Published on 15th January 2008 by
Originally Posted by Xtrafreshi'm a big fan of the hardcore option mentioned above. I just went bananas when i finally defeated Ruby Weapon in FF7
that Aid model sounds absolutely fantastic. I'll have to try that game, just for that :D
Originally Posted by CardJoeMy favourite difficulty model is still Sin: Episodes. It properly matched my skill, was fun to play, highly adjustable and best of all it had a variety of settings. You could break down difficulty into two settings - Challenge and Aid. Put the challenge high if you want it to start off tough, and put Aid high if you don't want to be stuck for too long. If you got stuck at one bit for too long (though how long that was was determined by how high or low the Aid setting was) then the game would chip in, weakening the AI and increasing your damage resistance. Once you got past it and started doing well again then the game would bump the difficulty back up.
The result is that you get a game which you progress through at a steady, enjoyable rate and you remain as challenged as you want to be.
Originally Posted by CardJoeI'd like to take responsibility for that error, really - but I actually think it's your fault. ;)
Either way, fixed now.
Originally Posted by [USRFObiwan]My finding over the years is that single player FPS games are not so challenging anymore. What i mean to say is, early fps games had a lot of puzzlesolving to do, like finding colored keys or (not early found) passages or finding hidden 'things' in every level. It was fun to solve these puzzles and on the way shoot some alien scum, even more enjoyable if you walked thru a wall and got in some other part of a level with more stuff to explore etc.
But nowadays the only fps game that had any kind of puzzle solving was HL2 episode2. Not as much as i liked to but way better then all the others shooters. The other fps shooters that just do things like start level, shoot all badguys move to next level, shoot all badderguys, move to next level.
I think thats why Portal was such a hit. It got puzzles to solve...
Originally Posted by Kipman725"Truthfully, nobody wants a return to the days of gruelling games that had to be completed in a single sitting." I do! frequantly I have to set myself chalenges like using only the pistol or knife to have fun in moden games. Also the orignal DOOM on nightmare mode I can only get to level 4 but it's very impersive to show noobs that you can even get that far, rember there is only keyboard controll to make it even harder :D
Originally Posted by Gunsmithgames are too wasy but then they do cater for the casual gamer too much, id like to see some more shmups being released.
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