bit-tech.net

Archive for the ‘multiplayer’ tag

Total Annihilation and the four hour adrenaline rush

Posted on 11th Feb 2013 at 07:20 by David Hing with 23 comments

David Hing
Starcraft 2 is probably my favourite game that I never play. I fell for the original thanks to a decent demo that captured the feel of the single player game and I loved the campaigns, despite being so unbelievably terrible at the game to never really grasp how to progress into even the later Terran missions, let alone the Zerg and Protoss campaigns.

When the long awaited sequel came out, I threw myself into the notorious multiplayer, which was something I had never had the option to do with the original thanks to my thoroughly rural internet connection that might very well have been carried on the back of cows and a friendship group that consisted of non-LAN compatible Amiga owners.

The multiplayer clicked and resonated with me, although the joke is that just because you understand something, it doesn't mean you can necessarily do anything about it.

Read more

When should game servers be retired?

Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments

David Hing
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.

Read more

My Gaming Twitch

Posted on 25th Sep 2010 at 09:47 by Joe Martin with 60 comments

Joe Martin
Once upon a time, when I was a littler boy, I used to spend my evenings watching my Dad play computer games. It started back with Amiga classics, like the Cryo’s adventure/strategy hybrid based on Frank Herbert’s Dune, but later moved to more modern games on the PC, especially the Thief games.

Despite the games my Dad played though, you couldn’t really ever consider him to be a gamer. He chose a few games and played them religiously, but he didn’t have the breadth of gaming knowledge that I have and when he played, you could see that. He manifested it physically, especially in 3D games which he sometimes found difficult to navigate.

Playing Thief: The Dark Age, for example, he would move his head to match the movements of the mouse. If he moved the mouse to tell Garret to look up then my Dad would also move his head to look up, though keeping his eyes glued to the screen. When he needed to shoot a rope arrow into some rafters overhead then he’d slowly start to point his nose at the ceiling, gazing down past his chin. Peering over an in-game cliff he’d be burying his jaw in his chest, having to open his eyes wide so he could see past his eyebrows. The constant side-to-side movements made him look like he was nursing a stiff neck, but I don’t think he was ever aware he was doing it, even when he did it really fast.

Read more

Thoughts on Cheating in Multiplayer Games

Posted on 23rd Aug 2010 at 14:16 by Joe Martin with 98 comments

Joe Martin
Harry occasionally refers to me as, among other things, ‘Mr Singleplayer’ such is my general lack of interest in multiplayer games. I just prefer a properly told story than the thrill of Capturing the Flag, really, making me the polar opposite to Harry in regards to more than just my good looks and manly physique.

Still, one of the few multiplayer games to successfully capture my attention has been the Modern Warfare games, which ensnared me with their speed and slow dribble of achievements and new weapon unlocks. I’ve been known to dabble in Left 4 Dead and various Source mods, like Plan of Attack and The Hidden, but MW2 multiplayer is what I tend to play when I want to shoot a real person, generally.

And yesterday, I had my first definite run in with a cheater.

Read more

Free Games I Like: Transformice

Posted on 1st Jul 2010 at 12:49 by Paul Goodhead with 15 comments

Paul Goodhead
Getting people to work together is difficult. Getting people who don't know each other to work together is very difficult. Getting people who don't know each other to work together over the internet is nearly impossible. Enter Transformice.

Transformice is elegantly simple in its premise. A number of mice, usually 25, have to get some cheese and take it to their hole. In their way are a number of obstacles, gaps, pits, bombs and, unfortunately, each other. Every mouse is controlled by a player, and one player gets to be the shaman, who can conjure various bits of apparatus to help the mice in their quest.

The game strikes a fine balance between teamwork and competition - the mice get more points the faster they get the cheese to their hole but they often need to wait for their shaman to construct them a path. The points are important as whoever has the most points at the end of a round becomes the shaman for the next round.

Read more

Games I Own: Nerf Arena Blast Demo

Posted on 30th Jun 2010 at 10:10 by Joe Martin with 19 comments

Joe Martin
Yes, you read that correctly, the Nerf Arena Blast Demo – i.e. not the full game. It came on a coverdisk for a games magazine years and years ago and is one of three demos that I’ve hung on to without ever bothering to pick up the full game.

Released in 1999, Nerf Arena Blast was one of several forays that Nerf made into the games industry and is essentially just a brightly coloured FPS that swaps out the usual assault rifles and rocket launchers for Nerf blasters. I’ve never played the full game, but the demo featured two levels and gamemodes – one a straight deathmatch, the other a scavenger hunt variant, both against bots.

Nerf Arena wasn’t a fantastic game, at least if the demo is anything to go by, but it’s not as bad as you might expect. It was built on the original Unreal engine, which leant it some smoothness and graphical aplomb. It was also a lot faster and more fun than you’d think – mainly because the lurid neon levels were full of shortcuts, secrets and jump-pads to keep things interesting.

Still, it was by no means a spectacular game and the reason I’ve kept it around for so long isn’t anything to do with the game itself, not really. I’ve not even thought about actually playing it for a decade.

Read more

Games I Own: The Ship

Posted on 28th Apr 2010 at 14:26 by Joe Martin with 13 comments

Joe Martin
The Ship is, I think, one of the greatest examples of how a great idea doesn’t always make a good game. Of all the games I’ve ever bought (and this is a game I spent a long, long time umming and erring over before I purchased), The Ship is possibly the game I’ve played the least.

The problem, I think, isn’t the game itself though – it’s the players. In all of the few matches I’ve played of The Ship it’s been the players that have broken it, not the game itself.

The Ship is a multiplayer murder simulator based on a cruise liner run by a mad man, who has involved all passengers in a game of death. Everyone onboard has been given a target that they have to assassinate and matches involve you trying to hunt down that one single person and take them out, at the same time avoiding your own would-be assassin. You’ve also got to contend with the security systems on the ship too – you have to dodge guards, scavenge weapons where you can and commit your crimes away from the prying glass eyes of the CCTV cameras.

Read more

Games I Own: Codename: Eagle

Posted on 6th Apr 2010 at 11:55 by Joe Martin with 6 comments

Joe Martin
The alternate-history WW2 FPS Codename: Eagle is another one of those games which I didn't actually buy, I just stole from my brother when I went to University and when he had long since moved past playing PC games. It's also one of the few games I have in my collection which I've never actually played, not really.

I have invested an awful amount of time in it though. I have a lot of fond memories of the game – or, rather, of the multiplayer demo that first hooked both me and my brother. It came on a PC Gamer demo disc and I only flicked it on out of boredom, jumping into what turned out to be one of the largest in-game levels I'd ever seen. I was awestruck and began a process of playing replaying the multiplayer demo for weeks.

The weird thing though is that I never actually played it with anyone. It was a multiplayer demo and all I ever did was play it solo, not even connected to a network.

Read more

I Noobtube

Posted on 5th Jan 2010 at 12:32 by Joe Martin with 59 comments

Joe Martin
I know there are a lot of people in the bit-tech community that object to Modern Warfare 2 either out of practicality (“oh, how it lags!”) or principle (“No dedicated servers means no buy!”), but I’m not going to delve into all that right now. I’ve had a very good experience with Modern Warfare 2 multiplayer and the more I play it the more I love it. That’s a fact.

One thing that’s been bothering me lately though, is the amount of abuse that gets bandied around in-game and how I’ve never been able to play a game without someone crying about overuse of the noobtube. It’s something I seriously don’t understand.

For those of you who don’t know what I’m talking about then here’s a quick explanation; the noobtube is an under-barrel grenade launcher that attaches to most assault rifles. It takes up an attachment slot on that gun and comes with two shots only, though you can resupply if you’ve got relevant perks. The grenade it fires explodes on impact but is affected by gravity and it must travel a set range before exploding – making it useless at short range. It’s a powerful weapon, but the appeal is curtailed by the low ammo count, restricted range, long reload times and fact that it fills an attachment slot.

Read more

What Makes You Quit A Multiplayer Game?

Posted on 6th Oct 2009 at 14:24 by Joe Martin with 51 comments

Joe Martin
Those of you who listened to last week’s Gaming Podcast will know that, between the filthy jokes and my off-mike laughing fit, we talked about our lunchtime gaming habits – specifically COD4. We play every lunch time and occasionally after work too, with ‘we’ being most bit-tech, ComputerShopper and Micromart staff.

In the wake of our most recent after-work game an interesting dilemma presented itself though and we schedule our next big match for November 10th. The day that Call of Duty: Modern Warfare 2 goes on sale. Thus is was asked; do we carry on playing COD4 for the time being, or do we switch over to the sequel?

Strangely enough, only two people said that they wanted to switch to the new game. Many reasons were given – shortage of funds, can’t be bothered to install, PCs that won’t run it, etc. My own reason however was simply that I wasn’t ready to leave COD4 just yet and don’t feel I’ve got everything I can out of it.

Read more

CM Storm Resonar Review

CM Storm Resonar Review

We check our CM Storm's in-ear earphones which sport an adjustable bass
Mod of the Month September 2014 in association with Corsair

Mod of the Month September 2014 in association with Corsair

Take a look at six of the best up and coming projects from our modding...

Browse articles by company