A Picture-Perfect Quandary

13th May 2008 by Brett Thomas

Copy protection and piracy seem like two inescapable forces in modern digital media. But is either side right? Brett Thomas sounds off about pretty pictures, perils of intellectual property, and the dollars and cents behind everyone's favourite "freedom fighters."

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Climbing The Difficulty Curve

15th Jan. 2008 by Simon Hill

Simon Hill, designer for Outerlight Software, takes the stage this week to discuss trends in game difficulties. Are games becoming too easy, or are players just getting better? Can developers ever really balance frustration with satisfaction?

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How I Became A Games Designer, Part Two

5th Jan. 2008 by James Silva

When we left the story, James had just entered in a competition to have his indie game published on Xbox Live. Now, read the second part to find out how he bagged the prize without winning and completed the transition from dishwasher to game designer.

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How I Became A Game Designer

5th Dec. 2007 by James Silva

As part of a new series of columns by prominent indie and professional developers, James Silva talks about how he moved from being a dishwasher in an Italian resturant to being a game designer. Beware, the story contains ninjas, zombies and dishwashery!

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