Posted on 19th May 2015 at 09:26 by Rick Lane with 40 comments
Imagine sitting down in a restaurant and ordering a meal; let's say, Surf and Turf with chips and a side-salad. The waiter informs you that the arrival time of your meal will be announced in ten minutes. The time passes, and the waiter rolls up and apologises, saying your meal has been delayed. But good news! They're ready to announce that the prawns for your surf and turf can now be ordered early for an extra £5.
Posted on 6th Jun 2014 at 10:10 by Rick Lane with 38 comments
Last year I interviewed Ken Silverman, creator of the Build engine (used in games like Duke Nukem 3D and Shadow Warrior) as part of a monthly article series I write in Custom PC about graphics engines. While preparing for the interview, I read through his timeline for the engine's development, which is published on his website. Amid all the technical jargon and details of publisher deals was the simple line "Finally added SLOPES!"
It stood out because whereas so much of the information was factual and to the point, this entry conveyed more emotion; a strong sense of both relief and achievement. I asked him what the big deal was, and he responded thus: