Posted on 11th Sep 2012 at 07:52 by Ben Mansell with 25 comments
“You fight like a dairy farmer...”
Anyone who has played Monkey Island, and even a fair few who haven’t, will immediately know the correct response is “How appropriate, you fight like a cow”. Insult swordfighting is one of the most famous examples of a gameplay mechanic which has utterly fallen out of fashion in recent years: memory challenges.
Posted on 2nd Aug 2010 at 12:06 by Joe Martin with 14 comments
Doodle God shouldn’t really be a game. Viewed objectively it’s almost impossible to see why it would be any fun at all, in fact. And yet, it’s probably the most addictive thing I’ve played in the last months and I find myself getting it out at every available chance.
Doodle God casts you as the clueless creator of a brand new world and tasks you with filling said globe with items, which is accomplished by weaving together the basic elements. You start with the absolute minimum – Fire, Water, Earth and Air – and from there you move forward, creating Dragons, Zombies, Beetles and Vodka by adding things together.
It’s fast, easy going to begin with and the first few combinations are fairly logical – Fire plus Earth creates Lava, for example. As you go on though the combinations get more ludicrous and it becomes more difficult to think of new items and keep track of what you’ve tried already. Within a few moments you move from thinking “What is the point of this?” to spending every waking minute pondering what you can make next.