Posted on 29th Jun 2009 at 10:37 by Joe Martin with 12 comments
I’ve always had a soft spot for the SiN games and it isn’t just because of the boobs in it. The original SiN was released around the same time as I started to move from being regular gamer to a real hardcore enthusiast. I’d been playing games most of my life, but it was around that time that I really started to get involved in games as a serious hobby.
That’s not to say that the original SiN was a great game though, far from it. It was buggier than a hobo’s mattress, uglier than the brown stains there-upon and cruder than the manners of the owner. It did however have an incredibly alluring and bountifully endowed villainess though, plus a lot of swearing and explosions and that was enough for my brother to cave in and buy it.
While the low-poly cleavage definitely helped sustain my attention in the game when I started playing it shortly after my brother the thing that really grabbed my interest was the branching storyline. Every time I played through the game it seemed different and I probably played it a good ten or so times (each time with God mode on though as it was a horrendously difficult game). Levels linked together intricately and by completing optional objectives early in the game you could end up visiting wholly new locations and exposing new plot lines later. One game might see you assaulting Elexis Sinclaire on her off-shore oil rig, or her underground geothermal plant, while others had you storm her house or follow her to an observatory.
Posted on 11th May 2009 at 11:15 by Antony Leather with 8 comments
Part of the reason some individuals get slightly hot-headed online is teamwork, or lack of it. In Left 4 Dead, this primarily involves staying together and helping team mates that have been pounced by hunters or tongued by smokers. If you stray too far ahead or don’t keep up, you’ll usually end up dead and will be pretty unpopular with your team mates.
It could be argued that if you want to take the game this seriously, you should join a clan instead of endlessly calling people noobs and hurling other insults at strangers who are just on for a bit of zombie bashing fun. However, there has been quite a shift in gameplay following the release of the new survival mode update on 21st April which has, if anything, made working as a team even more rewarding and might just change things for the better.
Posted on 30th Apr 2009 at 10:27 by Antony Leather with 22 comments
both wrote about digital distribution recently. In fact, this was actually going to be a post solely dedicated to the new survival mode in Left 4 Dead
, however seeing as the game has developed some gremlins and I can now barely run the game at all, my enthusiasm has waned somewhat.
Posted on 22nd Apr 2009 at 09:07 by Clive Webster with 17 comments
Yesterday Joe wrote a story about iTunes being the best digital distribution system
. How laughable - as if iTunes can rival Steam!
True, Steam has its flaws. I re-installed Windows over the weekend and tried to move my save games - why I had to do this manually despite asking Steam to backup all
game data I don't really know. It saw me trawling through forums and FAQs to find out where the hell Empire: Total War
kept its save games. They were in the always useful, hidden folder C:\Documents and Settings\<username>\Application Data\The Creative Assembly\Save_games
(or the weird Roaming folder if you're using Vista). Useful.
Posted on 10th Dec 2008 at 19:41 by Podcast
It might be getting cold of late, but here’s Episode 24 of the Custom PC podcast to keep you warm. Well, your ears at least. Clive is joined by Staff Writers Antony Leather and Mark Mackay (whose surname he still can’t pronounce, despite a Derran Brown-like metal memory image) plus CPC Editor Alex Watson. Up to debate are the stupidity of DRM and the genius of Steam, plus why Vista’s second Service Pack is both very important and completely pointless.
The games chart springs a few surprises, with Wrath of the Lich King (which Clive also can’t pronounce) dropping down the chart rapidly while Football Manager 2009 reigns supreme. Call of Duty: World at War gets a kicking by Alex (who has found time to play it) while Clive talks at length about the joys and frustrations of virtual football management. It really is enough to make you do a Keano sometimes, but then your 18-year old wonder kid goes and knocks in a brace and all is well.