Columns Page 2
Making Gaming Better
24th Apr 2008
Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs,...
Playing The Blame Game
6th Apr 2008
Simon Hill, developer for Outerlight software has just finished reading The Byron Report. As...
Here Comes The Fear...
25th Mar 2008
It's a dark and haunting day at the bit-tech offices and James Silva is taking to the columns page...
Make It Again, Man
11th Mar 2008
Cliff Harris, ex-Lionhead AI coder turned indie developer, talks us through why he thinks sequels...
This Isn't About Monkey Island, Honest
7th Mar 2008
Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody...
The Sea of Grey
29th Feb 2008
With so many great products in the £100 to £150 price range, there's never been a better time to...
Advergaming and Other Horror Stories
21st Feb 2008
Simon Hill of Outerlight Studios tackles the concept of advertising in games and the despicable,...
The Curse of Genre
13th Feb 2008
Cliff Harris, the indie developer behind games like Rock Legend, Democracy and Kudos, muses on the...
Halo 3 and The Art of Repetition
5th Feb 2008
James Silva talks about how repetition in game design is actually a very good thing and, looking...
The sky is falling
2nd Feb 2008
PC game sales only account for 14 percent of total sales, according to the latest half cracked...
This was meant to be a Fallout 3 DLC review
Yes, Games Critics Understand Innovation
What The Hell Is Wrong With Japanese Games?
So, You Call Yourself Indie?
Release Day Nerves
Give Me Back My Sandbox
The Economy of Happiness
Game Phone Home!
Dumbing Up Gaming
Shiny, but not polished
A Phenomenon in Warsaw
A Picture-Perfect Quandary
A DRMerry New Year
Climbing The Difficulty Curve
Bughunting and the value of QA
How I Became A Games Designer, Part Two
How I Became A Game Designer
Dear TV: Please Get Your Act Together
Ten Years On: Doom 3
Rick looks back at id-software's most controversial game.
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