Published on 5th February 2008 by
Originally Posted by Wolfman_UKI agree with the article as long as the game is trying to make you feel like the character you are playing. The other side of gaming is to present a grand storyline from someone elses perspective that doesn't neccessarily coincide with yours. For instance the storytelling in Max Payne (1&2) is exellent in my opinion. Its a revenge storyline but at no point do I feel like there is a clash between Max's persona and my playing ability. The game does not try to make you feel like Max instead its trying to show you the story of Max from his perspective. I play the game because I want Max to succeed in his quest for revenge, not because I want revenge!
Originally Posted by CardJoeUnfortunately, all that repetition is ruined by the bloodtrail maze segment, which is pointless and badly designed. God, I hate that bit.
Originally Posted by BauulQFT. Despite it not actually being a maze, in reality taking only 2 minutes and not being difficult at all, it sticks in the mind of every gamer who plays it as a 'bad design decision'. Just goes to show the damage a single badly done part of a game can have on an otherwise overall quality package.
Originally Posted by CardJoeAll I know is that I *kept* getting lost, falling off the narrow path, doubting myself and turning round etc. I took me ages to get past.
Originally Posted by articleeventually we are left with a hero equivalent of an emo kid: driven by anguish, but too socially awkward to do anything about it
Originally Posted by FirehedYa know, I almost felt that way about Ravenholm in HL2.
Originally Posted by Bluephoenix
while repetition in game play when used correctly is indeed sometimes very good, repetition of artwork and character voices will kill a game faster then putting an ax through the machine you're using to play it. Oblivion also proves this point.
Originally Posted by Ayrto Ep3 really does need completely new foes,however, as well as existing ones.
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