Published on 16th September 2008 by
Originally Posted by C-SniperUnfortunately since Sim City was owned by EA. It has random crashes. I am hoping for the next game like Sim City to be from Monte Cristo Studios which is in the process of making Cities XL. It should be very good since they are a semi-indie developer.
Originally Posted by pendragonmeh, I have to disagree with this one.. perhaps I didn't read the article closely enough, but I honestly felt like there've been too many 'sandbox' games recently ..and I like the story aspect of linear games. [shrugs] to each their own
Originally Posted by supasteThe offical name will be Cities XL the website can be found here -> http://www.citiesxl.com/index.php
Originally Posted by Cliff HarrisNowadays, the games have to congratulate you for every tiny thing you do otherwise you dont feel youre making progress. Well done! You moved the mouse! Have 6,000 platinum points!.
Originally Posted by BungleI must admit that gets on my nerves. It's one thing to congratulate the user for doing something fairly complex, but for just moving the mouse or pressing a key, that is basically the developer having a laugh (at us).
They must think the average user resembles something like this.
Originally Posted by VimeseyOne thing i've noticed, this writer always throws what appears to be a cheap plug of his own games into his articles. 'This is bad, my games don't ahve this *link*'. This may be part of the deal, but the way they are slipped in always seems a bit blunt.
The game designer wasn't a storyteller or a movie director, but more like an architect. They set up the rules for a world, let you loose in it, and hoped you would have fun
Cute fact about Pharaohs; some, apparently, ceremonially ejaculated into the Nile to secure the requisite inundation of the Nile to replenish the farm-lands. Ruler of an empire, cheerfully knocking one off the wrist while an anxious crowd waits and an uncaring Nile sits there. Don't see any developer building that into a game.
Sadly. I wonder how we'd [the gaming media] react if they did.
In other words, I've got the feeling criticism is so terribly debased that we wouldn't be able to deal with originality even if we saw it.
Originally Posted by cjmUKAlthough you could do what you wanted in Freelancer (and X3 and Elite), don't you think it was a bit same-y? Although you could go anyway you wanted, the missions you got were very repetitive, IMHO - more so than most games, anyway.
I didn't get any sense of immersion...
Originally Posted by sevenelevenI'm beginning to think the Bit-tech crew don't even work together.I mean how can Mr Martin blame a game for it's steep learning curve and LACK of tutorial (and ultimately LOWER its score because of that) and then Mr Harris (or some other columnist) write the article at hand?!With all due respect to different oppinions this is just dumb.
Originally Posted by boiled_elephantQuote:Originally Posted by gmarappledude2I am even more suprised Second Life wasn't mentioned. 99.9% of the content is player created content. When you play second life you can do almost anything, build stuff, open a shop, sit at home watching movies (thats a little sad though), get a job, roam around, meet people, attend concerts, etc.
That sounds interesting...
Originally Posted by gmarappledude2I am even more suprised Second Life wasn't mentioned. 99.9% of the content is player created content. When you play second life you can do almost anything, build stuff, open a shop, sit at home watching movies (thats a little sad though), get a job, roam around, meet people, attend concerts, etc.
Originally Posted by proxessWhat you need is Ultima Online... the great grand daddy of MMO!! It's still rolling you know! Just play Pangaea-world!True roleplay (not that pseudo stuff on WoW). You shall feel fulfilled!
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