouldn't post in the heat of the moment?
Quote CardJoe 2nd February 2009, 14:57
Quote:
Originally Posted by 03m5
Quote:
Originally Posted by Zut
Goodbye credibility.

QFT.

Joe:
Don't write articles in the heat of the moment. You just end up regreting it. No matter how bad your experience with GFWL was you just did yourself and the PC gaming community/industry a huge diservice by promoting priacy. Well done...I never expected to see this kind of crap on bit-tech.

For the record my first experience with GFWL was with the DoW II Beta and I think it's great. Messaging my friends playing on their consoles and using it for matchmaking. It was seemless and never intrusive. What's not to like.

I appreciate your point of view, but it's wrong. If I was promoting piracy then I'd be posting the links - not constantly fighting against piracy in the forums. Hell, if Beth later release the DLC on disc or without GFWL then I'll buy it. As it was, all I was doing was pointing out how futile the whole GFWL thing was in this instance.

You can disagree with my point of view obviously; but if you're doing it based only on your experience with the DOW beta then you have to admit that you're doing it without all the information, especially considering I've used it on a number of games. All that is irrelevant though as the important issue for me here is that you're accusing me of promoting something I actively fight against often - piracy.
Quote Tim S 2nd February 2009, 15:15
Quote:
Originally Posted by Sebbo
As for the currency used, its much easier to keep with the current "Microsoft Points" system. 1) Its a global currency, and to purchase more in whichever territory is always a fixed price. 2) The Microsoft Points is for your LIVE account, so points purchased can be used on both XBL and GFWL (another form of "global"). I'd in fact implore Microsoft to find some way to use the points for purchasing music and movies too. For them to change GFWL to region-specific currencies, it breaks the way its shared between the two LIVE services.

I appreciate what you're saying... but it would be nice to be able to buy the right amount of points to buy a game - or some DLC - rather than buying more than is required. Not everyone uses both Xbox Live and Games For Windows Live, so the fact they're global doesn't matter to any gamer who plays games exclusively on the PC. The amount of DLC on the PC is limited, so the benefit of paying more isn't there... yet. That doesn't mean it won't be there eventually and it works quite well on the Xbox 360 - that's years ahead of GFWL though and the PC isn't controlled by one party.

The common interest is Windows, but once you get down to digital distribution there are a whole load of ways to get games legitimately. You've got the aforementioned Games for Windows Live, Steam, Direct2Drive, EA Store and many more. Microsoft wants to control content distribution which is fair enough, but the problem is that there are more established alternatives out there. Had Microsoft come along before Steam got even remotely good (as a platform - let's forget about pricing for one moment), they'd have a chance of gaining that level of control.

Right now though, they just don't have anything compelling enough for PC gamers that will get into the controlling position on 'their' platform (i.e. Windows). What needs to happen is that Microsoft needs to step up to the table with something that is compelling and the development team needs to be bolstered so that goals can be reached faster - that's the only way it'll catch up to - or surpass - the other options available to consumers. Microsoft has the ability to do it, but it's a case of how much it wants it.

Major Xbox Live updates have been fairly slow and the reason for that is there's no pressure on Microsoft to really deliver - they have exclusivity on their own platform, which is something that is not possible on Windows without the anti-trust lawyers getting involved all over again. By the same token, Games For Windows Live updates have been slow too - there's been one major update since its inception and that still has its share of quite serious problems.

I don't doubt that Microsoft can get there... but it's a matter of how long it is going to take and how high the competition's wall is built when Microsoft gets feature-comparable with something like Steam.

IMHO, where Steam falls down is the pricing structure - the prices in the US are pretty good, but they appear to be ridiculously overpriced in Europe. That's where a unified currency (like Microsoft points) would work... as long as the cost of those points remains consistent regardless of the exchange rate.
Quote thehippoz 2nd February 2009, 17:02
makes me wonder if the ntune guy does freelance work for microsoft
Quote Grimloon 3rd February 2009, 15:35
Microsoft appear to have, yet again, fallen foul of their most common mistake - releasing something well before it's actually ready or even tested fully. I'm well aware of the fact that you can never guarantee a perfect release, something will always go pear shaped in that no matter how many test cycles you go through a user can always do something so totally bugnuts that you'd never have thought of it. However, that doesn't stop you trying for it.

I've nothing against the idea of GFWL but from the perspective of someone working regularly with software releases, albeit for a significantly smaller number of people, there is no way this should be outside of a scratch or UAT environment yet. That's not even going into the fact that forcing an update to install it in the first place is basically admitting "Oops! We totally screwed the pooch and didn't do any regression testing (AGAIN!)"

I have nothing against MS personally but they qualify for epic fail as you don't get a choice about installing the bug ridden, malodorous, festering heap of parrot droppings that is GFWL at present if you want to play the games. If they gave people a choice or some kind of real benefit from using it (e.g. it worked as intended or there were perks given, possibly free MS points, for testing it) then people would put up with odd quirks and crashes. Instead, we have yet another compulsory massively multiplayer beta test from the powers that be at Redmond.
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