Published on 13th July 2008 by
Originally Posted by chrisb2e9there are some very good points in there. and to be honest I would be fine with all of that. except for having my machine read my biometric data and send it back in....
anyway, my only concern is the system being abused. and this information ends up being used to market something towards me. or collect data that isn't relevant to what was mentioned in the article.
Originally Posted by feedayeen To the DRM, I have installed the games on three separate computers; in fact, both times I reformatted my computer
Gathering data from your customers is the only real way to know what machines are running your games.
Note; nobody cares what the average new PC has inside it, or the Steam Hardware survey - ...
Knowing the hardware is great, but knowing the software helps too. Should I use Windows XP and Vista-only code?
How many people got to level six? How many attempts did the average gamer need to complete that mission? How many found the hidden passage? How many people completed the game?
I'd like to watch 100 people play the game, with video cameras capturing the game footage, synched up with footage of their facial expressions, and biometric data that recorded pulse rates, brain activity and whatever physiological signs of boredom, stress, or happiness I could get hold of.
I just need to find a way to ask players of the game to trust the developer.
Originally Posted by impar
Check Valves hardware survey.
Originally Posted by imparMaybe you should care.
Originally Posted by imparBoth.
Originally Posted by imparEver checked the Achievements menu in HL2 games?
Originally Posted by imparSet up a beta test with all the above and find volunteers.
Originally Posted by imparDevelopers and publishers are losing not only the trust but also the respect of paying customers with the DRM implementations.
A game asking, or sneaking behind me, to send data home gets blocked.
Originally Posted by CardJoeThat's called testing. It's a good point and something people should do more of - but finding volunteers to go through a proper testing schedule is next to impossible. Testing is a job and people want to be paid for it. That alone puts it out of the realms of smaller, indie developers.
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