Published on 25th March 2008 by
Originally Posted by ThacruddI think to create fear in a videogame, it almost has to be survival. The only fear that I could get from a game would be to fear of dying. In that case, I think a good fear-based game would consist of actually not having a plethora of guns and ammo, just whatever you had in the environment (shovels, wood planks, rocks) and the occasional gun. Where you actually had to think about how to kill the enemies, but not taking away from the enjoyment of killing lots of enemies. Accompanied by dark environments and a large variety of enemies so you didn't ever really know what you were going to run into. R.E. kinda did this for me, but it did not actually pull off a fear-like state for me. I was annoyed by not having enough ammo, and constantly having to run. I don't like to run, I like to kill creatively. (does that make sense?)
Originally Posted by EmonSee: Penumbra - Overture and it's sequel, Black Plague.
Originally Posted by AmonAlien versus Preadtor 2 gave me nightmares. Nothing like being a lone marine surrounded by fast, skittering shadows of aliens and with only flares and bullets to guide your way through an Alien hive. Or being constantly haunted throughout the entire campaign by the deafening silence of being stalked by an invisible Predator--his triple laser dots climbing up to your head.
Utterly unmatched experience in any first-person shooter to date.
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25th June 2015
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