Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.
Posted on 9th Apr 2009 at 14:19 by Mark Mackay with 42 comments
I should probably start by saying that I’ve owned a few consoles in my time. My first was an Atari 2600, followed by a Sega Master System with built-in Alex Kidd. I’ve owned a Saturn, a Gamegear, a Dreamcast, an N64, a Gamecube, a Gameboy, a Gameboy Advance, several PlayStations and a PlayStation 2.
So what changed? The short answer is, I got a PC, but since I have about 400 words to write so may as well elaborate a little. When I was 18, I finally saved enough cash up to get ripped off by a local PC builder that barely had a clue what he was doing and charged people for the privilege of slapping together PCs.
Posted on 5th Mar 2009 at 11:01 by Mark Mackay with 15 comments
My first ever online gaming experience was round my cousin’s house in Scotland playing Quake II on this 3DFX Voodoo 2-based rig. I was utterly besotted by the immense feeling of satisfaction felt when killing another player that was in a totally different part of the world. I loved the thought of another geek from a different country sitting in front of his CRT monitor shouting ‘OMG WTF HAX?!!’.
Whenever I used to visit my cousin’s house we'd pretend to go to bed - so as to avoid getting a hard time from my Aunt or Uncle - and then silently creep our way towards the PC, fire it up and play Quake II multiplayer till the small hours of the morning with nothing but Iron Bru and adrenaline to keep us going. How he managed to maintain his masterfully Jedi-like aim with a Railgun even when pumped full of caffeine, I’ll never know.